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Old 12-28-2013, 07:35 AM
Yinikren Yinikren is offline
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If you have serious ideas about an idea, post it - this thread is for constructive criticism on a weighted point system to see who would be for or against it and their thoughts as to why. I'm not seeing the issues you posted (competiton is never going away, I'm making guilds choose what they want each week) but I will be happy to answer any more questions you might have on this idea.
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Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
Abomination Snowman - 60 Grave Lord
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT.
Niluvien Forestwalker - 52 Ranger
Russled Jimmies - 54 Wizard
  #2  
Old 12-28-2013, 07:37 AM
Yinikren Yinikren is offline
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Sorry Stealin, I haven't gone back forum surfing - it is 4am and I am sleepy. Anyway, it's also one of the reasons we could use a raid subforum - every mob could have a thread discussion about their point cost relative to the whole system.
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Originally Posted by quido View Post
Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
Abomination Snowman - 60 Grave Lord
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT.
Niluvien Forestwalker - 52 Ranger
Russled Jimmies - 54 Wizard
  #3  
Old 12-28-2013, 07:54 AM
Yinikren Yinikren is offline
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Uhm, no. Any guild that kills Trak spends a large amount of points to do so. They can keep trak down all they want, at the cost of leaving up VP and epic mobs to do so. That's the point of this system - guilds have to choose what they want to kill. Making trak FFA isn't going to enable any more guilds to kill him. Its just going to make him be killed even faster because the guilds who might not be able to kill him because they are capped on points can kill him anyway.
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Originally Posted by quido View Post
Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
Abomination Snowman - 60 Grave Lord
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT.
Niluvien Forestwalker - 52 Ranger
Russled Jimmies - 54 Wizard
  #4  
Old 12-28-2013, 07:58 AM
Yinikren Yinikren is offline
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In fact, I would go so far to say that it is simply unfeasible for most guilds to attempt Trak - too many guilds already have raid forces camped down there. A points system would help eliminate this issue because not all of those guilds may want to engage trak, if they would rather do epics or VP for loot.
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Old 12-28-2013, 08:05 AM
Yinikren Yinikren is offline
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What if IBFE had already spent their points in VP that week? What if BDA decided to go after Inny for ranger epics? Every guild has to give up something to farm trak. I am not sure how else I can possibly explain this. There is no better solution for giving trak to other guilds short of handing him to them in a rotation. The best way to do this is to preoccupy guilds with something else. Nothing is going to stop a guild from killing trak, but then you get to attempt the mobs they willingly gave up to kill him in the first place.
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Originally Posted by quido View Post
Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
Abomination Snowman - 60 Grave Lord
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT.
Niluvien Forestwalker - 52 Ranger
Russled Jimmies - 54 Wizard
  #6  
Old 12-28-2013, 08:22 AM
Tasslehofp99 Tasslehofp99 is offline
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I'm half asleep right now so forgive me if you already addressed this.

What happens when one guild only wants to kill the same 3 targets every week?

Lets day guild A is only interested in trak, vs, and sev. Guild B wants sev too, would it just come down to which guild uses more points?

I don't see how setting point values would work unless its a bidding type system where each week guilds bid whatever they want for the raid targets they desire.

So lets say guild A bids 125 points on VS every week because theyre mainly concerned with wizard epics. Any guild can outbid them if its worth it to them, and points should roll over each week. So guild a starts with 200 and spends 125 on VS. They are left with 75 points to either save or bid on other targets. Each guild gets a weekly allowance of points to either spend or save as they desire. The way I've described it actually seems quite feasible, I would go more into depth but I'm too sleepy.


This way any guild can bid what they feel is fair on raid targets they need, and there really isn't a way to completely monopolize everything. The guild bidding high on VS one week likely won't have enough points to win the bid the following week. This also allows guilds to somewhat "plan" their targets and organize their forces to be able to kill it.


Could also add stipulations; for instance rules against bidding on the same mob every week. Or if you bid on a mob and wipe the next highest bidder gets a shot and you lose half of your points.
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  #7  
Old 12-28-2013, 08:05 AM
Autotune Autotune is offline
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Also, we aren't supposed to come up with plans to guarantee every guild gets their epics. The system is only supposed to stop a guild or two from having a monopoly on raid targets.
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  #8  
Old 12-28-2013, 08:16 AM
Yinikren Yinikren is offline
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Kills spread across 4 guilds or kills spread across 1 guild... Take your pick. I don't expect anyone to be HAPPY with the decision, because any system we come up with will have to limit mobs in one way or another. Any sort of rotation that hands mobs to guilds is a no go. My system fosters competition - guilds that put in the work are getting mobs. It may not be the mobs they want, but its a lot better than the monopoly we had the last two years.

It is simply not possible to cut guilds to the point where everyone on the server gets mob attempts. Guilds still have to work for their mobs. They just can't take the majority with this system. They have to choose what mobs to pursue each week.
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Originally Posted by quido View Post
Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
Abomination Snowman - 60 Grave Lord
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT.
Niluvien Forestwalker - 52 Ranger
Russled Jimmies - 54 Wizard
Last edited by Yinikren; 12-28-2013 at 08:18 AM..
  #9  
Old 12-28-2013, 08:24 AM
Yinikren Yinikren is offline
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Isn't a bidding system, tasslehoff. Guilds will still have to track and engage the mob like normal. FTE and all that jazz. The guild that kills the mob spends however many points it costs do so. The point cost for the mob is the limiting factor - a guild can only spend so many points a week. If they want to clear VP, they clear VP. If they want Trak and a few loot mobs, they do that. If they want an epic mob, they do that. The idea is to stop guilds from doing all 3 while everyone else gets left with nada.
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Quote:
Originally Posted by quido View Post
Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
Abomination Snowman - 60 Grave Lord
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT.
Niluvien Forestwalker - 52 Ranger
Russled Jimmies - 54 Wizard
Last edited by Yinikren; 12-28-2013 at 08:27 AM..
  #10  
Old 12-28-2013, 08:31 AM
Tasslehofp99 Tasslehofp99 is offline
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Quote:
Originally Posted by Yinikren [You must be logged in to view images. Log in or Register.]
Isn't a bidding system, tasslehoff. Guilds will still have to track and engage the mob like normal. FTE and all that jazz. The guild that kills the mob spends however many points it costs do so.
Aye but the way I described lends more competition.

You have guilds bid points on raid mobs, winning bid gets first shot. If a guild bids high their point total goes way down, allowing other guilds to have their turn next.

This way also offers a bit of room for stratedgy, with guilds having to spend their points wisely to maximize the benefit to their guild. Guilds will atill HAVE to track the mob they bid on, because the 2nd highest bidder would get the mob should the first bidding guild wipe or fail to track.


A wipe/failure to track could then result in a loss of half (or more) of their bid, further fostering competition. This way, guilds can buy their shots at mobs while still having to put forth the effort to kill it in a timely manner. Can also add a time limit stipulation; for instance the winning bidder has 1 hour to engage after a pop or they lose their shot, and half the points they bid.
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-Aftermath-
Tasslehof - 60 Druid
Barlow - 60 monk
Blueberrii - 60 Mage
Gigglepurr - 60 Shaman
Kids - 60 Rogue
Fornfamnad - 60 Cleric
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