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  #1  
Old 01-02-2014, 03:53 PM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Socking is classic lol.
socking isn't classic...its something that players did on some servers (maybe most) during classic EQ. Big difference.

There were, in fact, servers were folks didn't poop sock...crazy. still classic.
  #2  
Old 01-02-2014, 03:58 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
socking isn't classic...its something that players did on some servers (maybe most) during classic EQ. Big difference.

There were, in fact, servers were folks didn't poop sock...crazy. still classic.
It happened on Classic, it was also possible on every server in classic without any rule changes.
The End

Confirmed Classic someone get Nirgon to officiate
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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #3  
Old 01-02-2014, 05:22 PM
Tycko Tycko is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
So variance is introduced causing raid guild sizes to inflate for years... then you punish them for playing by staff created problems?
+1
  #4  
Old 01-02-2014, 03:38 PM
Elements Elements is offline
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How many guilds can I have characters in?
  #5  
Old 01-02-2014, 03:38 PM
freez freez is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
-You may not engage a raid target with more than 40 players.

-Once your guild has killed raid npc 'X', your next engagement on that target must be attempted with 50% less players.

-If the raid npc remains up until 6 hours have passed, it becomes open to everyone again.

-If any of this is violated, [something really bad] happens.

Thoughts behind this:
-Zerg membership does not help; it hurts - the opposite of what we have now.

-Once a guild's engagement count ran low, there might be skill involved with fights.

-Eventually even the smallest guild or pick-up raid would get a shot at targets.


If left solely to me, this is the type of system that would be implemented. Good luck on agreements!

<3

LOL put this on red
  #6  
Old 01-10-2014, 01:50 PM
BillyCranston BillyCranston is offline
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You're really proposing that some guilds split and form new ones because they can field so many members at once?

That will definitely relieve some stress on the amount of targets everyone is getting, once there are 5 new guilds from the splits.
  #7  
Old 01-02-2014, 03:41 PM
Ele Ele is offline
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Adapt or die.
  #8  
Old 01-02-2014, 03:41 PM
Erati Erati is offline
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while Nilbog is here can you take a moment to look over what would happen with Dojo if we left OoA up as part of an agreement ?

what would his spawn time become
  #9  
Old 01-02-2014, 03:47 PM
Argh Argh is offline
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Any plan that can be explained in 4 bullet points I'm a fan of.
  #10  
Old 01-02-2014, 03:48 PM
Doors Doors is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
-You may not engage a raid target with more than 40 players.

-Once your guild has killed raid npc 'X', your next engagement on that target must be attempted with 50% less players.

-If the raid npc remains up until 6 hours have passed, it becomes open to everyone again.

-If any of this is violated, [something really bad] happens.

Thoughts behind this:
-Zerg membership does not help; it hurts - the opposite of what we have now.

-Once a guild's engagement count ran low, there might be skill involved with fights.

-Eventually even the smallest guild or pick-up raid would get a shot at targets.


If left solely to me, this is the type of system that would be implemented. Good luck on agreements!

<3
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