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| View Poll Results: Which changes would you like to see? | |||
| Xasten-style Bag Limit |
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69 | 25.84% |
| Sloan-style Delays |
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119 | 44.57% |
| No Poopsocking |
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117 | 43.82% |
| Petition for repops |
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93 | 34.83% |
| Petition for variance reduction |
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95 | 35.58% |
| Bush knocked down the towers/Loraen is my hero/I always check the 'retard' option on polls |
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37 | 13.86% |
| Multiple Choice Poll. Voters: 267. You may not vote on this poll | |||
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#1
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Suggesting the first spawn each month for certain targets be left to a FFA for guilds that do not compete for targets otherwise. This first spawn be left for 24 hours so more casual guilds have a chance to mobilize for them. After that mobs are contested for the rest of the month and people start respecting the FTE and no training rules. If guilds try to contest mobs for the remainder of the month then they are not eligible for the first spawns of the next month until it has been up for 24 hours.
If the casual guilds want to agree to rotate the first spawn of the month between them then so be it. | ||
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Last edited by Elements; 12-22-2013 at 07:31 PM..
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#2
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#3
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20 minute unhindered raid window for a competing guild to take first shot, if your guild got the previous kill. Naturally, next spawn that guild has to step aside for 20 minutes. The spawns start to distribute this way with a minimum amount of CS work.
Only one member of competing guild X in zone at spawn? Well, they got 20 minutes. Not 20 minutes to get ready, but 20 minutes to engage or lose the spawn. If they wipe, so sorry, try again next time. This is how my guild did shit in eq1, and during the early years of eq2, when contested content still existed and was the best loot. It kept the peace. We still got 90% of the kills, and 100% of the really hard mobs. But at least the competition had a window of opportunity. Not our problem if they could not execute. The 20 minute window can be tuned up or down. Maybe it is too much. Maybe it is too little. A properly batphoned modern guild should be able to get online and in zone in 20 minutes, if they have their act together -- that is, they actually are hungry for that mob, and have people camped nearby and ready to log on at the ringing of the mighty batphone. 30 minutes if we want to be carebear. This rule would not help encounters which require significant clearing. But this is an easy, low-cs rule that suits single-spawn contesteds just fine. Give the poor fuckers a shot, then when they wipe, kill it in front of them Everyone logs off happy. edit: I am assuming we are not looking at a situation where 3, 4, or 5 guilds are actually going to be able to muster in 20 minutes. Simpler version: if your guild got the previous spawn, any other guild who can muster and engage (not kite) in 20 minutes gets that window of time to make an unhindered attempt. If they get the kill, next spawn they are the ones who have to give the window. I call this "giving someone the window," which sounds faintly dirty.
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go go go
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Last edited by Sadre Spinegnawer; 12-22-2013 at 08:16 PM..
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#4
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Quote:
__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | |||
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#5
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It's just good the discussion is finally being had. Do good with it guys.
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#6
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Classic...ish... +-4hours variance if an agreement is in place imo
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![]() Tanrin,Rinat,Sprucewaynee | ||
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#7
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blue server = all faggots
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#8
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#9
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I appreciate that these polls always have a "Bush knocked down the towers" option. Great for guys like me who don't care enough to answer a poll, except when there's an option which amuses me.
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#10
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I'm liking the point system idea the best. Otherwise we basically have to draw an arbitrary line between what guilds are "casual enough" to partake of these simulated repop days while the more hardcore guilds get to compete for normal variance (poopsock) based respawns.
If everything was assigned a point value, and a guild couldn't go over their value per week, then guilds would have to work together and with themselves to choose what mobs they are choosing to go after each week. It could even be broken down a bit further in the case of epic mobs if so desired, where Inny locks out CT from being attempted, or vice versa, so more people can start getting epics. This should be on top of reducing, but not necessarily eliminating, variance. Guilds won't be poopsocking mobs if it doesn't fit their point critera for a week. Leaves CT open if BDA or Taken or FE would rather go for Inny or another epic mob, etc.
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Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
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Last edited by Yinikren; 12-22-2013 at 09:05 PM..
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