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  #1  
Old 12-19-2013, 09:25 PM
kylok kylok is offline
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Quote:
Originally Posted by Elamder [You must be logged in to view images. Log in or Register.]
Don't unban ANY account that was used regardless of the owner, too damn bad you shouldn't have give out your info.
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  #2  
Old 12-19-2013, 09:31 PM
letsallkillandy letsallkillandy is offline
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Quote:
Originally Posted by Elamder [You must be logged in to view images. Log in or Register.]
Don't unban ANY account that was used regardless of the owner, too damn bad you shouldn't have give out your info.
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  #3  
Old 12-20-2013, 12:03 PM
Raavak Raavak is offline
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Quote:
Originally Posted by Elamder [You must be logged in to view images. Log in or Register.]
Don't unban ANY account that was used regardless of the owner, too damn bad you shouldn't have give out your info.
Before the post by the staff a few months ago basically outlawing account sharing & trading, there was a lot of sharing going on; it was quite common. You never really thought twice about it. If you've been on the server over a year you probably know what I mean.

And as far as the raid scene goes... things happen the way they do because of the rule set. What are the real "raid" issues anyway? They aren't stated specifically. People talk in RnF, but that's what people do in RnF.

You know, if there wasn't a TMO there would be some other top dog doing the same exact thing. With no expansions of content everyone will have alts, everyone will want their alts to have epics & haste & manarobes & Trak bps & VS legs, and then their 2nd alts to have these things, and on and on. The population will adapt to the rule set. It always has, it always will. Its about supply & demand; its about scarcity; its about the EQ economy. If you want to stop individuals from always wanting something more limit the amount of accounts a person can have. Reduce the demand.

Or increase the supply. Others have posted on this... increase the spawn rate and/or make all mobs spawn at once. Add spawn tokens. Make monopolization impossible. Eliminate scarcity. It wouldn't be that hard. It seems to me the staff wants high end items to be both scarce and evenly distributed. Yet they provide no process or method for this to be, except calls to "play nice".

Saying "play nice" doesn't work, because for the most part we all think we are. You raid and you compete, you win and you lose. Sometimes you lose more than you win, and you get mad, and you start calling names. You assume the winners beat you out of some personal vendetta or innate evil inside them. Guess what? They won because it feels good to win, and that is all.
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Last edited by Raavak; 12-20-2013 at 12:25 PM..
  #4  
Old 12-20-2013, 12:45 PM
Ecguy Ecguy is offline
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Quote:
Originally Posted by Raavak [You must be logged in to view images. Log in or Register.]
Before the post by the staff a few months ago basically outlawing account sharing & trading, there was a lot of sharing going on; it was quite common. You never really thought twice about it. If you've been on the server over a year you probably know what I mean.

And as far as the raid scene goes... things happen the way they do because of the rule set. What are the real "raid" issues anyway? They aren't stated specifically. People talk in RnF, but that's what people do in RnF.

You know, if there wasn't a TMO there would be some other top dog doing the same exact thing. With no expansions of content everyone will have alts, everyone will want their alts to have epics & haste & manarobes & Trak bps & VS legs, and then their 2nd alts to have these things, and on and on. The population will adapt to the rule set. It always has, it always will. Its about supply & demand; its about scarcity; its about the EQ economy. If you want to stop individuals from always wanting something more limit the amount of accounts a person can have. Reduce the demand.

Or increase the supply. Others have posted on this... increase the spawn rate and/or make all mobs spawn at once. Add spawn tokens. Make monopolization impossible. Eliminate scarcity. It wouldn't be that hard. It seems to me the staff wants high end items to be both scarce and evenly distributed. Yet they provide no process or method for this to be, except calls to "play nice".

Saying "play nice" doesn't work, because for the most part we all think we are. You raid and you compete, you win and you lose. Sometimes you lose more than you win, and you get mad, and you start calling names. You assume the winners beat you out of some personal vendetta or innate evil inside them. Guess what? They won because it feels good to win, and that is all.
The economic analysis regarding inventive based behavior according to rule set is spot on.
  #5  
Old 12-20-2013, 01:02 PM
dav dav is offline
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Quote:
Originally Posted by Raavak [You must be logged in to view images. Log in or Register.]
Before the post by the staff a few months ago basically outlawing account sharing & trading, there was a lot of sharing going on; it was quite common. You never really thought twice about it. If you've been on the server over a year you probably know what I mean.

And as far as the raid scene goes... things happen the way they do because of the rule set. What are the real "raid" issues anyway? They aren't stated specifically. People talk in RnF, but that's what people do in RnF.

You know, if there wasn't a TMO there would be some other top dog doing the same exact thing. With no expansions of content everyone will have alts, everyone will want their alts to have epics & haste & manarobes & Trak bps & VS legs, and then their 2nd alts to have these things, and on and on. The population will adapt to the rule set. It always has, it always will. Its about supply & demand; its about scarcity; its about the EQ economy. If you want to stop individuals from always wanting something more limit the amount of accounts a person can have. Reduce the demand.

