Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 02-20-2014, 12:10 AM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,465
Default

Raids having enough midnight mallets for full clears (all content) is pretty stupid. Just saying.

Haynar you can say whatever you want brewdog. I hope soon means soon!
  #2  
Old 02-20-2014, 12:28 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

In fairness though, Rubies are what? 130~ plat. Recharging Mallet is 420~ plat. So you spend 3 rubies per recharge.

Last time I ran through the quest I went 20 rubies and got 7 Mallets. 7/20 is pretty damn near 1/3.

Don't think nerfing it would be all that much of a change for mallets. Would just mean people have to spawn Lynunga more.
  #3  
Old 02-20-2014, 01:38 AM
Splorf22 Splorf22 is offline
Planar Protector


Join Date: Mar 2011
Posts: 3,236
Default

Basically I agree with Tecmos: do you want to have classic mechanics or classic playstyle?

In a vacuum, I am all for increasing the costs to recharge items. Paying 500p per click of the puppet strings instead of 85p would be a lot more balanced. But what pisses me off about this stuff is that people like Mac only want to nerf stuff that helps the players. How about we remove hybrid penalties? Or increase Charm mana cost? Or give Wizards critical nukes? All of those would help game balance for sure. Not to mention the fact that rather than figuring out creative ways to nerf the players I would hope that the devs would put more priority on fixing the large number of bugs we have now (am I bitter that the devs closed my huge bug thread? just a bit).
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
Originally Posted by Arteker
in words of anal fingers, just a filthy spaniard
  #4  
Old 02-20-2014, 01:42 AM
Mac Dretti Mac Dretti is offline
Banned


Join Date: Dec 2013
Posts: 1,337
Default

Sig says solo artist

Wants to keep recharging
  #5  
Old 02-20-2014, 07:08 AM
Tecmos Deception Tecmos Deception is offline
Planar Protector

Tecmos Deception's Avatar

Join Date: Jun 2012
Posts: 5,785
Default

Quote:
Originally Posted by Mac Dretti [You must be logged in to view images. Log in or Register.]
Sig says solo artist

Wants to keep recharging
[You must be logged in to view images. Log in or Register.]


Quote:
Originally Posted by Faerie [You must be logged in to view images. Log in or Register.]
Bluebies getting to duck interrupt when the rest of us don't is pretty lame.
You should try reading the thread.
Last edited by Tecmos Deception; 02-20-2014 at 07:20 AM..
  #6  
Old 02-20-2014, 11:01 AM
Faerie Faerie is offline
Planar Protector

Faerie's Avatar

Join Date: May 2013
Posts: 1,178
Default

Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
You should try reading the thread.
I did read the thread; it's mostly been you guys talking about recharging. All I'm saying is you guys get an unclassic feature that we don't, and it's a pretty huge one. And it's been an issue on blue server for a long, long time. It's just a pet peeve of mine needing to wait until the end of a port cast to do anything when someone's like, "Wait!" Or even interrupting a CH on cleric. Maybe I was just spoiled as a bard on live during this time period, and never had to put up with this nonsense.

Sure it's a pretty small issue in the grand scheme of things, but it really gives the sense that the devs see the servers differently when they should be treated the same in most ways. You guys shouldn't be able to recharge either, because it is a very exploitable function of the game. I'm sure it's happening to some extent, with people making efforts to keep it hush-hush.

Also WTB classic xp on red.
__________________
"Pleasure writes fewer good songs..."

Red99
  #7  
Old 02-20-2014, 10:50 AM
maximum maximum is offline
Planar Protector

maximum's Avatar

Join Date: Oct 2009
Location: Durham, NC
Posts: 1,159
Default

Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Basically I agree with Tecmos: do you want to have classic mechanics or classic playstyle?
Let's all get memory wipes back to the Year 2000, and just keep the classic mechanics in-game. Problem solved.
__________________

Amax MNK / Amalgamax ROG / maximum
Begging (227)


EQ Map Archive (1,000+ images)
P99 WikiEQ Patch Chronology
  #8  
Old 02-20-2014, 01:11 AM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,465
Default

I'm not losing my mind over this one truz me. Its just that it wasn't something in wide spread use that I'd think we would implement for a while like, say, the manastone dropping or being usable in the planes for a time.
  #9  
Old 02-20-2014, 09:53 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
I'm not losing my mind over this one truz me. Its just that it wasn't something in wide spread use that I'd think we would implement for a while like, say, the manastone dropping or being usable in the planes for a time.
Most certainly it wasn't wide spread. But you can't change that unless you take mallet out of game, or you make that spell have 0 aggro or you add a cast time to it (even then people will use a single charge on engage most likely so long as the cast time is feasible).

If they want to make a change that isn't classic fine, but I agree with Loraen here...

Remove hybrid penalty
Add iksar planar armor
Implement epic revamps

Stuff that was done 12~ months on live after Kunark launch to fix imbalances. Not 36-48~ months after Kunark launch.

Oh and SoulFire... Please make that Paladin only clickable. People buying MQs for non paladin is so unclassic it's stupid.
  #10  
Old 02-20-2014, 10:12 AM
Tecmos Deception Tecmos Deception is offline
Planar Protector

Tecmos Deception's Avatar

Join Date: Jun 2012
Posts: 5,785
Default

You don't seem to be consistent, dald. Soulfires used for CH clicks is just like mallets used for aggro. Both are classic mechanics, it's just that p99's players use these mechanics in ways and on a scale not seen during the live classic era. You can't change the mechanics and say "it's classic" any more than you can leave the mechanics and call the experience classic. The devs decide when they leave mechanics classic (most recharging) or when they try to tweak mechanics to achieve a more classic experience (ivandyr's hoops on raid bosses)... or if they want to do something inbetween (don't have any examples off the top of my head though).

Imo, for what it's worth, mechanics should generally be as classic as possible and whatever result you end up with is just what happens when you have players in 2014 playing a game from 1999. It's just like with any old thing that people still like to spend time with now. Would you want the author of your favorite book to update the way of writing and the story and the cover art and the names and shit just because you've read it enough times to know it inside and out already? Probably not. You just enjoy it as your favorite book, even though you know how it ends as soon as start rereading it. Would you want a remake of the Godfather with new actors and a tweaked story? Fuck no. Would you want to play a tweaked version of Doom that is designed to foil the strategies and knowledge of level layout and stuff that players have nowadays instead of just enjoying the game the way it was made? I hope not. Etc.
Last edited by Tecmos Deception; 02-20-2014 at 10:24 AM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:57 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.