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  #1  
Old 01-05-2014, 06:55 AM
Brut Brut is offline
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Quote:
Originally Posted by uygi [You must be logged in to view images. Log in or Register.]
Beyond any lawyered out rules, both TMO and FE have made it clear we're hoping to un-poop things because the extremes of the one-upsmanship game are, as you and so many others are quick to point out, absolutely fucking stupid.
/cheer

Just going on endlessly about how toxic the raidscene is and how these and those want nothing to do with it is silly. What the raidscene needs is antibiotics, not amputation. Pretty sure the big idea was to make this more playable for everyone so that we can go into Velious and beyond (as if - no yiffing allowed), but past days have consisted of nothing but bickering about # of CTs and VSs per month.
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  #2  
Old 01-05-2014, 02:06 AM
Handull Handull is offline
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/thread
  #3  
Old 01-05-2014, 02:07 AM
Vandy Vandy is offline
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Someone must have selective reading.
  #4  
Old 01-05-2014, 02:11 AM
Handull Handull is offline
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Originally Posted by Vandy [You must be logged in to view images. Log in or Register.]
Someone must have selective reading.
sorry, missed that Divinity also made a nicely detailed raid plan. Care to link to BDA's approved plan in Raid Discussion?
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Old 01-05-2014, 02:14 AM
Autotune Autotune is offline
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Quote:
Originally Posted by Handull [You must be logged in to view images. Log in or Register.]
sorry, missed that Divinity also made a nicely detailed raid plan. Care to link to BDA's approved plan in Raid Discussion?
VS, Trak, CT, Inny should cycle by spawns T1(ffa)/ T2(ffa) / Server (ffa)

all those other targets should be T1(ffa) / T2 (ffa)

VP is just FFA

Server repops FFA

then just add your other rules

No poopsocking
disband guilds who oops train
No stalling (position and engage only, shouldn't take half a minute)

Let the retards in each tier (guilds) determine how they "FFA" their targets, let server rules (staff) determine how the rest of the FFA targets are done.

T2's don't get 50/50 T1 mobs (but they have the chance too) just like T1's don't get 50/50 (but have the chance too).

No guild has to bump out of any tier they don't want to. You don't want to race sometimes against those other guys you consider assholes... well now you don't have to.

I heard it's been approved.
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  #6  
Old 01-05-2014, 02:19 AM
Sadad Sadad is offline
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Quote:
Originally Posted by Handull [You must be logged in to view images. Log in or Register.]
sorry, missed that Divinity also made a nicely detailed raid plan. Care to link to BDA's approved plan in Raid Discussion?
The plan BDA supports:
http://www.project1999.com/forums/sh...d.php?t=133456

Thank you for your concern regarding our guild's position.
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  #7  
Old 01-05-2014, 02:22 AM
Vandy Vandy is offline
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Quote:
Originally Posted by Anicheck [You must be logged in to view images. Log in or Register.]
Tier Lock Options - Anichek's edits/comments in RED

Tier 1 Mobs: Veeshan’s Peak
Tier 2 Mobs: Trak, CT, VS, Inny, Draco, Gore, Fay, Tal, Sev, Noble, Naggy, Vox


Proposal D: Tier Rotations with Tier Lock

• For the first 12 full days of every month, each tier will have staff enforced internal rotations. During this period of time, no guild may engage a mob that is not in its respective tier.
I have a concern about 10 days, but I also don't think that you will agree to 14-15 days. In order to make an educated decision, we need to know what's EXACTLY happening with variance - but I'd push for 12 days and hope that the improvement in variance makes more mobs available on both sides of the period.

• The rest of the month (Starting on the 13th at 12:01am EST: GMT-5) is FFA - No guild is excluded from any tiered mob.
Starting on the 13th at 12:01am EST: GMT-5 (plus your math is wrong if you start on the 10th at 12:01am you only gave 9 days)

Proposal E: Tier FFA with Tier Lock

• For the first 10 days of every month, each guild will be limited to the mobs within its respective tier under FFA conditions (or any conditions the respective tiers wish to work out amongst themselves). During this period of time, no guild may engage a mob that is not in its respective tier.
• The rest of the month (Starting on the 13th at 12:01am EST: GMT-5) is FFA - No guild is excluded from any tiered mob.
Same as above for Tier Rotations but FFA inside each Tier. The issue with rotations inside each Tier is that Server Staff is likely going to REQUIRE Tier mobility and entry. There's simply not enough mobs to hand out to 10-14-hell 20 Tier 2 guilds in 10-12 or even 14 days. I more support the bag limit concept - say 4 or 5 kills as the limit in the Tiered Lockout period for T2.

Restrictions to entering Tier One rotation:

• Guild must have existed for at least 2 months;
• When a guild has killed Trakanon, Inny, CT, VS, it is locked into Tier One until the expiration of the entire 30 day period.
This needs to be tweaked. I'd say any guild killing 3+ during the Tiered lock bag limit period would have to move up the following month (after the FFA period as well) - so if a guild is making a push to go to VP they actually have 30 days to ramp up by bagging out on Trak and seriously pushing during the server FFA period.

