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#1
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Hotzones.... The key to fast exp and pvp. Have 3-4 dispersed for levels 1-50 and change them every month.
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#2
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I think it helps everyone equally, yes.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#3
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stasis is right, remove the 8 range to 4 50+ and see it thrive
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#4
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While boxing sounds like a good idea, it won't help server pop. It will be more targets for twinks and a requirement for anyone new to the server. Most of all this would benefit those who already have multipul 60 accounts which are the already established people on the server.
Chances are if your boxing your gonna need to group less with other people and will most likely just duo with your boxed character from 1-50. If you did allow boxing it should be limited to characters under 50 for the soul purpose of bringing a player in the 1-50 range to the main populations level so they can meet people and make fiends. The thing that is important is getting people to stay here and play. Maybe we should have a one time pass for every new player to just create a level 40. That is what other mmos have done in the past to help fix population decline. They could use that character to farm gear for characters or to power level their friends or to level up and join the server population. They would still have to level for 10 levels to gear up and learn the class if they don't know it before they would be in range of the main server population. You could then take out the exp bonus past level 40. We would see way more people playing
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Last edited by Galacticus; 02-16-2014 at 04:35 PM..
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#5
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Quote:
That would definitely draw some people from Blue. Starting on a new server on WoW was easy and fun when you can start with a 55 DK. A similar feature would bypass most of the groupless levels and set people up with a toon capable of earning all the pp spells will run you for 44+ spells or for an alt so you aren't praying for a cracked staff off a skelly. I will probably think of a dozen problems with it in time, but I'd choose this over boxing anyday of the week. Any population increase from it would be new or returning players instead of just boxed alts.
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Cidisius - 60 Shaman (Max Alchemy) Neefin - 60 Druid Yawgmoth - 60 Necromancer (184 Research) Colt - 56 Magician (184 Research) Hannibal - 55 Monk Urza - 53 Wizard (175 Research) Dealer - 47 Enchanter (250 Jewelcrafting, 165 Research) | |||
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#6
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+/- 4
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#7
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GMs, just make me an "ooc monitor" - if i see some toxic chat, i'll mute someone. Would be even better if they didn't know they were muted, and just continued to spewn their garbage to only themselves.
eventually maybe they see no one was responding to their cries for attention, and actually stop by themselves, no more mutes required | ||
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#8
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And if a person is unable or incapable of boxing, be it from hardware, location or whatever, do they receive an equal benefit as someone like you or I that have extra 60 characters that we could use?
Fair means equality for every single person who plays. The American Declaration of Independence holds the line "All men are created equal" yet never mentions slavery and the people who benefitted called it fair and just and tons of other synonyms. I know that is an extreme example of how fair and equal can be made into relative terms. We can call anything fair and it is quite probable we could convince ourselves it really is fair. Hell, I might even be completely wrong in my assessment of the consequences of boxing, but I know for sure that 100% of the people playing on Red can play one character. 99.9% isn't good enough to change the rule in my opinion, and it might not even be that much. A lot of international players were getting screwed by lag in TT until recently. If something like that occurs with boxing would you fight to get it fixed for them or would you just ignore their problem like everyone did about the lag and box every second you are ingame? As long as one person gets left out my principles do not let me condone something. (Not including myself, I do not take myself into consideration.) HB if you were the only person on the server who couldn't box, I would fight and argue to have boxing removed until they fixed your problem or permanently if couldn't not be fixed. I would do the same for almost anyone, even Tune and he is the opposite of just about everything my principles stand for. Once more, I could be wrong about this whole thing, but I tend to be proven right in time, even when I wish otherwise. I'll leave the subject be for now. If people cannot see the possibility of dual-boxing going wrong and what that could cause, I don't think anything I say will make much of a difference.
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Cidisius - 60 Shaman (Max Alchemy) Neefin - 60 Druid Yawgmoth - 60 Necromancer (184 Research) Colt - 56 Magician (184 Research) Hannibal - 55 Monk Urza - 53 Wizard (175 Research) Dealer - 47 Enchanter (250 Jewelcrafting, 165 Research) | ||
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#9
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Great text wall.
There should be a huge EXP modifier for groups. Right now if I group with another player, I get less than 50% exp that I was getting before (even at 50+) The penalty for a duo shouldn't be so harsh, and the bonus for a full 6 should be large enough that everyone wants to fill their group no matter what. There isn't even a discussion about 2 boxxing. It is confirmed bad for server health, and bad in every way. No one has to even worry about that happening here. EXP hotzone I don't think will really help people too much. If I was grinding I would stay at a trusty good spot than travel across norrath to face mad PVP and uncertainty. It would be good for more sophisticated levelers with friends and stuff on their second toon so I guess it can't really hurt to try it out. Definitely for zones like runnyeye that no one ever goes to, or paw..very good idea. Along with item loot but we can deal with that later. I think it is important to think of reasons why someone would want to play red, as opposed to the blue server. Guide Deru is on the right track here..big time. It's too bad red wasn't in better shape when EQmac closed down so we could get some more of those guys. | ||
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Last edited by Gustoo; 02-16-2014 at 08:57 PM..
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#10
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why not keep the current xp bonus and add an extra group bonus so it incentivizes grouping but it's not the be all and end all?
You need a healthy population of people before you start forcing people to group.. Also I'd like to note that I presume many new people didn't even know there was an XP bonus on red.. I only got confirmation of it when someone asked about it explicitly... is it written somewhere? If not it should be advertised explicitly | ||
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Last edited by dreama1; 02-16-2014 at 09:18 PM..
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