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  #1  
Old 02-04-2014, 11:30 PM
Menaan Menaan is offline
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I would comment on this topic from the view of someone new to the server within the last week. I indeed assumed this was just the norm of the server. Clunky emulation coding and low end budget server resulting in a buggy / laggy game play. But I just ignore it for the most part cause I'm having a lot of fun playing classic style eq again.

I too am a developer though. I agree the project could benefit tremendously as an open source project. I have always been a huge supporter of open source, and it generally makes things so much better when you have hundreds of people that can contribute instead of just a few with time limits.

However, due to the nature of what this particular code is, I don't know that it would be a good idea to open source it. Lots of people play this simply to play the game. If you open source it, you will suddenly have people with no interest in making it better looking at the code to find every possible bug they can exploit. Not really something that is good for the game at large.
  #2  
Old 02-05-2014, 08:47 AM
Samhain Samhain is offline
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While many enjoy the playing atmosphere free of cheating and hacking another reason the code will not be released for review is because such would reveal the spyware that comes with the custom dll's that facilitate anti-cheating but are nonetheless illegal.
  #3  
Old 02-05-2014, 08:56 AM
quido quido is offline
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Quote:
Originally Posted by Nuggie [You must be logged in to view images. Log in or Register.]
I'm not a dev, just a regular joe with another trade.

So I have two thoughts on this, keep in mind my previous statement.

#1 Keeping track of the changes that hundreds of people make would be problematic. In regards to backtracking to fix stuff that wasn't coded right.

#2 Who's to say he doesn't give out the code and someone starts antoehr server with it? Thereby losing control of the project.

I say he keeps it as is.
1. Obviously not just anyone can commit changes. Changes are pushed once they are thoroughly tested and approved by the real staff.

2. People can already do this. The real content of p99 is in the database, not the source. If you don't recognize the difference, you probably shouldn't be commenting here. Nuggie, you are officially on my idiot list.

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Originally Posted by Samhain [You must be logged in to view images. Log in or Register.]
While many enjoy the playing atmosphere free of cheating and hacking another reason the code will not be released for review is because such would reveal the spyware that comes with the custom dll's that facilitate anti-cheating but are nonetheless illegal.
Sensitive source such as anti-hacks wouldn't be shared. Sharing the code relating to NPC pathing and displayed animations is a bit different.
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  #4  
Old 02-05-2014, 10:19 AM
Aeolwind Aeolwind is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Sensitive source such as anti-hacks wouldn't be shared. Sharing the code relating to NPC pathing and displayed animations is a bit different.
The issue that fixed Trak's Teeth caused the ghosting issues. As Sirk said, it is fixed in an upcoming patch. The changes presented didn't have anything to do with pathing.

Currently, we use stock pathing code from EQEmu written by KLH (I think) a couple years ago. There are some improvements being made however to address a few exploits that have been brought to our attention [You must be logged in to view images. Log in or Register.]. But, those had nothing to do with the ghosting issue that popped up from the Trak's Teeth fix. It didn't present itself in the test environment.

Unexpected bugs happen sometimes.
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  #5  
Old 02-04-2014, 09:08 PM
Sirken Sirken is offline
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and no
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  #6  
Old 02-04-2014, 09:13 PM
khanable khanable is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
and no
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  #7  
Old 02-04-2014, 09:31 PM
Pringles Pringles is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
and no
<3 this made me LOL for some reason, love it. Maybe because it reminds me of Archer.
  #8  
Old 02-04-2014, 09:32 PM
Tasslehofp99 Tasslehofp99 is offline
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will the constant crashes while trying to /camp to char select go away too?
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  #9  
Old 02-04-2014, 09:39 PM
Cynosure Cynosure is offline
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Quote:
Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
will the constant crashes while trying to /camp to char select go away too?
I'd like to put in a request for windowed mode crashes, too.

It seems anytime I'm in windowed mode and click outside the window for whatever reason (ie, to read, do research, or code while I meditate) the game freezes and I have to kill the process and wait a good while to log back in.
  #10  
Old 02-05-2014, 10:10 AM
joppykid joppykid is offline
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Quote:
Originally Posted by Cynosure [You must be logged in to view images. Log in or Register.]
I'd like to put in a request for windowed mode crashes, too.

It seems anytime I'm in windowed mode and click outside the window for whatever reason (ie, to read, do research, or code while I meditate) the game freezes and I have to kill the process and wait a good while to log back in.
Download wineq2. This will help
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