Quote:
Originally Posted by Malone88
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Disease Cloud/Darkness Spells/Shadow Vortex are your best taunts.
Don't really need to spam them too much. Pull with DC and when
you lose aggro, cast it again to get aggro back. You can throw
Darkness (Snare) on mob midfight to add aggro to yourself and
prevent runners. Taunt will work some of the time when mob turns
away from you, but your spells are more effective.
Also, if there is a bard/enchanter/necro mezzing in your group,
be careful using your DOTs for taunting adds. Once you get
Shadow Vortex, this can safely be used to pull adds away
from casters because it doesn't DOT the mob.
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This. That's basically it. Disease cloud is crazy aggro. Shadow Vortex is great aggro once you get it, and you should cast it on every mezzed mob that you're about to attack. Hit em with some shadow vortex, taunt, hit em with that disease cloud. If that doesn't get its attention, your chanter must have done something to its mother. Once you can use blood ember gauntlets, it's nice to use that to maintain aggro. And the earlier poster who said it's everyone's job to control their aggro is right, but you won't see it work like that on this server. Can't say I've ever seen a monk FD to drop aggro; most rogues don't sneak/hide to drop aggro either.