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#1
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![]() Quote:
they changed fd blur mechanics so that when you FD you might get a blur, with each subsequent FD increasing the chance of a blur. | |||
#2
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![]() Y'all should play around with the new mechanics if you have monks, it is way too strong and very broken imo
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Pint
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#3
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#4
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#2 Correct. Projectiles should have flight times. Not sure what your point on sneak fails is, it's practically 100% (probably should be) for rogues and easy to check for monks. #3 How it's functioning for sneak singles is accurate and there's safehouse articles to back that up. | |||
#5
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If sneak is up when u throw, and u didnt drop sneak, it drops on sucessful hit. It does not on miss? Please clear up details. H
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Haynar <Millennial Snowflake Utopia>
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#6
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Others suggest that so long as you had sneak engaged while the projectile was in the air, you will successfully sneak pull it. This situation is the one that has the most agreement on. Cecily reread the posts in this thread. They disagree with your beliefs. The statements and posts from the Safehouse were updated over the years to include several changes, namely the sneak doesn't break on you hitting a mob patch in Luclin. And no, you couldn't herpderp a train of 50 mobs in fear and sneak pull out one mob in the center of the pack. Projectile collisions didn't allow for it (a projectile would hit a mob inbetween you and your target, pulling the incorrect mob) and sneak shouldn't remove assist entirely just reduce it like the mob is harmonied. Again reread posts on this. I find it funny that you hate the exploit rogues use to pickpocket Tani. But sneak pulling Myconid Spore King solo through the jail to the tube room is totally legit...
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Last edited by Daldaen; 02-03-2015 at 12:38 PM..
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#7
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![]() Ohh, I thought you were saying it would blur mobs when you tagged with sneak.
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#8
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![]() Classic mechanic. Just not all monks/rogues knew about it. Was discussed on both Safehouse and Monkly Business forums as early as 2000/2001 though.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
#9
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![]() It's not 100% mem blur - if you drop your sneak after pulling or get hit before the rest of the mobs get back to their spawn points there is a good chance they will re-aggro you.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
#10
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![]() Will give adding ranged weapon delays a shot in next day or so. Gotta take some data for flight time to see what I am looking for. Since its same part of code for bolts, might do some collision work too.
H
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Haynar <Millennial Snowflake Utopia>
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