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  #1  
Old 11-03-2014, 02:52 PM
Raev Raev is offline
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Normal lava does like 30ish even with low FR. The VP lava is somehow special and does a lot more, and according to that screenshot it should not.
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  #2  
Old 11-05-2014, 01:41 PM
Raev Raev is offline
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byrjun trying to steal my bugfinding glory np
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  #3  
Old 12-01-2014, 11:26 AM
Daldaen Daldaen is offline
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Bump.

The final Classic Patch in 2014 got some great fixes.

Getting Sneak + Flight times on throwing items fixed to claasic status would be fantastic. Make the pulling game way more interesting than send in 1 rabbit to aggro or DA tank everything then Sneak tag out of the cluster of mobs single.

Pulling shouldn't be a single skill + 1 thrown item being a single pull every time. That's dumb and not classic.

Let's bring back skillful pulling.
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  #4  
Old 01-21-2015, 01:25 PM
Daldaen Daldaen is offline
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Bump. Let's get sneak functioning classicly. It's far too Easymode right now.

A necro can go in DA, bundle up a room, then get them to all face their back to a monk who is sneaking. A single thrown item will single pull the mob out of this pack. That is incorrect. And extremely broken.
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  #5  
Old 01-21-2015, 02:27 PM
Erati Erati is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Bump. Let's get sneak functioning classicly. It's far too Easymode right now.

A necro can go in DA, bundle up a room, then get them to all face their back to a monk who is sneaking. A single thrown item will single pull the mob out of this pack. That is incorrect. And extremely broken.
what is suppose to happen when the monk attempts to pull one out?

would it be possible to get a video uploaded from live with a re-creation?
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  #6  
Old 01-21-2015, 03:49 PM
Pint Pint is offline
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Seems like the bigger issue is sneak resulting in 100% blur atm making all pulls ridiculously trivial, nobody seems to want to report that one yet though
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  #7  
Old 01-21-2015, 03:52 PM
Erati Erati is offline
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Quote:
Originally Posted by Pint [You must be logged in to view images. Log in or Register.]
Seems like the bigger issue is sneak resulting in 100% blur atm making all pulls ridiculously trivial, nobody seems to want to report that one yet though
I think that is mostly what Dald is getting at

Is there suppose to be any blur what so ever when you tag mobs standing next to each other albiet with their backs to you having sneak on?
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Old 01-21-2015, 06:58 PM
Pint Pint is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
I think that is mostly what Dald is getting at

Is there suppose to be any blur what so ever when you tag mobs standing next to each other albiet with their backs to you having sneak on?
dald's issue is that when you hit something with a projectile it should break your sneak
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  #9  
Old 01-21-2015, 03:57 PM
Daldaen Daldaen is offline
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There is no blur.

The issue to three fold.

#1 - Sneak isn't being broken by hitting with a throwing weapon like it should.
#2 - Projectiles don't have flight times. When sneak pulling you should have to throw an item and while its in the air hit sneak. And guess what, monks don't successfully sneak every time. Nor do Rogues. So a good chunk of those times, when the throwing item lands you failed your sneak and it will be as if you just threw the item without sneak.
#3 - Sneak should behave like a lull. Mobs who have their backs to you should have a much reduced assist radius. However it should make them totally inert. If you sneak tag a mob and it runs right on top of its friend who has it's back to you, it should still aggro.
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  #10  
Old 01-21-2015, 07:00 PM
Pint Pint is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
There is no blur.
fd > sneak > stand > drop sneak > 100% blur
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