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Old 12-27-2013, 10:00 PM
Yinikren Yinikren is offline
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^^^what sarius said without having to type it. If they aren't paying for content they are free to take more. That goes for any guild. This system promotes choice, the guilds have to pursue what they need the most, not just collect everything because they have more accounts.
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Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
Abomination Snowman - 60 Grave Lord
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT.
Niluvien Forestwalker - 52 Ranger
Russled Jimmies - 54 Wizard
  #2  
Old 12-27-2013, 10:04 PM
Yinikren Yinikren is offline
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VS is an easy mob, but VS also costs half a guilds allocation of points. Sure, they can kill VS and trak. These leaves other guilds to take every other mob, VP included. That's the choice they made on engage.
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Originally Posted by quido View Post
Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
Abomination Snowman - 60 Grave Lord
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT.
Niluvien Forestwalker - 52 Ranger
Russled Jimmies - 54 Wizard
  #3  
Old 12-27-2013, 10:11 PM
radditsu radditsu is offline
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Quote:
Originally Posted by Yinikren [You must be logged in to view images. Log in or Register.]
VS is an easy mob, but VS also costs half a guilds allocation of points. Sure, they can kill VS and trak. These leaves other guilds to take every other mob, VP included. That's the choice they made on engage.
I just do not like the fact that one persons epic mob is better than anothers epic mob. And they all drop non Epic stuff too. Fact: some epics are harder. But this is chance at one or two extra shots at a mob a month.


There is a reason vs and trak become spawnable in velious.
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  #4  
Old 12-27-2013, 10:05 PM
Yinikren Yinikren is offline
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Fosters competition because guilds will still be after epic mobs, trak leys, etc this system doesn't HAND mobs to guilds. It makes them work for what they want to kill. Every guild on the server still wants epic mobs, but if TMO cleared VP and FE killed trak for keys, every other guild can now compete with a guild not named TMO for epic mobs.
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Quote:
Originally Posted by quido View Post
Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
Abomination Snowman - 60 Grave Lord
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT.
Niluvien Forestwalker - 52 Ranger
Russled Jimmies - 54 Wizard
  #5  
Old 12-27-2013, 10:13 PM
Tegellan Tegellan is offline
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If everyone has an Epic weapon are they really "Epic" anymore or just another random quest.

The idea behind "Epic" weapons were that only the top people on the server would have them. This everyone should have a shot at epics is crap..

I am all for giving raid mobs to all the raiding guilds provided they "Work" for them.. (Not meaning we need to continue like we are with TMO/FE/IB camping out and running in the second any mob spawns)

I am not for giving mobs like Trakanon to "Carebares R Us" just because they asked for a spot in a silly rotation or had 400 tokens to spend after playing wack-a-mole for 6 months.
  #6  
Old 12-27-2013, 10:19 PM
radditsu radditsu is offline
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Quote:
Originally Posted by Tegellan [You must be logged in to view images. Log in or Register.]
Soo I have a buddy.


If everyone has an Epic weapon are they really "Epic" anymore or just another random quest.

The idea behind "Epic" weapons were that only the top people on the server would have them. This everyone should have a shot at epics is crap..

I am all for giving raid mobs to all the raiding guilds provided they "Work" for them.. (Not meaning we need to continue like we are with TMO/FE/IB camping out and running in the second any mob spawns)

I am not for giving mobs like Trakanon to "Carebares R Us" just because they asked for a spot in a silly rotation or had 400 tokens to spend after playing wack-a-mole for 6 months.
Every guild has an ability of what it can do. If you are a zerg. You have numbers but must distribute loot to more people...but tracking is easier. Small elite guilds have less people to track with... but gear faster and could get mobilized.

Some guilds may wipe. Some may be awesome. I think if guilds got smaller it is nothing but a good thing tbh. Zerg was a cuss word on my live server.
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  #7  
Old 12-27-2013, 10:24 PM
HeallunRumblebelly HeallunRumblebelly is offline
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Quote:
Originally Posted by radditsu [You must be logged in to view images. Log in or Register.]
Every guild has an ability of what it can do. If you are a zerg. You have numbers but must distribute loot to more people...but tracking is easier. Small elite guilds have less people to track with... but gear faster and could get mobilized.

Some guilds may wipe. Some may be awesome. I think if guilds got smaller it is nothing but a good thing tbh. Zerg was a cuss word on my live server.
Split guild into 30 hard pipe hittin *****s per guild, rotate targets / tracking among them, share droppables. Literally nothing changes other than adding more tags.
  #8  
Old 12-27-2013, 10:24 PM
radditsu radditsu is offline
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Quote:
Originally Posted by HeallunRumblebelly [You must be logged in to view images. Log in or Register.]
Split guild into 30 hard pipe hittin *****s per guild, rotate targets / tracking among them, share droppables. Literally nothing changes other than adding more tags.
Collusion should not be tolerated at all.
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  #9  
Old 12-27-2013, 10:15 PM
Autotune Autotune is offline
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Point system needs a much better tiered system per raid target than what some of you are suggesting. It's not about limiting a guild to 1 or 2 targets. it's about making them choose between a few high value targets, a bunch of low value targets, or a mix, but keeping any one guild from having a monopoly. While also mixing in some strategy for low level and high level guilds.

I see no reason why a guild should not be able to kill pd, vs, trak and inny in a single week, but i do see a reason why they shouldn't be able to take all of VP, ct, vs, trak, inny, fay, naggy, vox, and tal in a single week.
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  #10  
Old 12-27-2013, 10:18 PM
Yinikren Yinikren is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
Point system needs a much better tiered system per raid target than what some of you are suggesting. It's not about limiting a guild to 1 or 2 targets. it's about making them choose between a few high value targets, a bunch of low value targets, or a mix, but keeping any one guild from having a monopoly. While also mixing in some strategy for low level and high level guilds.

I see no reason why a guild should not be able to kill pd, vs, trak and inny in a single week, but i do see a reason why they shouldn't be able to take all of VP, ct, vs, trak, inny, fay, naggy, vox, and tal in a single week.
Point costs on the mobs would be decided on the server, I did just pull numbers out of my ass to show the system. The idea still stands - a guild can work on epics, farm VP loot, or kill trak for keys, but not all three. They've run out of points for the week.
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Quote:
Originally Posted by quido View Post
Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
Abomination Snowman - 60 Grave Lord
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT.
Niluvien Forestwalker - 52 Ranger
Russled Jimmies - 54 Wizard
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