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#1
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![]() Logging in enough at ledge to get the kill is somewhat more trivial than logging enough on to organize getting down to the lair. Its not a big change, but it does at an element of organization that didn't exist before.
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#2
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#4
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Corova Moloko, Crusader and Guild Leader of The Mystical Order
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#5
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![]() At last - they begin to see... you can make a game less fun when you work too hard at it.
Type A's ... DIAF pls | ||
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#6
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![]() OP makes a very good point here.
The answer to your question of why is it better is because now other people are getting loot, because this entire thing was all about getting more loot for casual players. They're greedy, entitled fucks arent they? | ||
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#7
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![]() Maybe it's time to finally nerf /makeleader.
Shit ain't classic, yo.
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hello i'm cucumbers
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#8
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#9
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![]() You can't remove camping from EQ. Almost all PVE gameplay in EQ revolves around it. All you do is shift how/when it occurs. Seems pointless with little/no gain.
It may be marginally better than having 200 toons sitting in Trak's lair, seeing Trak instantly vaporize, and whoever got FTE or had the best KS group getting loot. But it's just another type of stupidity. It's how the game is made, /shrug. It's Rogean's sandbox though, I'm content to play by whatever rules he likes.
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#10
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![]() Quote:
Quote:
__________________
Blue:
Tawisty McBardovich (60 Bard) Aalamar Bundy (60 Enchanter) Ghomie (60 Wizard) Jurassic Park (60 Necromancer) Massterr Drumok (56 Monk) Leighdybierd Johansen (50 Cleric) Gdavid (50 Magician) Snique Sniq(28 Rogue) Therbah (7 bank) Red: Aalamar (60 Enchanter) Aalasbank (1 bank) | ||||
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