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Old 02-11-2014, 04:42 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Sundawg [You must be logged in to view images. Log in or Register.]
So I think it comes down to deciding which NPCs had the ability to add in-agro range players to their hate list when they are already agro on someone else. Do you have any specific examples? Examples of NPCs who would "scan the area" even if already engaged, and add nearby bystanders to their agro radius?
I've stated my opinion in the other thread, but I would begin by adding the 'undead aggro' for npcs which scowl to all to start with. Sand giants, werewolves, spectres, most undead, etc. From there, could additionally add known npcs which do provide faction hits that behaved in the same manner.

For example, I think everyone agrees that skeletons would behave in this manner. However, undead frogs in guk do not, despite being undead. I believe this is because they have an actual faction, instead of general kos.

Definitely worth discussing. Some preliminary work was done to add this mechanic, which currently should be functioning on spectres in oasis. That is the only npc we flagged for testing as of yet.
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Old 02-11-2014, 04:03 PM
Nirgon Nirgon is offline
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I will state for the record I'm sure on all the planar mobs / Derakor the Vindicator for starters.

An incomming raid mob meant everyone had to be standing or it would just ping pong (yeah this is good for business...) and 1 shot the sitters.

Constantly people would res into plane of fear during a pull and get 1 shotted on pug raids.

Though similar, I don't think these mobs had the same behavior as undeads training. Undead I think would train (transfer on to someone in their way) no matter what damage/threat was done to them. Regular mobs would just add you to their list and decide accordingly based on their current list of threat values.

I might even go as far to say this applied to all mobs that scowled. I know that is a stretch but I can't think of a single raid mob or pull where someone could just sit there through it the whole time and not get smacked for sitting.

Getting rezzed in and killed by scowl mobs should be something people remember, same with having to stand when shit was inc.
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Old 02-21-2014, 05:20 PM
Mac Dretti Mac Dretti is offline
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We should all thank Fansy <Flowers of Happiness> for his extensive documentation on the subject matter
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Old 02-11-2014, 04:07 PM
Nirgon Nirgon is offline
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All that said, I'd be more interested in the ones that didn't than the ones that do.

"Safe to take res?" being one of the best things people can remember sending to a cleric or being told it was safe by a cleric.
Last edited by Nirgon; 02-11-2014 at 04:10 PM..
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Old 02-11-2014, 04:34 PM
heartbrand heartbrand is offline
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I 100% recall what Nirgon is speaking about. The absence of this here is one of the largest "easy mode" differences to this server apart from resists.
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Old 02-11-2014, 04:39 PM
Kergan Kergan is offline
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I seem to remember in exp groups/raids if you were being rezzed back in you would NEVER sit or you'd be dead pretty fast. That would indicate some sort of proximity agro in a general sense as I don't remember the behavior being limited to specific encounters. It was more just a general rule/practice.
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Old 02-11-2014, 04:59 PM
Sundawg Sundawg is offline
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I think we understand how "undead agro" works, but I think this thread is asking about something above and beyond that (correct me if I'm wrong OP).

I personally could not find a NPC that would actively and continuously "scan" for new, passive, agro targets while already engaged with some other PC. At least outside of the raids/planes.
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Old 02-11-2014, 05:12 PM
Nirgon Nirgon is offline
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Yeah this goes beyond the undead aggro but uses that mechanic that Kanras created (ability to add to hate list by proxy).

A proof of concept would be..
1. if you could res a player next to a freshly pulled (throw a stick at it) scareling, for example, in plane of fear that would turn and attack/probably kill the freshly rezzed player with them taking no other action.

2. Another would be a shaman pulls Derakor with malo past a sitting player that Derakor scowls @... who gets stomped on.

Currently 1 & 2 don't happen here.

Quote:
I believe this is because they have an actual faction, instead of general kos.
Yeah they'd follow basic aggro rules. Undead I think are "dumber" and will just start attacking whatever comes between them and the target.... following that new target. The factioned NPC will make a determination of hatelist before transferring.
Last edited by Nirgon; 02-11-2014 at 05:21 PM..
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Old 02-11-2014, 05:55 PM
Skydash Skydash is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Yeah this goes beyond the undead aggro but uses that mechanic that Kanras created (ability to add to hate list by proxy).

A proof of concept would be..
1. if you could res a player next to a freshly pulled (throw a stick at it) scareling, for example, in plane of fear that would turn and attack/probably kill the freshly rezzed player with them taking no other action.
I have a silly observation here that might be overlooked?
When you are rezzed into a group killing a mob, wouldn't you have Low HP agro?
Isn't that different then Proximity agro?
Sitting agro in the other example... different then proximity?

I can't recall the exact mechanisms after 14 years, but shouldn't we have it "Make sense" instead of just hacking on code to make broken mechanics?
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  #10  
Old 02-11-2014, 06:15 PM
koros koros is offline
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They definitely may have changed the zones/code many times by now on eqlive, but then again they may not have. Perhaps it would be worth testing in old zones?
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