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  #1  
Old 01-30-2014, 08:24 PM
webrunner5 webrunner5 is offline
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Originally Posted by Xelris [You must be logged in to view images. Log in or Register.]
One of my main duos on live was Enchanter / Mage. It's a stronger combo than it looks.
Yeah but no healing going on. If you want to sit on your ass for 10 minutes at a time healing up IF you didn't die well it would work. [You must be logged in to view images. Log in or Register.]
  #2  
Old 02-06-2014, 11:40 AM
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Originally Posted by Yumyums Inmahtumtums [You must be logged in to view images. Log in or Register.]
Fear or agro kiting with double charmed pets. Cheap and easy.
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  #3  
Old 01-30-2014, 03:27 PM
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Anything with Mage is OP. Choose any class with Root and heals, GG.
  #4  
Old 02-05-2014, 07:08 PM
MikeXG MikeXG is offline
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We went with Druid(me) and Chanter.

Only level 15 at the moment so still missing some of our defining spells, but all and all its great fun and new for us.

Bandits in West karana, I charm a grizzly for some extra dps, dot the mob and snare it. My buddy charms a bandit lets it tank we kill what we pull then kill his bandit. pretty easy, no downtime other than waiting for spawns, which is just enough to get mana and hp back. I assume once we get breeze and some other spells we will be able to handle even more.

most importantly it is FUN. If anyone has any tips for this duo please share :-)

cheers and thanks for all the posts.
  #5  
Old 02-06-2014, 01:16 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Originally Posted by MikeXG [You must be logged in to view images. Log in or Register.]
We went with Druid(me) and Chanter.

Only level 15 at the moment so still missing some of our defining spells, but all and all its great fun and new for us.

Bandits in West karana, I charm a grizzly for some extra dps, dot the mob and snare it. My buddy charms a bandit lets it tank we kill what we pull then kill his bandit. pretty easy, no downtime other than waiting for spawns, which is just enough to get mana and hp back. I assume once we get breeze and some other spells we will be able to handle even more.

most importantly it is FUN. If anyone has any tips for this duo please share :-)

cheers and thanks for all the posts.
This is a well suited duo for outdoor zones and fully capable at dungeon crawling. Your strengths will be charming strong dual-wielding pets and either agro kiting or fear kiting them around. The best pets in the game IMO are rogues and this duo sets up a perfect scenario for kiting. Since I personally would rate this as strongest outdoors, here are some zones and level schemes that compliment your duo nicely:

12-17: charm Dervs or bandits in oasis and west karana and agro kite or fear them. Use Druid snare at least once for snare before fear or simply spam it and agro kite. Make sure the derv is rogue type and he will melt enemies quickly.
17-22: orcs in Highpass. Druid can outdoor pacify them (which iirc is unresistable) for single pulls. Charm a rogue Orc and agro kite. At this point you will likely not even make it 20feet before the enemy is dead. Good low levels lewts here and easy xp with scalps.
22-26: sarnaks in loio using charmed war boned skeles. These skeles are not rogues but badass none the less. I would snare and fear kite the sarnaks as they are usually shamans and cast spells/have sow.
26-30: go to high hold keep and charm Osargen. A good grouping range for sure. Read up on Osargen and how much of a BAMF he is.
30-33: can do some serious work at the frontier mountain giant fort. Beware of charming giants though: they cannot be stunned or mezzed and in addition have huge boxes so they are not super ideal. I would suggest charming one of the wandering non-casting goblins and weaponizing him. You can get away with fear kiting as they usually just run around in circles but beware; they will run into the heart of the giant fort from time to time.
33-42: cliffs in FV with charmed pirates. Use pirate cartographer as they are guaranteed rogues. Stupidly OP place for a Druid and an enchanter to level. Have the Druid chain pull and fear kite mobs. Pirates and growlers will usually die within the duration of a level 8 fear, snarlers and higher level pirates will require a second fear or one "chase the moon". At the lower level range of this spot I would suggest the enchanter pull with tash as the snarlers will be yellow/red to you.
42-51: dread lands against the north wall. Charm a Drolvarg, weaponize and use method. Shit just melts now if you have an appropriate pet.
46-53: TD spirocs with a charmed proven. Another rogue pet that does not disappoint. By now you should have the hang of this [You must be logged in to view images. Log in or Register.].

