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Old 03-06-2014, 06:11 AM
Quineloe Quineloe is offline
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Originally Posted by Rec [You must be logged in to view images. Log in or Register.]
I didn't want a list just an opinion of which class would have the highest total
ok I'll say bard, 25.
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Old 03-05-2014, 07:56 PM
Thulack Thulack is offline
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No melee is going to do well period soloing named mobs 30+ without some type of heals(fungi) or a friendly healer walking around outside of group healing. So which would be the least crappiest....i would say bard would last the longest before dying.
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Old 03-05-2014, 08:02 PM
Calibix Calibix is offline
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Bards have the best set of tools if your patient and prepared. I might be a little biased but I don't see any melee doing it better. But I'm on the fence about calling bard melee anyways
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  #4  
Old 03-05-2014, 08:05 PM
lecompte lecompte is offline
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Within the confines you've presented monk but those are some pretty rough parameters. If you call shaman a partial melee (they tank a lot and swing their weapon while doing so) then shaman
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Old 03-05-2014, 08:11 PM
Shaakglith12194 Shaakglith12194 is offline
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Monk. Bards have lots of tricks but their low durability vs melee and ability to kill a mob in a reasonable amount of time (i.e. before something repops and kicks your ass) is absolutely laughable. Charm relies on mana which regens at 1 mana per tick, so that's only in the bag for so long, coupled with the fact that you're indoors (can't selos) and most named are in places where other mobs spawn/roam (not much room to maneuver). They are able to take fewer hits than literally every other melee in the game, and take them more often because of low defensive skills (I'm looking at you, Parry and Riposte).

Monk would have highest total. Outside of that, you're talking about greens and all the melees could kill pretty much an equal amount.
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Old 03-05-2014, 08:17 PM
Calibix Calibix is offline
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Quote:
Originally Posted by Shaakglith12194 [You must be logged in to view images. Log in or Register.]
Monk. Bards have lots of tricks but their low durability vs melee and ability to kill a mob in a reasonable amount of time (i.e. before something repops and kicks your ass) is absolutely laughable. Charm relies on mana which regens at 1 mana per tick, so that's only in the bag for so long, coupled with the fact that you're indoors (can't selos) and most named are in places where other mobs spawn/roam (not much room to maneuver). They are able to take fewer hits than literally every other melee in the game, and take them more often because of low defensive skills (I'm looking at you, Parry and Riposte).

Monk would have highest total. Outside of that, you're talking about greens and all the melees could kill pretty much an equal amount.
Bard really wouldn't be getting hit unless they fucked up, and nothing that some pausing for mez/regen can't fix.

I do agree its not fast. It is still more plausible for a bard than any other melee. Plus they don't need to be twinked. Give me some instruments and gtg.
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  #7  
Old 03-05-2014, 08:27 PM
Shaakglith12194 Shaakglith12194 is offline
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Quote:
Originally Posted by Calibix [You must be logged in to view images. Log in or Register.]
Bard really wouldn't be getting hit unless they fucked up, and nothing that some pausing for mez/regen can't fix.

I do agree its not fast. It is still more plausible for a bard than any other melee. Plus they don't need to be twinked. Give me some instruments and gtg.
If that were the case, bards would be camping dungeon named all the time. Can't say I've seen a bard camp anything named in a dungeon solo on this server even once, though that's not to say that it doesn't happen. At 60, are you able to kill lguk named like frenzy or ghoul AM?
  #8  
Old 03-06-2014, 09:18 AM
Pullyn Pullyn is offline
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Quote:
Originally Posted by Shaakglith12194 [You must be logged in to view images. Log in or Register.]
If that were the case, bards would be camping dungeon named all the time. Can't say I've seen a bard camp anything named in a dungeon solo on this server even once, though that's not to say that it doesn't happen. At 60, are you able to kill lguk named like frenzy or ghoul AM?

I've seen Capi solo and duo plenty of stuff in Seb. 60 Monk/Bard duo is pretty beast in Seb. We have held the entire chef camp just the two of us. Problem is that kind of stuff is far outside the comfort zone of most bards which would be my guess as to why it rarely happens. Depending on the situation though id say a monk or bard for melee soloing. Toss in some clickies and it gets even easier for those two classes
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Old 03-05-2014, 08:28 PM
Danth Danth is offline
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Partly it depends on the dungeon, too. Dungeons with named that can spawn in random locations such as The Hole allow melee a little more leeway. My Shadow Knight has on rare occasions solo'd lower dark-blue /con named in there when he got lucky and they happened to spawn in an out of the way area with nothing else around nearby, permitting some fear-kiting. As such it's possible, but only just, and not something I'd call typical.

Paladins can root-joust provided root sticks tolerably well. This doesn't require a lot of space. It's very slow and not fun, but doesn't require high-end gear (fungi, haste, etc). Getting in and out of dungeons can be severely problematic for this class. Slow kill rate means working out of "safe spots" is almost mandatory, leaving them with few practical options.

Danth
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Old 03-05-2014, 08:48 PM
Calibix Calibix is offline
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Quote:
Originally Posted by Shaakglith12194 [You must be logged in to view images. Log in or Register.]
If that were the case, bards would be camping dungeon named all the time. Can't say I've seen a bard camp anything named in a dungeon solo on this server even once, though that's not to say that it doesn't happen. At 60, are you able to kill lguk named like frenzy or ghoul AM?
I haven't, but I'm very familiar with that camp, and yes I think its doable. Sol A has nameds I could think of you could do that would be DB, not necessary at 60 but when they are DB still and you have enough tools to do so. I'm not saying your going to make money or its efficient, just doable.

Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Partly it depends on the dungeon, too. Dungeons with named that can spawn in random locations such as The Hole allow melee a little more leeway. My Shadow Knight has on rare occasions solo'd lower dark-blue /con named in there when he got lucky and they happened to spawn in an out of the way area with nothing else around nearby, permitting some fear-kiting. As such it's possible, but only just, and not something I'd call typical.

Paladins can root-joust provided root sticks tolerably well. This doesn't require a lot of space. It's very slow and not fun, but doesn't require high-end gear (fungi, haste, etc). Getting in and out of dungeons can be severely problematic for this class. Slow kill rate means working out of "safe spots" is almost mandatory, leaving them with few practical options.

Danth
This is more along my lines of thinking. There are ways to do it if you think outside the box a bit instead of just oh melee it cant be done like a lot in this thread have.
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