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Old 01-16-2014, 03:42 AM
Pheer Pheer is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
So fear of month long bang in VP due to your strategy of ignoring trash spawn and training shit around. That makes sense.

What about the outdoor dragons. How much competition was there? Not much trash to worry about for the open world stuff, Trak/VS only have a handful of see invis on the way down and a handful in their respective rooms as well. Not too much to make an epic trainmonster and worry about eating a ban.
Lol.

You guys complain about how unreasonable it is to expect the other guilds to conform to the playstyle of the class c guilds, how no person should be expected to have to compete in this fashion with eachother. Then when the class c guilds go one repop doing it the way you guys advocated for you get mad and think its bullshit that we didn't train eachother into the ground.

I think I'm done with this thread, if you don't understand it by now then nothing I say is going to change your mind. /popcorn mode engaged since I'm sure this will be moved to RnF soon enough.
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Old 01-16-2014, 03:50 AM
lazcar lazcar is offline
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Why don't you guys... idk... kill the trash? That's classic isn't it?? Killing trash before bosses..
  #3  
Old 01-16-2014, 03:54 AM
Daldaen Daldaen is offline
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Never spent any time in pre-vamp VP so I was unaware of the spawn time. But from my experience raiding other content there have been certain areas of zones similar to that respawn time and we would end up balancing down 4-5 mobs at a time, kill them all in a 20s window and then run quickly to another point past the static and ideally roaming mobs we just killed and repeat that process until near our target. But I am doubting that is applicable here since it would bleed your mana quickly and you can't recover it all that fast.

I agree with that logic if your goal is to attain pixels. Which it would be for most all guilds I'd imagine. But many people tried to argue competition was all that really mattered without it "free pixels" weren't worth their time. I guess respawns themselves don't allow for much competition since everything is up and so many would prefer to take that path of least resistance.

It is likely too early to throw around assumptions of how this whole thing will pan out. Perhaps in a few weeks there will be more competition within the class C and more between the classes for FFA mobs. We shall see.


Lol no. I'm not mad you didn't train each other to the ground Feign. But without competition it invalidates the earlier arguments made about why rotations and repops are bad. As I stated above it is too soon for me to continue judging this based on a single repop. I will simply have to choose other threads to read during work until then.
Last edited by Daldaen; 01-16-2014 at 03:59 AM..
  #4  
Old 01-16-2014, 07:09 AM
Brut Brut is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Never spent any time in pre-vamp VP so I was unaware of the spawn time. But from my experience raiding other content there have been certain areas of zones similar to that respawn time and we would end up balancing down 4-5 mobs at a time, kill them all in a 20s window and then run quickly to another point past the static and ideally roaming mobs we just killed and repeat that process until near our target. But I am doubting that is applicable here since it would bleed your mana quickly and you can't recover it all that fast.
And because the wurms work like black reavers, respawning on their kill point repeatedly for random amount of times. Usually while you're working on the repops the pather is already back. This isn't Vex Thal, clearing the same trash for countless hours until raid reaches a boss isn't the way the zone is meant to be handled.
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  #5  
Old 01-16-2014, 11:43 AM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Brut [You must be logged in to view images. Log in or Register.]
And because the wurms work like black reavers, respawning on their kill point repeatedly for random amount of times. Usually while you're working on the repops the pather is already back. This isn't Vex Thal, clearing the same trash for countless hours until raid reaches a boss isn't the way the zone is meant to be handled.
Don't think the zone is meant to be a train away tons of mob fest either though. Very few EQ mechanics encouraged training or kiting stuff. But I guess it's the path of least resistance.
  #6  
Old 01-16-2014, 03:59 AM
Fysts Fysts is offline
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I would agree with your last statement, and honestly I think Class-C was expecting alot more competition on the FFA mobs, as that to me was the FFA purpsose to allow Class-R to compete with Class-C without the penalty of moving to Class-C. Atleast as I have stated thats is my view. I guess my only argument would be Class-C mobs should ALWAYS be open to any guild/raidforce on the server at any time. If you wanted to make it truely interesting I would suggest this.

Respawn. All guilds are limited to 1 FFA kill, regardless of class. After 1 hour all Class-C mobs will become FFA. (Including VP) There is no limit/lockout on class-c mobs.
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Old 01-16-2014, 04:06 AM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Fysts [You must be logged in to view images. Log in or Register.]
I would agree with your last statement, and honestly I think Class-C was expecting alot more competition on the FFA mobs, as that to me was the FFA purpsose to allow Class-R to compete with Class-C without the penalty of moving to Class-C. Atleast as I have stated thats is my view. I guess my only argument would be Class-C mobs should ALWAYS be open to any guild/raidforce on the server at any time. If you wanted to make it truely interesting I would suggest this.

Respawn. All guilds are limited to 1 FFA kill, regardless of class. After 1 hour all Class-C mobs will become FFA. (Including VP) There is no limit/lockout on class-c mobs.
I like this suggestion. It would keep Class C on its toes. But I'm not sure how many in class c would agree. Since that is sort of like giving yourself a handicap. Maybe I'm wrong though.
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Old 01-16-2014, 04:17 AM
Fysts Fysts is offline
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Well Sometimes the best competition is racing the clock, yes? I think it would make the true nature of class-c on repops. They want competition, this would give them 2 forms, other guilds, and time.

Would also amend that any class-c mob that went FFA after 1 hour would not be held against bag limit, this way all Guilds could compete regardless of prior kills. This to me would make raiding fun again, even for the class-c.
  #9  
Old 01-16-2014, 09:44 AM
Sarkhan Sarkhan is offline
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So C-guilds shared VP due to problems with trains and such but what I do not understand is why they felt the need to go after FFA mobs in the first place instead of heading straight for VP.

If one of those guilds decided to go for VP they could have cleaned some of those dragons without splitting loot while the other two C-guilds were busy killing lesser FFA mobs.
  #10  
Old 01-16-2014, 10:04 AM
Sarkhan Sarkhan is offline
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A 2 mob bag limit seems reasonable as it isn't only about "the now" situation but about implementing a raid scene that will hopefully hold up for the future. As it is the bag limit only applies to respawns which, at most, happen 4 times a month.

Maybe I'm just too passive but it doesn't seem like such a huge problem to be upset over respawns that were not even in the game before the new raid rules. Being extra mobs it makes sense to me that guilds are limited to two of them.
Last edited by Sarkhan; 01-16-2014 at 10:07 AM..
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