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Old 04-25-2014, 03:46 PM
Jayko Jayko is offline
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I also tested VG from back at the point where it was mostly Silky Venom tags running around and there was very little content actually opened and played it for probably 9 months after launch....

I agree with most of your assessment. The game was BRUTALLY hard to level in and such early on. Group mobs were much harder to kill than at launch, the leveling process took far longer, and early on there was even a wound system in place which progressively lowered your stat pools. As it got closer to launch, things got easier and easier. In addition, they had primarily tested 1-30 content. Then they made leveling easier again prior to launch and then shortly after launch had double exp weekends. They facilitated people BLOWING past the content they had actually tested.

I completely disagree with the assessment that the bugs were a result of the changes to dumb it down though. The higher end content simply wasn't tested. There were some game breaking bugs that were simply bugs. They never figured out their texturing whatsoever. I was one of the first to get to the hub in APW and did so without clearing the bosses. All I did was walk through a wall in the lobby turn on bard speed/lev song, run down on top of the hub, and /stuck. I then did this with a disciple and summoned people down and we were capable of clearing backwards or skipping the early bosses if we wanted. There were ANY NUMBER of places you could exploit by simply walking into the wall without much effort at all. I reported countless instances like this during beta and live and they were never addressed.

The botched their content due to dumbing it down, but that game was doomed due it's engine/graphics and its lack of proper Q&A regardless of its content, frankly. I can honestly say bard in Vanguard is one of the most fun classes I have ever played in ANY MMO and I've played dozens...but Vanguard was, simply put a catastrophic waste of potential.
  #2  
Old 04-25-2014, 04:49 PM
Speaker Speaker is offline
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Yes, I agree on the post 30 content. I recall taking 180 hours to hit L-10. I loved the wound system, added a degree of realism. My first night on, took 15-minutes to make it 20 steps and I already had a high end computer from doing the F&F in EQ2 test. At the end of the day it was all the content changes, game size too large and SOE. With Vanguard closing I have had it with SOE and have no interest in EQnext.

The problem today is companies focus on massive size and player population. Vanguard was perfect for 200K old school centric game. I cut my teeth on Kesmai's Mega Wars III, Island of Kesmai and Kingdom of Drakkar (pre-internet) playing on CompuServe at $ 6.35 a hour for 300 bauds and 24.95 at 1200 bauds. I had a business account, so took a tax write off.

IOK was the first post mud graphic game and ran on HR Block main frames. Drakkar was the first 3-d graphic based game and is still around .

http://www.kingdomofdrakkar.com/

Both IOK and Drakkar, lair fights and high end raids had perm death if you lost, this after spending 2-3 thousand dollars to get high level enough to raid. Even a basic critter death meant a whole level loss.
  #3  
Old 04-26-2014, 03:16 AM
Sirken Sirken is offline
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stay on topic please, and ty

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Old 05-05-2014, 03:39 AM
thefloydian thefloydian is offline
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stay on topic please, and ty

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Old 05-05-2014, 11:22 AM
mefdinkins mefdinkins is offline
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this was on the front page of Reddit's gaming subreddit - http://www.reddit.com/r/gaming/comme...maybe_because/

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  #6  
Old 05-07-2014, 02:45 PM
penispudding penispudding is offline
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I know for a fact he used this money on hookers and blow.. I sold him the dope.
  #7  
Old 05-07-2014, 02:52 PM
JayN JayN is offline
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I demand exp pots and a guise gais, I did not fall for the donation trick therefore I should be rewarded for being so SMAT
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Old 01-29-2014, 05:01 AM
Greegon Greegon is offline
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1st Question:

How much of Velious will they help with?
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