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  #1  
Old 02-14-2014, 03:55 PM
rollin5k rollin5k is offline
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Shamans solo really great if you have epic and jbb otherwise boring as heck do to insane downtime.
Enchanter solo is more excitingfrom what i gather
  #2  
Old 02-14-2014, 03:56 PM
NirrtiXXX NirrtiXXX is offline
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thanks for the tips by the way....
  #3  
Old 02-14-2014, 03:58 PM
rollin5k rollin5k is offline
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Ok here's my advice. Necro, low downtime can duo solo trio outside and good in groups. And need no money to start.
  #4  
Old 02-14-2014, 03:59 PM
distung distung is offline
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Yep, more charisma helps. How much it helps past 200 seems to still be up for debate, but most agree that you should aim for at least that much. Enchanter gear is pretty cheap, also. That does fill that criteria for you, at least.

Edit: Also agree with the necro statement. FD envy is a very real thing.
  #5  
Old 02-14-2014, 04:18 PM
Confit Confit is offline
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That all depends on what you like, both can solo very well and handle groups of mobs at once. An Enchanter is undoubtedly more squishy than a Shaman and that's the main thing I envy between my Enchanter and Shaman. There's a lot less "Oh crap!" moments especially in confined spaces.

From my personal experience, Enchanter solo is a bit more complex but more fun while Shaman solo is a bit more simple but less fun. My Shaman will fly through a dungeon/confined space whereas on my Enchanter I prefer a more open space.

As far as grouping goes, there are a crap load of Enchanters and Shamans on this server and that can be frustrating when you don't have buddies to exp with on a regular basis. On the flip side, both of these classes bring a lot to a group so they are often sought after.

The only advice I can give you, other than my personal experience with the two classes, is to play what you like. You can get a shadow of an idea of what it will be like to play these classes on the forums but you won't truly know until you make a character and invest some time. Also, both classes can work well on a low budget and both classes can make some serious cash farming items.
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  #6  
Old 02-14-2014, 04:26 PM
webrunner5 webrunner5 is offline
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High end a decent Shaman cost a TON of plat to equip. Like 400k. A Enchanter can be twinked for 20k. Something to think about.
  #7  
Old 02-14-2014, 08:05 PM
baalzy baalzy is offline
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Quote:
Originally Posted by Confit [You must be logged in to view images. Log in or Register.]

As far as grouping goes, there are a crap load of Enchanters and Shamans on this server and that can be frustrating when you don't have buddies to exp with on a regular basis. On the flip side, both of these classes bring a lot to a group so they are often sought after.
Just going to address this statement. Multiple Enchanters stack within a group just fine so long as one,or preferably, both maintain a charmed pet. The DPS added by the pets is off the charts & with two enchanters they can help watch each others backs.

Shaman don't stack together as well in a group, unless you're putting together 2 of them as a Cleric replacement 45+. Since you don't need 2 shaman to maintain buffs/slows a group would be better served going Shaman+Druid if they need a cleric replacement so they can have DS+Snares with HP buffs & utility stuns.

Shaman have 'safer' soloing since they don't have to maintain a charmed pet & can go afk if doing camps and can heal/regen themselves.

Keep this in mind while you make a decision.
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Last edited by baalzy; 02-14-2014 at 08:17 PM..
  #8  
Old 02-14-2014, 08:58 PM
distung distung is offline
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Quote:
Originally Posted by baalzy [You must be logged in to view images. Log in or Register.]
Shaman have 'safer' soloing since they don't have to maintain a charmed pet & can go afk if doing camps and can heal/regen themselves.

Keep this in mind while you make a decision.
This is extremely true. As a enchanter, you can never AFK safely unless you want to find a new pet or die...it's a pain in the ass. It's a bigger deal than you think.
  #9  
Old 02-14-2014, 09:40 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by distung [You must be logged in to view images. Log in or Register.]
This is extremely true. As a enchanter, you can never AFK safely unless you want to find a new pet or die...it's a pain in the ass. It's a bigger deal than you think.
Very untrue. 3 minute roots, blurring a mob back to it's spawn point, knowing your way in a dungeon, these things make afking totally realistic and as safe as it is for anyone without fd. Hell, when I'm farming on tecmos, I usually camp out between killing PHs. Tough to get much safer or easier than than.
Last edited by Tecmos Deception; 02-14-2014 at 09:42 PM..
  #10  
Old 02-15-2014, 08:13 PM
Numbers_ Numbers_ is offline
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I'm trying to figure this out myself. I have a 23 enchanter and a 30 shaman.

I like the idea of the shaman better. I love to heal/buff people and sow is nice. The shaman group roll seems less stressful than the enchanter (keeping track of mezzed targets, pet breaking charm, etc is harder to me than healing, buffing, doting). I also like being an Iksar. However, soloing right now is painful. I'm really hoping things pick up once I hit level 34 (dog and new dots) otherwise I'm done. I've been told before that 29-34 is the worst stretch tho...please tell me it gets better at 34.

Charm killing on my enchanter is fun and I seem more needed. I get random tells very often on the enchanter for groups. It's a hard decision which is why I keep going back and forth between the two.
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