Or increase the supply. Others have posted on this... increase the spawn rate and/or make all mobs spawn at once. Add spawn tokens. Make monopolization impossible. Eliminate scarcity. It wouldn't be that hard. It seems to me the staff wants high end items to be both scarce and evenly distributed. Yet they provide no process or method for this to be, except calls to "play nice".

Saying "play nice" doesn't work, because for the most part we all think we are. You raid and you compete, you win and you lose. Sometimes you lose more than you win, and you get mad, and you start calling names. You assume the winners beat you out of some personal vendetta or innate evil inside them. Guess what? They won because it feels good to win, and that is all.
Come on. No we fucking don't. I've been in both guilds, both sides, and know pretty much everyone involved except the newer (last ~2years) TMO.

The truth is we all hate the other side, people train each other and try to get away with it, they despise the shit the "other guys" pull, and generally make everything an us vs. them ordeal.

People try to hide behind starting DT cycles and DA stalling and training in VP by saying "it's not against the rules" or "gotta compete" or "is classic" or any other excuse people make in posts like yours when the truth is that people need to just grow up and realize that when they're doing douchebaggy shit for pixels on old video games it's wrong.

The rules may not be perfect, in fact they're terrible, but even with "perfect" rules man-children are still going to act like man-children in whatever way they can.

Wasn't FE recently raid suspended for intentionally training TMO? Didn't Zeelot get TMO raid suspended for breaking TR/IB mez? Wasn't TMO caught kiting mobs in sky?

Doing crap like that is not justifiable because of "server rules" or any other excuse, yet people do it because they care so much about the damn pixels and sticking it to the other guy that they don't care how it affects anyone else.

Blaming it on any other reason is just a weak ass cop-out.
  #6  
Old 12-20-2013, 01:24 PM
Dr3am Dr3am is offline
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Default Really? Are people that lame now?

Quote:
EQ has always been about who puts in more time, etc, and those people are the ones who see top end gear and raid content. Is it fair and does it allow everyone to experience all the content that they may have missed years ago? No. Does it let everyone share loot equally among the various guilds? No. WHY? Because that is not how everquest works, now, or ever.
Most people's classic experience with Everquest is not what TMO has created on this server- far from it in fact. In classic times Everquest was new and server domination was different in that a guild got the best geared and moved to their content and then stopped farming the content that others needed. The mindset was different then and nobody had the farm skills and overall MMO management skills that we do now on P99. Sabbat on Rallos Zek could have dominated the raid scene with "Might Makes Right" being enforced by GMs, but they only did this for VP and left lower end content to others. Sure in the beginning they dominated everything but then they moved on once their primary and secondary toons got geared. They even helped other guilds once they got strong enough to enter the raid scene (outside of VP of course). TMO is unique from the classic experience in that they kill things that they don't need just to make their stacks of cash a little taller as well as to deprive others of the position that they already have. It is not often that you find folks who will refuse to let someone else get to where they have gotten.
The server staff have done a wonderful job of recreating a classic experience from a code perspective, and most people are thrilled with that. It is the actions of the elite few at the top that shock most new players once they join P99, as none of them remember a high end raid scene that is described for them when they poke around the P99 community. Why is that? Why is the community so bad on P99 as compared to the classic experience that it shocks new players? Part of the root problem is all the character sales which allowed TMO (let's be real here) to park raid forces, which is related to the issue described above- folks are wiser now and have thought through how to push others down in EQ and lock down content. The other root problem I will address below.

Quote:
It is a game that rewards the few who have far too much time on their hands. Its not something to brag about, and at the same time its not something to hate people for. Others choose to spend their time playing other games or participating in other hobbies. Just because you choose not to do these things, does not entitle you bash others for their life choices.
I am so tired of hearing greedy people justify their greed by saying that they have spent their time and effort so they are entitled to it. It is a product of the last couple generations that people globally (not just Americans) have gotten so selfish, self absorbed, and greedy. The generation of folks who laid down their lives to fight Hitler in World War 2 would roll over in their graves if they looked at the state of the world's rich and poor today. This is the saddest thing that I see around me in our beautiful world today- so many folks scrambling for a few more pennies and pushing the smiling and community minded folks away so they can grab at one more cent.
Nobody hates TMO for having too much time on their hands, they hate TMO for what they do to the server community with their selfishness. Their appearance of self absorption, selfishness and greed is shocking to the newly anointed in P99, and some of your members represent the words of what humanity has become today all embodied in one guild. Certainly your guild policies in general represent the worst of human greed and selfishness.
I am "Polyanna" in that I hope for the best for humanity and our world in very difficult times, and I wish that world wide we could find a way to work together and solve the problems that will be facing all of us. I for one welcome the fact that "Winter is coming"- some of us understand how big the winter is that is coming to face humanity, and they would rather face it themselves than have their sons or daughters face it for them. Either way I wish that the world could work out their problems and greed is at the heart of it- it would be sad if in an Elf Simulator a few thousand people can't find a way to work out their greed problems. It speaks volumes for humanity in general that we end up with situations like the one TMO has created on this server for the past 3 years. We are probably all fkd and I can't say that we don't deserve it with the way we act to one another.

