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#2
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Ok I had to end the stream early... not impressed:
This game... it's not EverQuest. I wish they would just take the "EverQuest" out of the game's name and just call it Landmark. There is nothing 'EverQuest' about this game. Even if you were to add NPCs to it, I don't think there would be any correlation between EverQuest Next and EQ1. I was playing the game and I just feel utterly taken back by calling this game anything close to the experience I got when I started playing EQ1. Looking back on the livestream for EQNext landmark in 2012 August, I heard them say that it'd give the same feeling. That being said, it's an okay Minecraft-style game... but it isn't EverQuest. Not even close. I was sitting there left clicking and watching my character do something. There is no HP bar, no damage numbers, just resources I watch pile up and I get to use something that should be a developer tool to create a structure inside a small area of land. All being said, it felt too easy to use and had very little depth. Then, when i've done this for 15-45 minutes, I go to the forge and realize I CANNOT BLOODY MAKE ANYTHING EXCEPT INGOTS. How stupid is that? I understand wanting to make the game last but when the game itself isn't fun or challenging it feels like a big, pointless, grind. In fact, I think it's the biggest insult to even put the branding on this game to long-time fans of EQ1. I just hope the EQNext game itself doesn't follow this trend of sandbox games with no depth. No metagame, no learning anything. Everything's handed to you on a silver platter. And no memories to be made. It's a solo sandbox that capitalizes on all the bad design decisions that SOE has made over the years. I understand I didn't come into the game with high hopes. But... jeez. I expected better than this for 2+ years of work and incredible tech. And they say the game is 60% complete; that's a large portion of the game and it pales in comparison to the level of depth that EQ1 had. And EQ1 was made with a fraction of the tools/game engines we have today. Didn't feel like reading that? Tl;dr impressive tech, but game is lacking.
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#3
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If you can't make anything but Ingots, you didn't chop any wood. Don't be mad at the game because you failed to diversify your collection methods or look at what you need to build. This would be like getting pissed at Minecraft because you decided not to punch any trees at the start of the game. Want to build cool stuff? Get blocks, and build on the ground. If you want to build stuff so you can mine better materials, go to the forge and craft them. Quote:
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The tool set, EQN Landmark, is only 60% done. They are planning to add monsters and all that fun stuff so you, at home, can build things and play around will stuff to submit to the EQN team for your content to be a part of EverQuest Next in public contests. This way, if you build a bitchin Temple of Cazic-Thule, you can template it, and save it for EQN for your own personal claim, or you can put it out there, and get it supported and maybe the EQN team will use your Temple of Cazic-Thule in Norrath for EQN. What, you were expecting EverQuest Next Landmark to have all the talent trees, all the depth and crap that goes into EverQuest Next? Just logically, a question: What would then make EverQuest Next distinct? In your post, you specifically point out that EQNext itself is different, and you realize that. So what was it that you believed separated EverQuest Next from EverQuest Next Landmark, if you were thinking Landmark was going to have the depth of a MMO, rather than being a creative tool like Minecraft? Get your refund, and research what you purchase next time. Quote:
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Last edited by Uteunayr; 02-02-2014 at 06:43 PM..
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#4
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A Alpha isn't a release of the game, nor is it even a beta build of the game. Claiming something is dumb, in a Alpha state is just retarded on your part. Stop making ridiculous comments on things, before understanding the whole picture. | |||
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#5
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#6
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Sounds great. I hope combat is absolutely nothing like what was shown in the promo.
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#7
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I think in the next week or so the stability will improve a lot. They already said in the FAQ they will be adding a death penalty, health bars, combat, a smoother progression etc etc. If you wanna read the rest just look at the pdf in your tutorial folder inside your EverQuest Landmark pdf. It gives you some excellent information on what they hope to accomplish before closed beta (which is before or by march 31st). If you think about all the stuff they want to get done I bet you'll be way more impressed that they want to get all that done in two months.
Just want to add, the dedication specifically of Dave Georgeson but also the rest of the staff is crazy. Pulling an all-nighter to try to keep the server from blowing itself up is pretty amazing to me considering they could just take it down all day today and tell people that they did purchase an Alpha and I think people would be understanding. | ||
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Last edited by Grimfan; 02-02-2014 at 07:01 PM..
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#8
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So 2 months to finish 40% of the game. Sounds like a lot of work....
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#9
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#10
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Maybe secrets was thinking it was eqn alpha? Instead of landmark alpha?
As ute put it. It's the map editor for starcraft. If you didn't enjoy designing detailed maps then landmark isn't for you. I loved starcraft, but hated the map editor. Don't be mad at them for your preference. | ||
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