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Old 12-31-2013, 05:26 PM
uygi uygi is offline
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NOT what the thread is about, but I'll go Loraen style and drop my solution anyways. The idea of variance, and by extension the silly extended windows (which actually overall increase the mean spawn time beyond 3/7 days!) has outlived its usefulness and been taken farther than it ever should have. The system to avoid known spawn times needs to be redone, and the obvious solution is a mean-spawns-per-month system where any mob can pop at any time, but on average every 3/7 days as appropriate. Guilds are forced to prioritize their tracking targets, and especially within the framework of some kind sharing agreement with a time-to-engage provision it really prevents tracking from being particularly more onerous than it is now.
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Old 12-31-2013, 05:32 PM
Handull Handull is offline
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Originally Posted by uygi [You must be logged in to view images. Log in or Register.]
NOT what the thread is about, but I'll go Loraen style and drop my solution anyways. The idea of variance, and by extension the silly extended windows (which actually overall increase the mean spawn time beyond 3/7 days!) has outlived its usefulness and been taken farther than it ever should have. The system to avoid known spawn times needs to be redone, and the obvious solution is a mean-spawns-per-month system where any mob can pop at any time, but on average every 3/7 days as appropriate. Guilds are forced to prioritize their tracking targets, and especially within the framework of some kind sharing agreement with a time-to-engage provision it really prevents tracking from being particularly more onerous than it is now.
it has to be what this thread is about. variance forces guilds to either compete like fe/ib and tmo are competing right now, cut throat and no one else has a chance, or it forces the server into a rotation with 10+ guilds fighting over 10+ mobs. if every mob was always in window, it would just push guilds to grow bigger and track more. sure, you wouldn't always camp out mobs for sev anymore, but just a few camped out pullers and great mobilization, combined with round the clock tracking, would make you #1. it wouldn't be some magical rule that let guilds just find mobs up randomly and kill them at their leisure.

bad attitudes caused the gm's to bring about variance, and variance ended up making everything very cutthroat and hardcore, splitting the server. do away with it, and there won't be times when a guild needs to have 7 people tracking at once to have a shot at getting kills.
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Old 12-31-2013, 05:35 PM
Spitty Spitty is offline
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Variance was a solution because nothing like this current discussion has ever happened, or been fruitful, between p99 raiders.

It would stand to reason that if an agreement was successfully hashed out and put into place, then variance could be removed. Variance = less mobs, no variance and an agreement = more mobs (1000%, apparently) for everyone.

Yay?
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  #4  
Old 12-31-2013, 05:36 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Spitty [You must be logged in to view images. Log in or Register.]
Variance was a solution because nothing like this current discussion has ever happened, or been fruitful, between p99 raiders.

It would stand to reason that if an agreement was successfully hashed out and put into place, then variance could be removed. Variance = less mobs, no variance and an agreement = more mobs (1000%, apparently) for everyone.

Yay?
I support a reduction in variance, but not the removal. Variance was put in place to prevent poopsocking. Complete removal would incentivise poopsocking or "pseudo-pooping" Jugg raids, Hand/Jail camping, VP Spell farms in the Bedroom of VP....etc etc etc
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  #5  
Old 12-31-2013, 05:37 PM
Spitty Spitty is offline
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Good point.
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  #6  
Old 12-31-2013, 05:45 PM
Vandy Vandy is offline
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Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
No Poopsocking(Logged in at or near a spawn) Tracking obviously permitted.
This will need to be more defined. This says logged in at or near. Is logging out an army at a target in window covered in this as it is vague? Can/will you log out your buffed alts in KC at VS Pit/cube room? What is the limit on this, logging all characters out at KC zone in? If someone is facetracking are they allowed to engage the mob for FTE while thier camped guildmates are running from the zone in or cube room?


Having characters logged at Seb orb or inside Seb as opposed to the rock? So this becomes who has the most CoH mages to Coh thier logged out army from the zone In the fastest?
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Old 12-31-2013, 05:53 PM
Alarti0001 Alarti0001 is offline
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Originally Posted by Vandy [You must be logged in to view images. Log in or Register.]
This will need to be more defined. This says logged in at or near. Is logging out an army at a target in window covered in this as it is vague? Can/will you log out your buffed alts in KC at VS Pit/cube room? What is the limit on this, logging all characters out at KC zone in? If someone is facetracking are they allowed to engage the mob for FTE while thier camped guildmates are running from the zone in or cube room?

This is defined. Keeping your chars in Game makes it a poopsock. If out of game you can DA stall for 36 sec or choose to engage to wait on reinforcements. Being logged out somewhere isn't a guarantee of becoming logged in.
This is up for debate imo. I'd prefer no camping in Pit room, or on Poop mountain.


Having characters logged at Seb orb or inside Seb as opposed to the rock? So this becomes who has the most CoH mages to Coh thier logged out army from the zone In the fastest?

There are other easy ways to get to Trak, when you have a raid force, without COTHing. Either they way the main reason to move camp sights is to prevent accidental training.
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  #8  
Old 12-31-2013, 05:53 PM
kotton05 kotton05 is offline
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A non Zerg couldn't compete at such a pace that is needed to maintain how p99 is/was
  #9  
Old 12-31-2013, 06:38 PM
Nune Nune is offline
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This proposal is the best one so far. Unfortunately this, like the "Tier A" people acting kindly and constructive towards each other, is only because in 2 days if you don't all sign on one of these dotted lines the reason you woke up for the last 3+ years is going to be taken away from you. This is just a video game, a minor escape from the real world. People called Alarti's work and tried to get him fired (or whatever dumbass reason it was) because the line between 14 year old elf simulator and human beings is completely blurred to some of you. My guild, and most of the people i run with, have done next to 0 raiding on P99 because of the same people now reaching out to the community with masked, selfish intentions.

Personally, I won't be heartbroken if raiding gets taken away from you all. Because let's be honest, this is more about making sure you get to keep doing what you want to versus making sure everyone gets to do what they want. Of course the guild(s) that posted their raid loot spreadsheets in threads constantly, mocking people who tried raids and failed, and got caught red-handed duping/exploiting are now white knights. Get fucking real, you're a bunch of forgettable faces trying to be named prom king at your high school reunion. Irrelevant when it mattered, scourge when given a second chance.

I hope for guilds like Taken, Azure Guard, the newer members of IB/TMO who are recently doing well enough to see some dragons but haven't gotten an honest chance, something gets agreed upon because I think it's childish to subject the entire server to the drama of the 1%. This mentality has always been why I have had issues with authority my whole life. When it becomes too much effort, generalize. Because if you could give me a legit reason why Azure Guard couldn't raid the few days they do due to poopsock/FRAPS/petition wars, I would concede and go all in on this doomsday timeline. Guilds/people like them, my guild for that matter, have had 0% of a hand in the perpetual bullshit state of the server, and we are now 48 hours away from being subjected to it.
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Old 12-31-2013, 06:40 PM
Mac Dretti Mac Dretti is offline
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