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#4
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![]() pandemonium had best loot system. Loot council....they still took into consideration raid attendance.
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#5
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![]() I always liked this system in WoW(don't hate)
http://www.wowwiki.com/EPGP Would take some number crunching to make it work in EQ though. Prevents DKP hoarding and helps newbies get a shot at loot without any complex system. Here's some highlights of it copy-pasted from the wiki: EP hoarding This problem is non-existent in EPGP because of the use of the EP and GP decay. Only temporal EP and GP are accounted; the later you "use" your PR lead, the less benefit you receive. The earlier you take an item, the faster its value will decay. New members vs veterans Because of the decay, new members become equal under the system much faster. EPs decay over time so with a 10% decay in about 15 raids a veteran has about the same EP as a new member (if they both attended the same raids). The only barrier to entry for new members is reaching Min EPs in order to be eligible for loot. Members that are geared up vs members that are not Members that are geared up already will end up with the highest PR possible and will have first priority over a new (and possibly rare) drop. This will satisfy these members. Members that are not geared up already will end up getting loot in most raids which will keep their priority low. So they will still gear up but they will not threaten members that wait for a special piece to drop in order to get their satisfaction as well. | ||
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#6
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![]() Isnt quiet, Lite?
__________________
Yosto(s)
Shit Talking Ghetto Druid Proud Member of the Immortal <Imaginary Friends> | ||
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#8
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![]() Oh and keep tune banned. K thx.
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