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  #1  
Old 05-15-2015, 09:45 AM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Kutsumo [You must be logged in to view images. Log in or Register.]
I definitely remembers pets with dual scythes, and giving my lowby necro weighted axe for pet pwnage. I suppose they're letting this go non-classic because they consider it imbalanced?
It's really not that imbalanced. You need to actually carry the weapons on you, they get eaten when the pet dies, the pets still have to live through fights, with the increased damage they do they are eating 50% of your EXP each kill when solo, trains that force you to zone will make the weapon a wasted turnin.
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  #2  
Old 05-15-2015, 10:48 AM
Kutsumo Kutsumo is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
It's really not that imbalanced. You need to actually carry the weapons on you, they get eaten when the pet dies, the pets still have to live through fights, with the increased damage they do they are eating 50% of your EXP each kill when solo, trains that force you to zone will make the weapon a wasted turnin.
I agree with you, and I don't think that "twinking" a pet class with a bunch of weighted axes is any worse than an epic rogue at level 7.
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  #3  
Old 05-15-2015, 05:56 PM
Uuruk Uuruk is offline
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Quote:
Originally Posted by Kutsumo [You must be logged in to view images. Log in or Register.]
I definitely remembers pets with dual scythes, and giving my lowby necro weighted axe for pet pwnage. I suppose they're letting this go non-classic because they consider it imbalanced?
I don't think the devs change many things based on balance. Have you played red?
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  #4  
Old 05-15-2015, 09:48 AM
dafier dafier is offline
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I'll quote a famous person on the forum. "Shits Classic!"

Enough of that.

Yes, considering the time frame, pet's should be able to equip it and the dmg will be a noticeable difference.
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  #5  
Old 05-15-2015, 10:02 AM
Nirgon Nirgon is offline
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Ya I got nothing on pets hitting for 100+ on a single hit when given a weighted axe
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  #6  
Old 05-15-2015, 10:09 AM
Daldaen Daldaen is offline
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They hit like 90ish. (45 x 2)

Which is roughly in their normal hit range anyways.

Weighted Axe should increase pet and NPC damage up to 91.

See the 2nd quote on my OP.
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  #7  
Old 05-15-2015, 10:11 AM
dafier dafier is offline
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Same. On the other side of it, I would have a problem with a level 28 or 29 Giant hitting me or my pet (double) for 150 or 280.

Yaaaaaaaahhhhhh
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  #8  
Old 05-15-2015, 11:49 AM
dafier dafier is offline
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Weighted Axes are about to go from 2pp sold to venders to 43298794021374901237409127304982710934723147320891 74093274901237409231740923874092318749023874091238 74.....

or over 9000.

Wait for it.......

EDIT:

Just joking around there. I don't want to get off topic. Anyway, please Devs/Admins/Masters of the server. Please fix this. Allow pets to equip weighted axes. This is a humble request coming from P99 devout followers. Amen
Last edited by dafier; 05-15-2015 at 11:53 AM..
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  #9  
Old 05-16-2015, 07:28 PM
Haynar Haynar is offline
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I don't have too big of an issue with this, except for one thing.

When equipping weapons like this, it needs to set the delay too. And the code currently doesn't support that part. I will work on it. I have to go fix torches being equipped, and treated like weapons anyways.

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  #10  
Old 05-16-2015, 07:51 PM
Kaosu Kaosu is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
I don't have too big of an issue with this, except for one thing.

When equipping weapons like this, it needs to set the delay too. And the code currently doesn't support that part. I will work on it. I have to go fix torches being equipped, and treated like weapons anyways.

H
Delay for what? Just curious. Weapon delays shouldn't affect NPCs in general, as per OP info. Otherwise you'd get a buncha people running around, giving mobs weighted axes as some sort of indirect slow.
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