Quote:
Originally Posted by Troubled
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3 C guilds atm, allowed 6 targets outside VP. 6 out of 11, provided those 6 are C or FFA. What's the problem? 6 mobs + VP for 3 guilds. 5 mobs left for the rest of the server if you beat R guilds to the FFA targets. It seems fine. You don't have to take every single target that is available, every single time. You are getting the lion's share. 12 of 17. 70?ish%. Is my logic flawed or is this right?
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The issue is any class-c guild should be able to compete for any class-c mob, not restricted. There should never be a circumstance where Class-C mobs are not able to be engaged by Class-c period. The idea of the 2 classes was to divide the mobs equally among PLAY STYLES not GUILDS, yet you are justifying more mobs for R-Class on respawn because of the number of guilds. The whole point of Class-Competition was that any class-c mob would be in danger of being taken at any time, whether it be another class-c or a class-r guild. But FFA mobs are not really FFA if they take away a Class-C ability to attack a Class-c mob due to lockout. That CONTRADICTS the even playing field for Class-R and Class-C, which oddly the even share of mobs per class style is what Class-R kept preaching in raid negotiations. I never heard mention during the negotions that class-c should ever be restricted for killing class-c mobs, after all Class-R never is. You keep falling back to vp as being mobs handed to class-c, ok make them FFA all the time. See what the result would be. It is pointless arguing its simple math, the 2-mob cap makes FFA mobs not FFA for class-c cause it makes them trade on their 1/1/1 mob for a ffa, where it does not make Class-R, give up a Class-r mob to class-c, in order to kill a FFA. This would basically mean that Class-R is given more open world mobs, because they do not wish to compete in vp?