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  #1  
Old 02-16-2014, 01:05 AM
Giovanni Giovanni is offline
Sarnak

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Suggested Revamp of Low Level Experience

Implement a teams based model up to level 46. This will not affect the high end game at all.

Provide an experience bonus for grouping with your team members and eliminate hybrid exp penalties.

Limit /ooc to your team members until lvl 46.

Do not change the overall experience rate. Both myself and Xantille have been playing since day 1. We have never hit 60 on a character.

While I look forward to the day when we can pvp on a relatively even playing field against the Nihilum no lifers, I would consider staying at a lower level just to enjoy a teams environment.
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Quote:
Originally Posted by nilbog View Post
1. classic resist system
2. item loot
3. teams
4. egg shaped pumice
5. racial faction loss
6. removal of exp loss on pvp death
7. pvp text (i like orange)
  #2  
Old 02-16-2014, 01:08 AM
Kazi Kazi is offline
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If you're dumping global ooc, might as well dump the pvp forums as well. Probably turns away more people than ooc
  #3  
Old 02-16-2014, 01:20 AM
Giovanni Giovanni is offline
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Exp rate being too fast isn't what turns people off from the server.

Finally making it to the raid game and then realizing that there is no way to compete against the unemployed killing every raid mob on the server within a 3 hour window between 8am-11am on a Thursday so they can RMT the loots back to you while Maximillian posts your cellphone number to the M4MMMM section on Craiglist is what kills the server.
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Quote:
Originally Posted by nilbog View Post
1. classic resist system
2. item loot
3. teams
4. egg shaped pumice
5. racial faction loss
6. removal of exp loss on pvp death
7. pvp text (i like orange)
  #4  
Old 02-16-2014, 01:31 AM
Etorryn Etorryn is offline
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Quote:
Originally Posted by Giovanni [You must be logged in to view images. Log in or Register.]
Exp rate being too fast isn't what turns people off from the server.

Finally making it to the raid game and then realizing that there is no way to compete against the unemployed killing every raid mob on the server within a 3 hour window between 8am-11am on a Thursday so they can RMT the loots back to you while Maximillian posts your cellphone number to the M4MMMM section on Craiglist is what kills the server.
Pretty much sums it up
  #5  
Old 02-16-2014, 02:19 AM
krazyGlue krazyGlue is offline
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Quote:
Originally Posted by Giovanni [You must be logged in to view images. Log in or Register.]
Exp rate being too fast isn't what turns people off from the server.

Finally making it to the raid game and then realizing that there is no way to compete against the unemployed killing every raid mob on the server within a 3 hour window between 8am-11am on a Thursday so they can RMT the loots back to you while Maximillian posts your cellphone number to the M4MMMM section on Craiglist is what kills the server.
This hit the nail on the head . When you have 1 guild that farms the same content for 2+ years controls every single raid mob in a 3 hour window . There is no point to log in . It's either quit or join them . Only a very select brave few stick around to fight the good fight . Change the rules .
Make the server a multiple guild server .
Stop the 1 guild from farming Pixels just to bank and rmt them . And you will see the server grow and see old players start to log back on . Prime example .
Rd had 70 for gotnair they failed . Due to a
"Sketchy " zone crash .. Nihilum kills it once again to bank the pixels
Rd Has yet to see more then 30 since then
  #6  
Old 02-16-2014, 02:24 AM
dreama1 dreama1 is offline
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Join Date: Oct 2013
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Eq/EQ2 has never ever attracted the majority of their playerbase to pvp because the players who play on here tend to be more hardcore & no lifers. People don't have time to compete with that. That's a problem inherent of any pvp server though, it attracts the wrong type of people in the first place.
  #7  
Old 02-16-2014, 07:32 AM
Pudge Pudge is offline
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Quote:
Originally Posted by Giovanni [You must be logged in to view images. Log in or Register.]
Suggested Revamp of Low Level Experience

Implement a teams based model up to level 46. This will not affect the high end game at all.

Provide an experience bonus for grouping with your team members and eliminate hybrid exp penalties.

Limit /ooc to your team members until lvl 46.

Do not change the overall experience rate. Both myself and Xantille have been playing since day 1. We have never hit 60 on a character.

While I look forward to the day when we can pvp on a relatively even playing field against the Nihilum no lifers, I would consider staying at a lower level just to enjoy a teams environment.
This sounds like it would be a lot of fun! And give ppl automatic friends to level with, shield newbs from ooc, while at the same time giving global communication channels. Awesome idea! And low level pvp might even become a thing if enough lowbies get on. This might attract new blues to dip their toes as well into a pvp environment as well?

I'd like to say it can be a 'beta' for teams but that would be stretching it. A+++ I'd love to see this get some serious consideration from GMs!

Quote:
Originally Posted by Giovanni [You must be logged in to view images. Log in or Register.]
Exp rate being too fast isn't what turns people off from the server.

Finally making it to the raid game and then realizing that there is no way to compete against the unemployed killing every raid mob on the server within a 3 hour window between 8am-11am on a Thursday so they can RMT the loots back to you while Maximillian posts your cellphone number to the M4MMMM section on Craiglist is what kills the server.
Developers developers developers developers
(And for all you who ain't developers: http://m.youtube.com/watch?v=OrsHGdBRklE)
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  #8  
Old 02-16-2014, 01:23 AM
Bazia Bazia is offline
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Reduce the exp bonus and remove/limit global ooc to increase population?

OP is flat out one of the stupidest staff member posts I have ever seen.
  #9  
Old 02-16-2014, 01:24 AM
Bazia Bazia is offline
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He must have not been around before global ooc when the server was 23 people
  #10  
Old 02-16-2014, 01:26 AM
Derubael Derubael is offline
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Location: Cabilis East, in the northwest corner of the zone-in from Field of Bone
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Quote:
Originally Posted by Derubael
It's got to get worse before it gets better, but make no mistake, this is something that is absolutely needed here on Red 99.
If someone has input on why a high xp modifier is a good thing for long term population sustainability, I am all ears.
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