Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 03-06-2014, 03:07 PM
baalzy baalzy is offline
Planar Protector

baalzy's Avatar

Join Date: Mar 2011
Posts: 1,860
Default

Quote:
Originally Posted by Hollywood [You must be logged in to view images. Log in or Register.]
Does the Dagnors > Kaladim teleport glitch count?
Truthfully.. I've never heard of that glitch. Never spent much time in Dagnors (running through to Befallen, which I also never spent much time in).

The hardest part of Sirens Grotto is learning the route, which luckily you can just switch to any of the easymode servers and learn. Once you have it down it really shouldn't be difficult/dangerous for most people to get through if they bring some kind of instant invis (10p cloudy potion or ring of shadows).

People didn't have that luxury on live where trying to learn the way through would mean death and a painful CR if you couldn't handle the aggro.
__________________

Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid

Red99
Baalz Less - Humger, Baalzy - Ikscro

If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it.
Picture courtesy of azeth
  #2  
Old 03-06-2014, 05:01 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by baalzy [You must be logged in to view images. Log in or Register.]
Truthfully.. I've never heard of that glitch. Never spent much time in Dagnors (running through to Befallen, which I also never spent much time in).

The hardest part of Sirens Grotto is learning the route, which luckily you can just switch to any of the easymode servers and learn. Once you have it down it really shouldn't be difficult/dangerous for most people to get through if they bring some kind of instant invis (10p cloudy potion or ring of shadows).

People didn't have that luxury on live where trying to learn the way through would mean death and a painful CR if you couldn't handle the aggro.
Two things.

1. You mean Unrest, not Befallen.
2. Invis doesn't help, all sea creatures see invis 100% of the time in there.
  #3  
Old 03-06-2014, 11:50 PM
Tasslehofp99 Tasslehofp99 is offline
Planar Protector


Join Date: Apr 2011
Posts: 2,314
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Two things.

1. You mean Unrest, not Befallen.
2. Invis doesn't help, all sea creatures see invis 100% of the time in there.
I could be wrong but shouldn't Invis to Animal work there? At the very least calm animal should.
__________________
-Aftermath-
Tasslehof - 60 Druid
Barlow - 60 monk
Blueberrii - 60 Mage
Gigglepurr - 60 Shaman
Kids - 60 Rogue
Fornfamnad - 60 Cleric
  #4  
Old 03-06-2014, 12:36 AM
Comapavik Comapavik is offline
Aviak


Join Date: May 2010
Location: Hawaii
Posts: 98
Default

I can tell ya the camp trick for SG doesn't work in the beta. Getting through Siren's is rough without Succor.
  #5  
Old 03-06-2014, 09:14 AM
Clark Clark is offline
Planar Protector

Clark's Avatar

Join Date: May 2012
Location: Metropolis
Posts: 5,148
Default

Quote:
Originally Posted by Comapavik [You must be logged in to view images. Log in or Register.]
Getting through Siren's is rough without Succor.
  #6  
Old 03-06-2014, 05:57 AM
fastboy21 fastboy21 is offline
Planar Protector

fastboy21's Avatar

Join Date: Nov 2009
Posts: 2,179
Default

just learn the path from zone in to zone out...

it really isn't a very difficult run (if you aren't a dumb dumb).
  #7  
Old 03-06-2014, 07:11 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Drop down into water, you can go left, left middle tunnel, straight or right.

Left middle tunnel is where you want to go. You should run into 2-4 seahorses along this path. Just don't suck or get stunned.

Go down that path and at the end swim up the tube, fall out the waterfall. Get back on land and hug the wall left, take that first entrance. Hug left to WW zone line.

Or pay me 1k per evac. Your choice.
  #8  
Old 03-06-2014, 09:21 AM
Pullyn Pullyn is offline
Sarnak


Join Date: Mar 2013
Posts: 211
Default

Cap or hammer from CS across to WW and invis and drop down and run back from WW to CS. Its fairly easy to get back, you just gotta watch out for the see invis sea horses.
  #9  
Old 03-06-2014, 03:38 PM
Marglar Marglar is offline
Kobold


Join Date: Aug 2011
Posts: 187
Default

it's an easy run. level up your swimming to ease the damage you take while swimming. the mobs leave you alone after you swim through, you can heal up if needed. once you're past the water run, you only have like two of those walrus mobs to aggro before you zone to WW, and you should only take 1-2 hits from them with how short the run is.
  #10  
Old 03-06-2014, 03:43 PM
Shaakglith12194 Shaakglith12194 is offline
Kobold


Join Date: Nov 2011
Posts: 136
Default

I know the route, that's not the problem. The problem was always having to swim past a bunch of stunning, dispelling, nuking, hard-hitting, see-invis garbage. Was 100x easier and risk-free to just sit in that corner and camp 3 times than to go past all that garbage. Yeah succor is an option if you happen to have a druid/wiz in the group, but if you're by yourself, it's just unpleasant at best. And I would rather pay for a rez than donate more than 50pp for a succor.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:39 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.