A little long winded and somewhat off topic I suppose- but this has been burning at me since I got on the server and saw what we have made of the raid scene. It's terrible, and the people who justify it are the worst of what is driving our society down.
  #7  
Old 01-02-2014, 04:24 AM
odiecat99 odiecat99 is offline
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Quote:
Originally Posted by Dr3am [You must be logged in to view images. Log in or Register.]
Most people's classic experience with Everquest is not what TMO has created on this server- far from it in fact. In classic times Everquest was new and server domination was different in that a guild got the best geared and moved to their content and then stopped farming the content that others needed. The mindset was different then and nobody had the farm skills and overall MMO management skills that we do now on P99. Sabbat on Rallos Zek could have dominated the raid scene with "Might Makes Right" being enforced by GMs, but they only did this for VP and left lower end content to others. Sure in the beginning they dominated everything but then they moved on once their primary and secondary toons got geared. They even helped other guilds once they got strong enough to enter the raid scene (outside of VP of course). TMO is unique from the classic experience in that they kill things that they don't need just to make their stacks of cash a little taller as well as to deprive others of the position that they already have. It is not often that you find folks who will refuse to let someone else get to where they have gotten.
The server staff have done a wonderful job of recreating a classic experience from a code perspective, and most people are thrilled with that. It is the actions of the elite few at the top that shock most new players once they join P99, as none of them remember a high end raid scene that is described for them when they poke around the P99 community. Why is that? Why is the community so bad on P99 as compared to the classic experience that it shocks new players? Part of the root problem is all the icharacter sales which allowed TMO (let's be real here) to park raid forces, which is related to the issue described above- folks are wiser now and have thought through how to push others down in EQ and lock down content. The other root problem I will address below.



I am so tired of hearing greedy people justify their greed by saying that they have spent their time and effort so they are entitled to it. It is a product of the last couple generations that people globally (not just Americans) have gotten so selfish, self absorbed, and greedy. The generation of folks who laid down their lives to fight Hitler in World War 2 would roll over in their graves if they looked at the state of the world's rich and poor today. This is the saddest thing that I see around me in our beautiful world today- so many folks scrambling for a few more pennies and pushing the smiling and community minded folks away so they can grab at one more cent.
Nobody hates TMO for having too much time on their hands, they hate TMO for what they do to the server community with their selfishness. Their appearance of self absorption, selfishness and greed is shocking to the newly anointed in P99, and some of your members represent the words of what humanity has become today all embodied in one guild. Certainly your guild policies in general represent the worst of human greed and selfishness.
I am "Polyanna" in that I hope for the best for humanity and our world in vhery difficult times, and I wish that world wide we could find a way to work together and solve the problems that will be facing all of us. I for one welcome the fact that "Winter is coming"- some of us understand how big the winter is that is coming to face humanity, and they would rather face it themselves than have their sons or daughters face it for them. Either way I wish that the world could work out their problems and greed is at the heart of it- it would be sad if in an Elf Simulator a few thousand people can't find a way to work out their greed problems. It speaks volumes for humanity in general that we end up with situations like the one TMO has created on this server for the past 3 years. We are probably all fkd and I can't say that we don't deserve it with the way we act to one another.

A little long winded and somewhat off topic I suppose- but this has been burning at me since I got on the server and saw what we have made of the raid scene. It's terrible, and the people who justify it are the worst of what is driving our society down.

I like this post
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Quote:
Originally Posted by odiecat99
Keep Fighting No Matter What
Last edited by odiecat99; 01-02-2014 at 04:25 AM.. Reason: tyop
  #8  
Old 12-19-2013, 09:23 PM
dax dax is offline
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So no one from tmo wants to protest this,and say they was in the right ? Waiting !
  #9  
Old 12-19-2013, 09:24 PM
ripwind ripwind is offline
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By the way, where is Systolic? [You must be logged in to view images. Log in or Register.]
  #10  
Old 12-19-2013, 09:31 PM
Swish Swish is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]

There were only a handful of accounts that were used to perform the exploit, however, the exploiters have logged into 106 different accounts in total. Of these accounts, 86 of them are guilded in The Mystical Order. While most of these accounts are owned by other players who may have had no knowledge of the actions of the people they were sharing their accounts with, the account owners take that risk when they share their information.

We had a CSR Staff meeting last night to decide how to proceed, and we agreed on the following.

All accounts are initially receiving bans. Accounts that are owned by the persons actually performing the exploit will not be unbanned, neither will accounts that generally have no owner (Shared banks, porters, trackers, etc).
A snack assortment of gifs, to mark the occasion...

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