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#1
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Quote:
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#2
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Quote:
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Supremacy
60 Bard of All ![]() | |||
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#3
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I still think there is a less-convoluted way of achieving this that better bears in mind our buddies that have done little-to-no raiding.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#4
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This directly addresses the key issue Rogean mentioned of monopolization of targets, while still allowing for the same level of competition you currently enjoy for most of the month.
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#5
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I support such a course of action, though I don't think it should be a perfect mirror image of what I describe - something like half of the outdoor dragons/etc.
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#6
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I also liked the DKP per dragon kill idea , but may be hard to track. I've spoken to several people about it and it is also hard to control the guild splits for more targets
__________________
Supremacy
60 Bard of All ![]() | ||
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#7
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High Priority Targets (1 out of 3)
Trakanon (10), Cazic Thule (4), Innorruk (4), Severilous (4), Venril Sathir (4) Can be killed by a guild one time in every 3 pop rotation. The “rotation” would be reset every three kills, so even if you killed the last one in a rotation you could still try to kill the first one in the next rotation. #1 Guild gets 40% of Trakanon kills and 50% of Severilous, CT, Innorruk, and VS kills. I.E. The last pop of the month would be up for grabs for which guilds gets 1 more than all the rest. Low Priority Targets (1 out of 4) Dracoliche (10), Maestro (10), Talendor (4), Gorenaire (4), Faydedar (4) Can be killed by a guild one time in every 4 pop rotation. The “rotation” would be reset every three kills, so even if you killed the last one in a rotation you could still try to kill the first one in the next rotation. #1 and #2 Guilds gets 30% of Maestro and Draco kills and 25% of Talendor, Gorenaire, and Faydedar kills. I.E. The last pop of the month would be up for grabs. “Rotations” are reset when a “High Priority” target has been killed three times, a “Low Priority” target has been killed four times, or a new calendar month has arrived. This policy would do much better if variance were say halved, it would allow guilds that are not batphone to have a 100% increased chance in seeing a mob pop if they raid in that specific zone during the mobs window. Also no one mob is ever guaranteed to a particular guild so all mobs will probably be killed in very short order. To those of us that can only play for a few hours a night during the week this would only increase our chances to actually seeing mobs up during raid windows from 5% to maybe 10% once in a while and obviously the end of each month would be the most fun.
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~ Azure Guard ~ (Officer)
"All is fair in love, war and Class R" Yaolin - 60 Monk Stunz Andmezs - 60 Enchanter Bripip - 60 Wizard Bogmuk - 59 Warrior Rational - 55 Shaman Paradoxy - 42 Ranger | ||
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#8
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Quote:
__________________
~ Azure Guard ~ (Officer)
"All is fair in love, war and Class R" Yaolin - 60 Monk Stunz Andmezs - 60 Enchanter Bripip - 60 Wizard Bogmuk - 59 Warrior Rational - 55 Shaman Paradoxy - 42 Ranger | |||
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#9
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I'm afraid a conversation can't keep going on if either yendor or anthrax are part of it.
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#10
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Original post is good.....
so is the elite/casual high/low teir competition rotation. as to the rotation I would add something like if a casual guild gets 75% of the kills for the month they get raised to elite, If they get 0% of the kills they drop back to casual. That way BDA or someone doesnt turn into the TMO of casual rotation weeks. As much as I doubt that would happen. | ||
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