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#1
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Just to add a bit, last night in BW a bard was swarming. As his train went by, everything was normal, but when the mobs got far enough away from me for their movement to degrade, they all just froze. I was in the zone for about 40 mins after that and those mobs were still frozen in place.
To clarify, when i say froze i just mean they became ghosts. All the mobs' passive movements were still animating.
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Rixardion's mind expands beyond the bounds of space and time.
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#2
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Aye, was happening in NK. Would target a Grizzly just standing there and nothing would happen. About 45 seconds later, it would poof (move to another place in the zone).
It is almost like there is no updates to the mobs because you were not near them and they actually moved, but the client still sees them where they were when the spawned. Only when you happen to be in the area where they are now does the client get updated and the mob 'moves' and begins to update correctly. | ||
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#3
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Significant Ghosting in Overthere as well.
Related to the TT Update Rate fix, perhaps? | ||
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#4
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its happening in any zone where mobs roam :P
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#5
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I noticed in NK when the mobs were roaming I could cast on them, but when they stopped pathing and stood still is when I'd get the "cannot see target" message. Was a named gypsy I waited like 2 minutes for him to start pathing before I could nuke him lol
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#6
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Bump
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Rixardion's mind expands beyond the bounds of space and time.
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#7
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The ghosting is also affecting corpse locations.
Relogging fixes it, but I can see a corpse, target it, then drag it across a zone. The corpse will look like it never moved but won respond to a drag command. Relogging will show it's current location. Happened nonstop last Friday in sky and fear.
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#8
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Quote:
Sky corpse chains are nearly impossible now with duel corpses as clerics wont be able to res them without getting "target too far away" with a corpse right at their feet necros summon the corpse and no one even sees where it ends up after the spell ends this problem is actually creating some very detrimental game play, hopefully there are some fixes in the work | |||
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#9
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There was a code patch this morning (Tuesday Morning). Report any issues you've specifically noticed since then please.
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#10
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What time this morning? Raft from Oasis to TD was doing the whirl till you hurl after zoning to TD at approx 6am pst
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