Again, I give you outdoor zones because they make the best use of your combined skills. There are tons of places you can go with this combo, this is where I feel they work best.
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  #6  
Old 02-06-2014, 02:47 PM
MikeXG MikeXG is offline
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Quote:
Originally Posted by Yumyums Inmahtumtums [You must be logged in to view images. Log in or Register.]
This is a well suited duo for outdoor zones and fully capable at dungeon crawling. Your strengths will be charming strong dual-wielding pets and either agro kiting or fear kiting them around. The best pets in the game IMO are rogues and this duo sets up a perfect scenario for kiting. Since I personally would rate this as strongest outdoors, here are some zones and level schemes that compliment your duo nicely:

12-17: charm Dervs or bandits in oasis and west karana and agro kite or fear them. Use Druid snare at least once for snare before fear or simply spam it and agro kite. Make sure the derv is rogue type and he will melt enemies quickly.
17-22: orcs in Highpass. Druid can outdoor pacify them (which iirc is unresistable) for single pulls. Charm a rogue Orc and agro kite. At this point you will likely not even make it 20feet before the enemy is dead. Good low levels lewts here and easy xp with scalps.
22-26: sarnaks in loio using charmed war boned skeles. These skeles are not rogues but badass none the less. I would snare and fear kite the sarnaks as they are usually shamans and cast spells/have sow.
26-30: go to high hold keep and charm Osargen. A good grouping range for sure. Read up on Osargen and how much of a BAMF he is.
30-33: can do some serious work at the frontier mountain giant fort. Beware of charming giants though: they cannot be stunned or mezzed and in addition have huge boxes so they are not super ideal. I would suggest charming one of the wandering non-casting goblins and weaponizing him. You can get away with fear kiting as they usually just run around in circles but beware; they will run into the heart of the giant fort from time to time.
33-42: cliffs in FV with charmed pirates. Use pirate cartographer as they are guaranteed rogues. Stupidly OP place for a Druid and an enchanter to level. Have the Druid chain pull and fear kite mobs. Pirates and growlers will usually die within the duration of a level 8 fear, snarlers and higher level pirates will require a second fear or one "chase the moon". At the lower level range of this spot I would suggest the enchanter pull with tash as the snarlers will be yellow/red to you.
42-51: dread lands against the north wall. Charm a Drolvarg, weaponize and use method. Shit just melts now if you have an appropriate pet.
46-53: TD spirocs with a charmed proven. Another rogue pet that does not disappoint. By now you should have the hang of this [You must be logged in to view images. Log in or Register.].

Again, I give you outdoor zones because they make the best use of your combined skills. There are tons of places you can go with this combo, this is where I feel they work best.
I can not thank you enough for this. We were looking for an outdoor hunting guide for our specific dynamic and THIS is perfect. We are currently doing bandits in west karana and dervs in NRO. we were thinking of doing orc highway in oasis for a bit next time we are on. I love the rogue charmed pets for sure, would you advice that me as the druid charm too or just focus on dots and snare? Are there any rogue animals in the world of norrath?




Quote:
Originally Posted by Burrito [You must be logged in to view images. Log in or Register.]
If you're in a group there is no pet xp penalty.

Really? Well that is interesting. Theoretically If I charmed a pet and the chanter charmed a pet and both of them killed a mob without any spells or anything cast by either me or the chanter would we still get full exp? or do we still have to hit it once? I've read a lot about charm soloing but not duoing. Seems that if you dont hit the mob you take a huge exp hit, and if your pet does over 50% you take a small hit. If both these penalties are gone, holy shit does that make for some potential easy killing if we are incapacitated or something ;-p



Thanks again everyone for the replies!!!
Last edited by MikeXG; 02-06-2014 at 02:49 PM..
  #7  
Old 02-06-2014, 03:19 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Quote:
Originally Posted by MikeXG [You must be logged in to view images. Log in or Register.]
I can not thank you enough for this. We were looking for an outdoor hunting guide for our specific dynamic and THIS is perfect. We are currently doing bandits in west karana and dervs in NRO. we were thinking of doing orc highway in oasis for a bit next time we are on. I love the rogue charmed pets for sure, would you advice that me as the druid charm too or just focus on dots and snare? Are there any rogue animals in the world of norrath?







Really? Well that is interesting. Theoretically If I charmed a pet and the chanter charmed a pet and both of them killed a mob without any spells or anything cast by either me or the chanter would we still get full exp? or do we still have to hit it once? I've read a lot about charm soloing but not duoing. Seems that if you dont hit the mob you take a huge exp hit, and if your pet does over 50% you take a small hit. If both these penalties are gone, holy shit does that make for some potential easy killing if we are incapacitated or something ;-p



Thanks again everyone for the replies!!!
There are no rogue animals out there but there are a few spots along that path where you can at least find something worth charming.

Cistern asps in the desert, bears in karanas.
Change up frontier mountains to over there and charm rhinos or chickens.
Change up Highpass to east karana and charm snakes or gorge hounds.
Dreadlands I think cockatrices can be charmed.
Loio you can charm tigers.
There's probably a few things you can charm in TD.

