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Old 12-23-2013, 12:17 AM
khanable khanable is offline
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^ what a zerg omg
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Old 12-23-2013, 12:19 AM
Tasslehofp99 Tasslehofp99 is offline
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wow great day for p99 [You must be logged in to view images. Log in or Register.]
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-Aftermath-
Tasslehof - 60 Druid
Barlow - 60 monk
Blueberrii - 60 Mage
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Kids - 60 Rogue
Fornfamnad - 60 Cleric
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Old 12-23-2013, 12:21 AM
Lazie Lazie is offline
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Great numbers turned out today for all guilds. I know FE/IB had over 80. BDA got close to that. How many people in the other guilds got to have some fun today ?
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Old 12-23-2013, 12:25 AM
heazels heazels is offline
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I think this was rogean's Christmas present for the server.
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Old 12-23-2013, 12:36 AM
Sadad Sadad is offline
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A big thank you goes out to Rogean and the rest of p99 staff for making this happen. It was by far the cleanest, nicest server repop I have ever had the pleasure of attending. Maybe it's something we could have a little more often?
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Old 12-23-2013, 12:37 AM
Pullyn Pullyn is offline
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Quote:
Originally Posted by Sadad [You must be logged in to view images. Log in or Register.]
A big thank you goes out to Rogean and the rest of p99 staff for making this happen. It was by far the cleanest, nicest server repop I have ever had the pleasure of attending. Maybe it's something we could have a little more often?
+1
  #7  
Old 12-23-2013, 12:51 AM
Splorf22 Splorf22 is offline
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Well Taken did about 95% of the work [You must be logged in to view images. Log in or Register.]

Unfortunately I was talking with Ambrotos and this was not a script, but rather Rogean just spawned everything manually. I don't understand why, but apparently repops are actually hard to code (this doesn't make a lot of sense to me; maybe Nilbog can explain. But there must be some slick hack to make it work easily).
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Old 12-23-2013, 04:44 AM
quido quido is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
I don't understand why, but apparently repops are actually hard to code (this doesn't make a lot of sense to me; maybe Nilbog can explain. But there must be some slick hack to make it work easily).
There's any number of ways you could get this to work (you're a computer science guy - go check out the code yourself and see) and none of them would be especially difficult. It could be implemented through the quest manager, straight up in C++ with timers, or even as a custom sort of spawn within a single zone that branches out to the rest.

With the exception of a few quite difficult features like the pathing system, LoS checks (the system used was coded by a guy who didn't even understand it and pulled it off the internet and stuck it in, though it's actually quite a decent implementation), and op codes and packet structures for interacting with the client, most of what's going on on an eqemu box is more tedious than difficult. Most every part of it is completely obvious and you just have to know your way around.
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Old 12-23-2013, 08:41 AM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
There's any number of ways you could get this to work
This was my thought as well. Maybe we can get Nilbog to chime in on why this would be hard.
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  #10  
Old 12-23-2013, 08:43 AM
quido quido is offline
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As with so much here, I'd bet that deciding the details is more difficult than implementing them.
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