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#2
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![]() No melee is going to do well period soloing named mobs 30+ without some type of heals(fungi) or a friendly healer walking around outside of group healing. So which would be the least crappiest....i would say bard would last the longest before dying.
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#3
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![]() Bards have the best set of tools if your patient and prepared. I might be a little biased but I don't see any melee doing it better. But I'm on the fence about calling bard melee anyways
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Jaxinor - 60 Virtuoso
Calibix - 41 Enchanter | ||
Last edited by Calibix; 03-05-2014 at 08:04 PM..
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#4
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![]() Within the confines you've presented monk but those are some pretty rough parameters. If you call shaman a partial melee (they tank a lot and swing their weapon while doing so) then shaman
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#5
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![]() Monk. Bards have lots of tricks but their low durability vs melee and ability to kill a mob in a reasonable amount of time (i.e. before something repops and kicks your ass) is absolutely laughable. Charm relies on mana which regens at 1 mana per tick, so that's only in the bag for so long, coupled with the fact that you're indoors (can't selos) and most named are in places where other mobs spawn/roam (not much room to maneuver). They are able to take fewer hits than literally every other melee in the game, and take them more often because of low defensive skills (I'm looking at you, Parry and Riposte).
Monk would have highest total. Outside of that, you're talking about greens and all the melees could kill pretty much an equal amount. | ||
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#6
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I do agree its not fast. It is still more plausible for a bard than any other melee. Plus they don't need to be twinked. Give me some instruments and gtg.
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Jaxinor - 60 Virtuoso
Calibix - 41 Enchanter | |||
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#7
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#8
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I've seen Capi solo and duo plenty of stuff in Seb. 60 Monk/Bard duo is pretty beast in Seb. We have held the entire chef camp just the two of us. Problem is that kind of stuff is far outside the comfort zone of most bards which would be my guess as to why it rarely happens. Depending on the situation though id say a monk or bard for melee soloing. Toss in some clickies and it gets even easier for those two classes | |||
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#9
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![]() Partly it depends on the dungeon, too. Dungeons with named that can spawn in random locations such as The Hole allow melee a little more leeway. My Shadow Knight has on rare occasions solo'd lower dark-blue /con named in there when he got lucky and they happened to spawn in an out of the way area with nothing else around nearby, permitting some fear-kiting. As such it's possible, but only just, and not something I'd call typical.
Paladins can root-joust provided root sticks tolerably well. This doesn't require a lot of space. It's very slow and not fun, but doesn't require high-end gear (fungi, haste, etc). Getting in and out of dungeons can be severely problematic for this class. Slow kill rate means working out of "safe spots" is almost mandatory, leaving them with few practical options. Danth | ||
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#10
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Jaxinor - 60 Virtuoso
Calibix - 41 Enchanter | ||||
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