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#1
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Quote:
__________________
Contemptor - Hierophant - Bregan D'Aerth
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#2
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If Paladins had any sort of snare, I would agree with you. But snare is just so important.
__________________
<Azure Guard>
Flyboy Firebane - 60 shaman Faladwen Fireball- 60 wizard Mithras Firehealer - 60 cleric Gurig Fireplague - 53 necro Umphrey McGee - 55 magician Loden Arrows - 46 ranger | ||
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#4
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I've played Paladin and Ranger. Having to root a mob and tank the last 20% of his health vs hitting him in the back for the last 20% makes a noticeable difference.
__________________
<Azure Guard>
Flyboy Firebane - 60 shaman Faladwen Fireball- 60 wizard Mithras Firehealer - 60 cleric Gurig Fireplague - 53 necro Umphrey McGee - 55 magician Loden Arrows - 46 ranger | ||
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#5
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Don't think I've seen this yet, but if you're not wanting to charm, then shaman/monk/rogue would be a lot of killing potential. All three casually obtainable epics which can be fun, too. Starting proximity doesn't have to be too bad either... Barbarian shaman and rogue and a human monk starting in qeynos = quick meetup in blackburrow. For a trio I honestly think leaving out a shaman is a bad move.
Now all that said, enchanters are really amazing so if you're comfortable with that I'd probably go... Shaman/enchanter/necro. Lot of dps, cc, utility. Necros bring a lot more to the table than ppl realize on the healing/cc/utility side. I'm in the camp of don't add a Druid or wizard just for ports. You'll for sure be kicking yourself when your squad is capable of killing way less stuff and, if casual, you have two impossible epics. It's just not worth it. Give some guy 20pp for a port [You must be logged in to view images. Log in or Register.] | ||
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#6
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I didn't expect this many responses and suggestions. There is a lot of wisdom in these 10 pages. Anyway, -update- we've gone with Pally Cleric Enchanter and haven't really had a chance to test our group dynamic thoroughly as we are only level 6, but I see a ton of potential here. Ended up taking paladin over warrior on the advice of many many people, something about flash aggro with spells and flaming swords. Sounded legit.
__________________
Scayle - Monk
Sucellus - Druid <Azure Guard> ![]() | ||
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#7
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There's a shitload of CC ability in that group, lol. All 3 can stun, all 3 can root, all 3 can lull... haha [You must be logged in to view images. Log in or Register.] | |||
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#8
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Only "missing" element is a snarer, so you'll have to be judicious with your roots and stuns... Good luck! | |||
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#9
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SK would probably be better than a pally though because eventually they do get the snare dot.
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#10
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I hope your cleric went DE! Then you could have snares covered.
__________________
Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | ||
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