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  #1  
Old 01-09-2014, 09:04 PM
contemptor contemptor is offline
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Quote:
Originally Posted by Xelris [You must be logged in to view images. Log in or Register.]
Everything else aside you should totally try Mag - Mag - Mag. I've always wanted to.

And there was at least one server that brought down AoW with nothing but level 60 mages shitting out pets.
Mages change significantly in terms of their small-group usefulness once they get the epic pet. Unfortunately that is not very common on this server.
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  #2  
Old 01-09-2014, 09:10 PM
Aaron Aaron is offline
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If Paladins had any sort of snare, I would agree with you. But snare is just so important.
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Old 01-09-2014, 09:11 PM
Zubek Zubek is offline
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Quote:
Originally Posted by Aaron [You must be logged in to view images. Log in or Register.]
If Paladins had any sort of snare, I would agree with you. But snare is just so important.
Root?
Pally is my main and I root all the time.
  #4  
Old 01-09-2014, 09:16 PM
Aaron Aaron is offline
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I've played Paladin and Ranger. Having to root a mob and tank the last 20% of his health vs hitting him in the back for the last 20% makes a noticeable difference.
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Flyboy Firebane - 60 shaman
Faladwen Fireball- 60 wizard
Mithras Firehealer - 60 cleric
Gurig Fireplague - 53 necro
Umphrey McGee - 55 magician
Loden Arrows - 46 ranger
  #5  
Old 01-09-2014, 10:16 PM
jijii jijii is offline
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Don't think I've seen this yet, but if you're not wanting to charm, then shaman/monk/rogue would be a lot of killing potential. All three casually obtainable epics which can be fun, too. Starting proximity doesn't have to be too bad either... Barbarian shaman and rogue and a human monk starting in qeynos = quick meetup in blackburrow. For a trio I honestly think leaving out a shaman is a bad move.

Now all that said, enchanters are really amazing so if you're comfortable with that I'd probably go... Shaman/enchanter/necro. Lot of dps, cc, utility. Necros bring a lot more to the table than ppl realize on the healing/cc/utility side.

I'm in the camp of don't add a Druid or wizard just for ports. You'll for sure be kicking yourself when your squad is capable of killing way less stuff and, if casual, you have two impossible epics. It's just not worth it. Give some guy 20pp for a port [You must be logged in to view images. Log in or Register.]
  #6  
Old 01-10-2014, 01:10 AM
CoffeeBreath CoffeeBreath is offline
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I didn't expect this many responses and suggestions. There is a lot of wisdom in these 10 pages. Anyway, -update- we've gone with Pally Cleric Enchanter and haven't really had a chance to test our group dynamic thoroughly as we are only level 6, but I see a ton of potential here. Ended up taking paladin over warrior on the advice of many many people, something about flash aggro with spells and flaming swords. Sounded legit.
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  #7  
Old 01-10-2014, 07:01 AM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by CoffeeBreath [You must be logged in to view images. Log in or Register.]
I didn't expect this many responses and suggestions. There is a lot of wisdom in these 10 pages. Anyway, -update- we've gone with Pally Cleric Enchanter and haven't really had a chance to test our group dynamic thoroughly as we are only level 6, but I see a ton of potential here. Ended up taking paladin over warrior on the advice of many many people, something about flash aggro with spells and flaming swords. Sounded legit.
That group will work just fine, all the way 1-60. You'll be able to trio almost anything that can conceivably be triod, you'll have potential to build to a bigger group whenever you feel like it, etc. Your DPS will be lacking if the enchanter isn't charming, however. But with 2 healers (and stunners/rooters) and extra HP from cleric buffs to keep the chanter alive when his pet turns on him, it's all good!

There's a shitload of CC ability in that group, lol. All 3 can stun, all 3 can root, all 3 can lull... haha [You must be logged in to view images. Log in or Register.]
  #8  
Old 01-10-2014, 01:15 PM
Malone88 Malone88 is offline
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Quote:
Originally Posted by CoffeeBreath [You must be logged in to view images. Log in or Register.]
I didn't expect this many responses and suggestions. There is a lot of wisdom in these 10 pages. Anyway, -update- we've gone with Pally Cleric Enchanter and haven't really had a chance to test our group dynamic thoroughly as we are only level 6, but I see a ton of potential here. Ended up taking paladin over warrior on the advice of many many people, something about flash aggro with spells and flaming swords. Sounded legit.
Excellent choice, indeed. I think you'll be happy with it!
Only "missing" element is a snarer, so you'll have to be judicious with
your roots and stuns...

Good luck!
  #9  
Old 01-10-2014, 02:32 PM
Lisset Lisset is offline
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SK would probably be better than a pally though because eventually they do get the snare dot.
  #10  
Old 01-10-2014, 04:16 PM
baalzy baalzy is offline
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I hope your cleric went DE! Then you could have snares covered.
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