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#1
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![]() Quote:
QFT Spell has to be put into the database as the full amount. The penalty takes it off when you actually cast it. Previous bug report on the Trak BPs, even more important in light of Velious melee BPs. http://www.project1999.com/forums/sh...d.php?t=115390 Trak BPs are borked last I checked supposed to heal for 90 (100-10%), but they heal the full 100 per spell data without the proper penalty. | |||
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#2
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![]() Quote:
Druids just aren't heavyweights at healing during this game era. Danth | |||
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#3
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![]() I played a druid on live through kunark and into velious release, never remember nature's touch healing for less than 900 hps ever.
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-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||
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#4
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![]() http://www.eqclerics.org/forums/show...ture%27s+touch
Quote:
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#5
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![]() It didn't heal for 980. You cited a hybrid posting about it based on the raw spell data.
From the very same thread: These are the new druid spell stats. Credit to Rani at Druid's Grove. Chloroblast Increase Hit Points (HP) by 428 (L55) -------------------------------------------------------------------------------- Classes: Dru (L55), Shm (L55) -------------------------------------------------------------------------------- Range to Target: 200 feet -------------------------------------------------------------------------------- Skill: Alteration Allowable Targets: All -------------------------------------------------------------------------------- Resistance Check: None -------------------------------------------------------------------------------- Mana Required: 175 Spell Duration: Instant Casting Time: 3.0 seconds Spell Recovery: 2.50 seconds -------------------------------------------------------------------------------- Spell cast on you: You are blasted with chlorophyll. Spell cast on someone: Soandsois blasted with chlorophyll. Nature's Touch Increase Hit Points (HP) by 978 (L60) -------------------------------------------------------------------------------- Classes: Dru (L60) -------------------------------------------------------------------------------- Range to Target: 200 feet -------------------------------------------------------------------------------- Skill: Alteration Allowable Targets: All -------------------------------------------------------------------------------- Resistance Check: None -------------------------------------------------------------------------------- Mana Required: 400 Spell Duration: Instant Casting Time: 5.50 seconds Spell Recovery: 2.50 seconds -------------------------------------------------------------------------------- Spell cast on you: You feel much better. Spell cast on someone: Soandso feels much better. -------------------------------------------------------------------------------- Now subtract 10%. | ||
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#6
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![]() On my iPhone I can't get everything I'd like on here. This is from druids grove in 2002.
2) Server bonuses and penalties. Cleric 5% bonus on their heal spells = 910 * 1.05 = 956 heal. Druids with their 10% penalty = 978 * .9 = 880. So now we have a druid that heals for 880 and a cleric for 956. Now on to the next step As much as I'd love to heal better as a Druid, I think the evidence points to an effective heal of 880 after the 10% penalty is applied to 978. | ||
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#7
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![]() 2002 ain't good enough for me. That's cats on the moon shit. Find Velious infos or submit to the 2001 eqdruids Post that says its 978.
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#8
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![]() http://thedruidsgrove.org/archive/eq/t-3870.html
Scirocco, February 2, 2002: Quote:
Scirocco, June 12, 2001: Quote:
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#9
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![]() Don't forget the ability to see the amount healed in game wasn't introduced until a patch 1 month before Luclin.
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