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  #1  
Old 12-27-2013, 05:48 PM
quido quido is offline
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Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
I liked the system where each guild had X amount of "raid points" per week or month, and raid targets were worth varying amount of points based on value/demand. It added another element of strategy to it (i.e. does a guild burn up their quota early in the month and then become non-competitive towards the end of the month, or do they save their quota in order to maintain competitiveness later in the month after other guilds may have used up their quota at the risk of missing out on mobs for the entire month?)

There's still competition, allows guilds to focus on encounters they might need, and it's not a rotation. It does prevent monopolization if the raid target values and quotas are set correctly. Guilds still have to track and put effort in. Could create a situation where Trak spawns at the end of the month and none of the usual guilds have an available quota to go after it so one of "the new guilds" gets a shot.

I think this was Stealin's idea? Or Xasten's?

One potential issue could be individuals floating between guilds or creating backup guilds so they would have "reserve points." Also, not sure how to consider joint raids... assuming both guilds get the points applied against them.
Too socialist.
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  #2  
Old 12-27-2013, 05:18 PM
Troubled Troubled is offline
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Originally Posted by Sarius [You must be logged in to view images. Log in or Register.]
There wouldn't be a need for variance if guilds would respect first in force. Hate would not be bustling with 200 people if guild A was already there, waiting, with a sufficient raid force.
FiF rule turns into poopsocking for days to be the first in force. Solves nothing, causes variance.
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Old 12-27-2013, 05:26 PM
Alarti0001 Alarti0001 is offline
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Originally Posted by Sarius [You must be logged in to view images. Log in or Register.]
Honestly with the amount of targets in Velious and their difficulty and the number of people required, I think it be worth a shot
This plan is for Kunark.
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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #4  
Old 12-27-2013, 05:11 PM
YendorLootmonkey YendorLootmonkey is offline
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Originally Posted by Sarius [You must be logged in to view images. Log in or Register.]
First = the first guild
Force = the quantity necessary as deemed by the server/guild summit/ whatever
Leapfrogging = if there is a guild first in force ready to engage at the spawn point, another guild will not attempt FTE snipe or any of that BS
And this is what poopsocking evolved from.
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Old 12-27-2013, 05:56 PM
Ungriim Ungriim is offline
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Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
Here is the elephant in the room that no one is addressing.

The top guilds "compete" in a manor that they are the only ones willing to compete at.

All the other guilds hate poopsocking, training mobs around, camping out characters and leaving them until a bat phone tells them to log in like automatons, shady FTE tactics to try to wipe the other guild, tracking targets for 96 hour periods, ect.

To come up with a solution to include the rest of the server, you need to realize they won't be competiting in this manor and would rather not do what you do. A lot of people would rather not enter a zone where there is already a raid force clearing mobs. They have respect and etiquette to allow that raid force that was there first to do their thing in peace, than to jump up all in their face and "compete" for mobs. I'm pretty sure most of the guilds that aren't currently competing at the highest level, would rather rotate in some form or fashion, otherwise, all this talk is for naught. I don't see any scenario where Knights Who Say Ni gets an attempt on any dragon if they are forced to compete under current competition standards.
Read OP.

3 weeks a month we raid like its 2013

1 week a month you raid like its 2010

Top tier guilds shouldn't be forced to give up mobs to guilds that have put in pretty much 0 effort to kill any dragons imo
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  #6  
Old 12-27-2013, 05:58 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
Here is the elephant in the room that no one is addressing.

The top guilds "compete" in a manor that they are the only ones willing to compete at.

All the other guilds hate poopsocking, training mobs around, camping out characters and leaving them until a bat phone tells them to log in like automatons, shady FTE tactics to try to wipe the other guild, tracking targets for 96 hour periods, ect.

To come up with a solution to include the rest of the server, you need to realize they won't be competiting in this manor and would rather not do what you do. A lot of people would rather not enter a zone where there is already a raid force clearing mobs. They have respect and etiquette to allow that raid force that was there first to do their thing in peace, than to jump up all in their face and "compete" for mobs. I'm pretty sure most of the guilds that aren't currently competing at the highest level, would rather rotate in some form or fashion, otherwise, all this talk is for naught. I don't see any scenario where Knights Who Say Ni gets an attempt on any dragon if they are forced to compete under current competition standards.
What Manor will you be competing in?
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  #7  
Old 12-27-2013, 05:59 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
The top guilds "compete" in a manor that they are the only ones willing to compete at.
and I would add "and have arbitrarily decided that guilds who don't deserve very little."

Fortunately, the number of raid guilds who don't compete at that level are in the majority, and Rogean has stated we will go forward with whatever the majority decides.

So, in effect, its no longer up to the ultra competitive guilds to decide at what level of competition a guild must participate in order to raid Trakanon. We can all set that bar together at a level that is reasonable for the majority of us.
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  #8  
Old 12-27-2013, 06:35 PM
Ravager Ravager is offline
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Originally Posted by Sarius [You must be logged in to view images. Log in or Register.]
Full out rotation is a terrible idea, it will force people to quit the server
People have quit the server without rotations. You can't please everyone. It seems to me that Rogean wants to please the majority.
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Old 12-27-2013, 06:47 PM
Ravager Ravager is offline
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Originally Posted by Sarius [You must be logged in to view images. Log in or Register.]
And when you have a server with a pretty finite timeline, a rotation would be toxic.
How could it possibly get any more toxic?
  #10  
Old 12-27-2013, 07:10 PM
radditsu radditsu is offline
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Originally Posted by Sarius [You must be logged in to view images. Log in or Register.]
I thought instances started with epic revamps in Velious and ring wars and such and continued in Luclin with Khati Sha
Those were world events. I remember a ton of people helping on my ring war.

The epics were just spawned with a turnin.
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