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View Poll Results: Would you participate in a guildwar under this system?
I enjoy PvP and would like this system. 126 64.29%
I enjoy PvP but I don't like this system. 14 7.14%
I don't like PvP. 56 28.57%
Voters: 196. You may not vote on this poll

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  #1  
Old 09-03-2010, 11:36 AM
Overcast Overcast is offline
Sarnak

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Quote:
Originally Posted by Tiggles [You must be logged in to view images. Log in or Register.]
This is a great idea!.

How do we stop someone having their friend the cleric follow them around unguilded and healing people to full with no pvp recourse? The pvp flag that stops you from getting heals/buffs from non pvp players is terrible when you wanna stay pvp for a while but still group but the threat of immortal healing is too powerfull.

Any ideas?

Sullon Zek Sunday
Rog said earlier - if you aren't in the guild, people outside can't buff/heal - so that's non-issue [You must be logged in to view images. Log in or Register.]
Hell, that would make it better than TZ/VZ

Then ANYONE coming to the server could bascially choose - PvP or not. Be interesting - some guilds might end up in the mix too.
Question thought - since it's a mechanic... could those 'default' teams ever go to war with a guild? That would be even cooler ++

If any guild triggers a guildwar at all, could they automatically be at war with these two, or would that be a bad idea?
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  #2  
Old 09-03-2010, 11:37 AM
Rogean Rogean is offline
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Quote:
Originally Posted by Overcast [You must be logged in to view images. Log in or Register.]
Rog said earlier - if you aren't in the guild, people outside can't buff/heal - so that's non-issue [You must be logged in to view images. Log in or Register.]
Only if you've been engaged by an enemy guild within the last 5 minutes.
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  #3  
Old 09-03-2010, 11:40 AM
Rogean Rogean is offline
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They wouldn't be red to non-enemy players.
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  #4  
Old 09-03-2010, 11:44 AM
Overcast Overcast is offline
Sarnak

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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
They wouldn't be red to non-enemy players.
But if you are at Orc 13... Hanging with the brews, killin' Orcs and gnomes... You're a bad ass SK.. Some cleric comes up and starts jumping bad with the SK, nuking with elite nukes and such...

Then the druid in the group who's 'blue' couldn't heal the SK.. for 5 minutes? Maybe I'm getting the mechanics goofed in my head.

Of course - wouldn't want the druid to heal the SK - that would make the dr00d an 'immy healer'.

Of course - people can live with it, it's not a big deal either. I guess - they'd see the 'Dark Team' guild flag and know right off that person (SK) in the group could potentially be attacked...
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Old 09-03-2010, 12:01 PM
ryuut1 ryuut1 is offline
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isn't that the priest of discord?
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  #6  
Old 09-03-2010, 12:10 PM
rioisk rioisk is offline
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There should be a tangible benefit to PvPing in that raiding guilds should have incentive to PvP in raid zones to compete for content. Otherwise, these wars wouldn't happen very often in these guilds (which host most of the lvl 50 players).
  #7  
Old 09-03-2010, 12:15 PM
Sarkov Sarkov is offline
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Rogean - i think forcing a side is a bad idea at this point in the server. It might be fine at the start of a server, but not giving friends the option to join together wouldn't be very fun.

I do think the choice should be somewhat permanent though - would be nice if there was at least a relatively long cooldown between "guild switches".

What to do in case of overwhelming imbalance one way or the other? Let the players figure it out?
  #8  
Old 09-03-2010, 12:16 PM
Extunarian Extunarian is offline
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I like the generic light and dark guilds that are in a state of perma-war, but I would still like to see all guilds get the option of participating in a guild war.

The number of unguilded players over level 30 probably isn't huge, and of those the number who would want to pvp is guaranteed to be smaller. Divide that in half and you could end up with very low numbers for the generic light/dark guilds.

I also think the 5 minute 'no outside help' flag is a good compromise. I would hope that if you join a group and your guild is at war you would inform your group mates that you could be attacked. That or just group with guildies.

One thing I do see as a problem...since it sounds like you get PVP flagged the moment you make an offensive action towards an enemy, does that mean a cleric trying to help a guildie has to waste mana on a nuke or take a swing at someone before they can start healing their guild mate?
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  #9  
Old 09-03-2010, 12:25 PM
Overcast Overcast is offline
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Quote:
Originally Posted by Extunarian [You must be logged in to view images. Log in or Register.]
I like the generic light and dark guilds that are in a state of perma-war, but I would still like to see all guilds get the option of participating in a guild war.

The number of unguilded players over level 30 probably isn't huge, and of those the number who would want to pvp is guaranteed to be smaller. Divide that in half and you could end up with very low numbers for the generic light/dark guilds.

I also think the 5 minute 'no outside help' flag is a good compromise. I would hope that if you join a group and your guild is at war you would inform your group mates that you could be attacked. That or just group with guildies.

One thing I do see as a problem...since it sounds like you get PVP flagged the moment you make an offensive action towards an enemy, does that mean a cleric trying to help a guildie has to waste mana on a nuke or take a swing at someone before they can start healing their guild mate?
I think the teams should be 'open' - because many never took that into consideration when joining a guild or whatever. The guild tag will clarify which team you are on. That would also allow both teams to have any class. Bards on both sides, etc. Could still be good vs. evil concept if you want. Would allow people to 'RP' to whatever degree they want with that too.

And maybe most over 30 have a guild, but I suspect many will do up twinks/alts purely for PvP.

Might need to - some guilds may not be too keen on /reguilding people all the time because they want to drop to the generic PvP guild.

I think the main thing to allow a smooth operation is somehow allowing these 'default' guilds to engage in combat with other guilds that are in a state of 'guildwar'.

Hmmm - or is it better to restrict a /guildwar between *just* two guilds?
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  #10  
Old 09-03-2010, 12:21 PM
HippoNipple HippoNipple is offline
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You guys are losing site of what this idea is all about. This light versus dark unguilded idea was just for the people who are not in guilds. The option for guilds to declare war on each other still stands. You guys are complicating it way too much.

If you have friends and want to play with them Sarkov, then don't join the light or dark guild for loners. You can be in a guild with your friends and do whatever you want.

Everything Rogean has talked about is with choice and doesn't force anything.
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