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#1
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![]() Quote:
The hardest part of Sirens Grotto is learning the route, which luckily you can just switch to any of the easymode servers and learn. Once you have it down it really shouldn't be difficult/dangerous for most people to get through if they bring some kind of instant invis (10p cloudy potion or ring of shadows). People didn't have that luxury on live where trying to learn the way through would mean death and a painful CR if you couldn't handle the aggro.
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Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | |||
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#2
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![]() Quote:
1. You mean Unrest, not Befallen. 2. Invis doesn't help, all sea creatures see invis 100% of the time in there.
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#3
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![]() Quote:
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-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | |||
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#4
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![]() I can tell ya the camp trick for SG doesn't work in the beta. Getting through Siren's is rough without Succor.
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#6
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![]() just learn the path from zone in to zone out...
it really isn't a very difficult run (if you aren't a dumb dumb). | ||
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#7
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![]() Drop down into water, you can go left, left middle tunnel, straight or right.
Left middle tunnel is where you want to go. You should run into 2-4 seahorses along this path. Just don't suck or get stunned. Go down that path and at the end swim up the tube, fall out the waterfall. Get back on land and hug the wall left, take that first entrance. Hug left to WW zone line. Or pay me 1k per evac. Your choice.
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#8
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![]() Cap or hammer from CS across to WW and invis and drop down and run back from WW to CS. Its fairly easy to get back, you just gotta watch out for the see invis sea horses.
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#9
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![]() it's an easy run. level up your swimming to ease the damage you take while swimming. the mobs leave you alone after you swim through, you can heal up if needed. once you're past the water run, you only have like two of those walrus mobs to aggro before you zone to WW, and you should only take 1-2 hits from them with how short the run is.
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#10
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![]() I know the route, that's not the problem. The problem was always having to swim past a bunch of stunning, dispelling, nuking, hard-hitting, see-invis garbage. Was 100x easier and risk-free to just sit in that corner and camp 3 times than to go past all that garbage. Yeah succor is an option if you happen to have a druid/wiz in the group, but if you're by yourself, it's just unpleasant at best. And I would rather pay for a rez than donate more than 50pp for a succor.
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