If you get a rogue pet of appropriate level you really don't need to charm in addition. Your kills are going to go so fast that most of your time will be spent getting another enemy.
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  #8  
Old 02-06-2014, 03:24 PM
Dakidd4990 Dakidd4990 is offline
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Quote:
Originally Posted by MikeXG [You must be logged in to view images. Log in or Register.]
Really? Well that is interesting. Theoretically If I charmed a pet and the chanter charmed a pet and both of them killed a mob without any spells or anything cast by either me or the chanter would we still get full exp? or do we still have to hit it once?
As long as you're grouped you need to do 1 pt of dmg to the mob and the charmed pet(s) can do the other 99% and you'll still get full exp. I believe if the charm pets do 100% of the dmg they take 50% or 75% (I forget) of your exp away. I recommend leaving a lvl 1 nuke or something on your bar that you can cast on everything to make sure you get your dmg in. Me and a friend both recently made Enchanters to lvl together. Enc/Enc duo is ridiculously powerful. We hit lvl 40 in exactly 2 weeks time with no powerleveling the exp is so absurd. We're both lvl 49 atm and prior to this we played a War/Clr combo. I can say with confidence that we kill things faster and more efficiently as a duo than we ever did in a full group on our war/clr.

Leveling route we took was (starting at lvl 12 for charm)

* Nro dervs

* Oasis caimans/trash by shore

* Oasis Orc Hwy (We were duoing basically the entire thing by ourselves in late teens)

* Upper Guk Scryer Camp (Entire scryer room and room below it with time to spare)

* Warsliks Woods Giant Fort (Kept entire fort cleared relatively easily)

* FV Pirate Ledge (This camp spoiled us. Literally went from 30-45 here. 2x charm mobs quadding for 68 dmg and backstabbing for 200 with haste is broken. Stuff died faster than we could pull it)

* Dreadlands at Karnor's Wall (Charm Drolvarg's and give weapons + haste and watch stuff melt)

We're currently still doing Dreadlands. Probably gonna look for the next place to go at 50-51. Exp is still pretty good in DL but starting to see lots of green/LB mobs. You could probably do most/all of these camps with an enc/dru enc/clr or enc/sha duo as well. You just might not kill as fast. Another tip for anyone doing Enc/Enc I highly recommend doing 1 charm pet at a time when your first starting a new camp. Get familiar with the place and get an idea for how long charms are lasting and such. Level makes a HUGE difference in how long charm lasts so as you get a couple levels you can more easily keep 2 charmed at once and kill much faster. Me and my friend died and/or got unnecessarily low on hp/mana many times trying to charm 2 at a time in a new camp that we weren't high enough lvl to hold reliable charms in.
  #9  
Old 02-18-2014, 12:20 AM
MikeXG MikeXG is offline
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Quote:
Originally Posted by Dakidd4990 [You must be logged in to view images. Log in or Register.]
As long as you're grouped you need to do 1 pt of dmg to the mob and the charmed pet(s) can do the other 99% and you'll still get full exp. I believe if the charm pets do 100% of the dmg they take 50% or 75% (I forget) of your exp away. I recommend leaving a lvl 1 nuke or something on your bar that you can cast on everything to make sure you get your dmg in. Me and a friend both recently made Enchanters to lvl together. Enc/Enc duo is ridiculously powerful. We hit lvl 40 in exactly 2 weeks time with no powerleveling the exp is so absurd. We're both lvl 49 atm and prior to this we played a War/Clr combo. I can say with confidence that we kill things faster and more efficiently as a duo than we ever did in a full group on our war/clr.

Leveling route we took was (starting at lvl 12 for charm)

* Nro dervs

* Oasis caimans/trash by shore

* Oasis Orc Hwy (We were duoing basically the entire thing by ourselves in late teens)

* Upper Guk Scryer Camp (Entire scryer room and room below it with time to spare)

* Warsliks Woods Giant Fort (Kept entire fort cleared relatively easily)

* FV Pirate Ledge (This camp spoiled us. Literally went from 30-45 here. 2x charm mobs quadding for 68 dmg and backstabbing for 200 with haste is broken. Stuff died faster than we could pull it)

* Dreadlands at Karnor's Wall (Charm Drolvarg's and give weapons + haste and watch stuff melt)

We're currently still doing Dreadlands. Probably gonna look for the next place to go at 50-51. Exp is still pretty good in DL but starting to see lots of green/LB mobs. You could probably do most/all of these camps with an enc/dru enc/clr or enc/sha duo as well. You just might not kill as fast. Another tip for anyone doing Enc/Enc I highly recommend doing 1 charm pet at a time when your first starting a new camp. Get familiar with the place and get an idea for how long charms are lasting and such. Level makes a HUGE difference in how long charm lasts so as you get a couple levels you can more easily keep 2 charmed at once and kill much faster. Me and my friend died and/or got unnecessarily low on hp/mana many times trying to charm 2 at a time in a new camp that we weren't high enough lvl to hold reliable charms in.
Just hit 30 and started to charm pirates. just curious where this "ledge" you speak of is. seems pirates just roam around. Also what were you killing? We've been charming pirates and killing lower level drachnids, but I think it could be better.
  #10  
Old 02-06-2014, 06:31 AM
Clark Clark is offline
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Druid + Chanter hands down if going by the list.
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