• If a guild fails to kill Trakanon, Inny, CT, or VS in a 30 day period, it is automatically moved to Tier Two for the next 30 day period.
I have no problem with this - it means you technically can push yourself out of T1 by just laying off those mobs for a month...and this only comes into play if my previously mentioned progression up to T1 tweak is applied.

Restrictions to entering Tier Two rotation:

• Guild must have existed for at least 2 months;
• Guild must have killed the Spiroc Lord in the Plane of Sky in the 30 day period previous to entering the Tier
Need to add the requirement he lists in his other option- quoting Sloan
• Guild must have killed at least one of the Tier One or Tier Two listed mobs under any condition in a one month period or risk being removed from the Tier Two bracket.

Simulated Patch Day Repops would not change anything. if the repop happens in the first 10 days of the month, they are to be handled as the above Proposals outline.
Recommended bag limits : VP (no bag limit) + 2 other mobs. Once bag limit is reached, you are on engagement lock out for 3 hours on any other raid mobs, but once 3 hours has passed you are completely FFA to engage any remaining respawns. This provides protection, should the T1 guilds opt to agree to leave VP and kill world spawns first, that they bag out at 2 each and then are locked out of VP and all other raid spawns as well. Puts a little gamesmanship into it PLUS insulates both sides of the argument

Side Rules:

• anyone caught intentionally training at raids eats a four week raid suspension along with their guild;
• respect FTE messages, anyone that ignores FTE and Kill Steals a mob will earn their guild a four week raid suspension.
This is good - but add a 60 day probationary period for once you come off of your four week raid suspension. If you do it AGAIN inside the 60 day probationary window, you are re-suspended for the remainder of the probationary period PLUS 60 more days. After that, probationary for a year, any infractions move you out of the raid scene permanently.

Okay guys, this is just what brainstormed up after a bit of reflection on Sloan's plans. Feedback? Keep in mind I'm not proposing this officially on behalf of anyone - I'm just brainstorming what I see as potential barriers, and offering potential solutions.
Quote:
Originally Posted by sanluen [You must be logged in to view images. Log in or Register.]
Quote:
Originally Posted by Tanthallas View Post

Tier Lock Options

Tier 1 Mobs: Veeshan’s Peak
Tier 2 Mobs: Trak, CT, VS, Inny, Draco, Gore, Fay, Tal, Sev, Noble, Naggy, Vox

Proposal D: Tier Rotations with Tier Lock

• For the first 10 days of every month, each tier will have staff enforced internal rotations. During this period of time, no guild may engage a mob that is not in its respective tier.
• The rest of the month (Starting on the 10th at 12:01am EST: GMT-5) is FFA - No guild is excluded from any tiered mob.

Proposal E: Tier FFA with Tier Lock

• For the first 10 days of every month, each guild will be limited to the mobs within its respective tier under FFA conditions (or any conditions the respective tiers wish to work out amongst themselves). During this period of time, no guild may engage a mob that is not in its respective tier.
• The rest of the month (Starting on the 10th at 12:01am EST: GMT-5) is FFA - No guild is excluded from any tiered mob.

Restrictions to entering Tier One rotation:

• Guild must have existed for at least 2 months;
• When a guild has killed Trakanon, Inny, CT, VS, it is locked into Tier One until the expiration of the entire 30 day period.
• If a guild fails to kill Trakanon, Inny, CT, or VS in a 30 day period, it is automatically moved to Tier Two for the next 30 day period.
Can you clarify the restirctions for entering Tier One for me?

As I read this, youa re saying that as soon as a guild in tier 2 kills a single mob of Trak, VS, CT, Inny they are automatically moved to Tier 1 for the next month?

Also, the first portion of the month rotates these mobs from T1 to T2, so there will, in theory, every month be several guilds moving up to tier 1.


I could see this plan as possibly working with 2 changes. The first being a 14 day rotation between tiers. The second being a larger requirement to move to tier 1. Killing a single mob that is already designated for tier 2 shouldn't automatically put you into tier 1. Perhaps killing 3 of those mobs (or killing 2 of then during the FFA period). Or something similar
Look at BDA just stomping their feet.... Also I don't see anywhere that it was stated each guild had to develop their own proposal.
  #8  
Old 01-05-2014, 02:18 AM
Buriedpast Buriedpast is offline
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Bag limit means racing to mobs; and all the competition in the world. But with fair distribution.
  #9  
Old 01-05-2014, 02:20 AM
Hitpoint Hitpoint is offline
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Anicheck seems to be reasonable. He's actually open to negotiating a little bit. Which is what all this is, a negotiation.

Edit for the guy above me: It's already been rejected like so many other plans. Lets move on.
Last edited by Hitpoint; 01-05-2014 at 02:22 AM..
  #10  
Old 01-05-2014, 02:22 AM
arsenalpow arsenalpow is offline
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Quote:
Originally Posted by Hitpoint [You must be logged in to view images. Log in or Register.]
Anicheck seems to be reasonable. He's actually open to negotiating a little bit. Which is what all this is, a negotiation.
Sure, Anichek has some thoughts and that's well and good, but the modifications needed to make any of Sloan's plans adequate to the casual guilds won't fly with the hardcore scene.
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