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#1
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I will make sure its right. The crippling blow damage seems a bit more tha 3x. Will do more parsing. Need to parse the multiplier and frequency of deadly strike too. And flight time of thrown and ranged items. Will be nice to get multiples flying at targets before first damage occurs. Stand by for more changes as i get the details ironed out. H
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Haynar <Millennial Snowflake Utopia>
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#2
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As an aside, did you notice any stat changes or change in movement speed while berserk?
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Last edited by Technique; 10-27-2014 at 12:46 AM..
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#3
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I kind of want to go play Quake Arena now.
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#4
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Just as an aside, what about like with t-staff? Does a second proc before it's up replace it, not take effect, or add to it?
Add imo =)
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#7
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one time during the 18 second proc days, i had ordaga spinning in place for a minute straight because i'd proc on the hit immediately after each proc
then he targeted me, pressed auto attack, and hit me for 1500 damage(without mighty strike) with executioner blade we were both at 30% hp at that point | ||
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#8
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Wipe it clean. | ||||
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#9
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Working as intended and identical to Live mechanic. No need to change this.
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#10
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If we are discussing things that are powerful and would like changed, I personally think duelist backstab is overpowered that a rogue can basically do 2k damage in 1 round and kill me. can we eliminate that insta kill ability as well? Haynar can you change this too please? i can provide logs if needed. | |||
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