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#3
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Quote:
__________________
Tant Mieux Sorcerer of Anonymous
Raeus Paladin Vulpinus Velox Ranger | |||
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#4
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"Why should I hand over half the mobs..." yep that's the whole mentality of it all and the exact reason raids were suspended for two days.
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#5
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#6
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#7
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Thats why none of this will ever work, people who want to play casually and not compete, are wanting the same amount of payout as others devoting much more time. In the end the casual will move on and not care, regardless if they get to raid or not, ive seen it happen hundreds of times.
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IS HERE! | |||
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#8
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#9
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Instanced raids is the best way to do this.
A highly complex and confusing rotation with bag limits, cool off periods, etc. is going to cause more trouble than it solves. Figuring out when you can kill a mob is harder than figuring out who gets the last wildcard in the NFL... you need a stinkin' PhD to do it. And it will cause more lawyering than there has ever been. As I posted elsewhere, do raid tokens combined with larger variances that keep some sort of competition/racing in the game, but eliminate poopsocking. Quote:
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Last edited by Raavak; 01-08-2014 at 11:52 AM..
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#10
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Filthy disgusting dirty casuals and hard cores need to be seperated no matter what way you look at it. Whether that be through rules or otherwise.
Imagine a rogean server with a strict rotation casual only ruleset i think it would thrive like crazy. most of us just don't have the time to compete so intensely and there really isn't enough to go around for the hardcores that want it all. | ||
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