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#1
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After a few hours, he comes back and there is a group in the Duke's room. They probably called CC and he was AFK, so they showed up and found him there. Certain in the righteousness of their superior numbers, they threw the rulebook at him and said that he could only maintain a spawn if he was sitting on it. PlayerA is mildly annoyed by the temerity of these terrible players who need 6 people to kill a L55 mob, but rules are rules so he hangs out in the Hierophant's room. He's done with his homework now and he sees the Baron up so he tags him and begins the slaughter. GroupB promptly shows up with the rules lawyers again and says they have claim to it, even though they were not in that room, and that is precisely why they justified taking the duke. OK, I had fun writing that. But the real point is Derubael, can you not see the raging inconsistency of your position? GroupB gets to claim the duke because PlayerA isn't in the Duke's room; PlayerA doesn't get to claim the Baron because GroupB isn't on the Baron's spawn point. The obvious (and symmetrical) ruling here is that PlayerA gets the hiero, GroupB gets the duke, and everything else is FFA. Instead you are basically playing populist and saying that whoever shows up with more people gets the camp. There is some logic to that, but that's a very dangerous path to tread. Imagine when that's applied to the raid scene [You must be logged in to view images. Log in or Register.]
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#2
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If he's not holding down all 4? Well, hopefully he's at least holding down the hiero (killed within a small window of it spawning). The one's he's having trouble with and getting every 5th pass or not holding down? He can try to be a dick here, it should be obvious from observation what's going on by a GM and he will be remembered as a jerk by the GM reporting and also lose whatever he isn't holding down when the GM comes to resolve the dispute. Probably with a mention that he needs to stop being a dick. | |||
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#3
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![]() This is favoritism.
You're favoring people and organizations that can essentially "rule-lawyer" a camper out of their camp. All the need to do is call in a couple people to make it look like the other spawns are being cleared, and I'm GM-booted out of a camp I have solid claim over. If I, as a solo shaman, am sitting in a room on this server with the door closed and a single 23-minute spawn and I'm legitimately and successfully clearing that spawn every time it re-pops, I should be able to expect that I can maintain ownership of that camp. This is, and has been, a guaranteed scenario on this server many times over in many different situations. You cannot enact a ruling that allows someone to override that by sheer numbers, and you cannot do that to a specific camp. You're making it a requirement now that a crypt camper be part of a guild or have a batphone-like ability to call in reinforcements to protect a completely legitimate camp. That's absolutely wrong. It doesn't matter if you're afraid of "rule lawyers". It doesn't matter that you think there's going to be more service instances where you need to show up. I can guarantee 100% that you'll see more instances and more intense situations if you try enforcing your ruling. Guaranteed.
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[60 ORACLE] SPITULSKI <The A-Team>
Batmanning today for a better tomorrow. | ||
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#4
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#5
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![]() I'm not sure why my last post was deleted.
I think a decent parallel would be the King/Tactician camp in Guk. The way I see it, Crypt like King/Tact is a single camp. But are we absolutely required to clear the whole thing to lay claim to part of it? Imo, no. It's relatively easy to solo just the Froglok King and one roamer or just the Tactician and leave the rest up. Does this mean that someone couldn't come along and start killing the rest of it? It shouldn't, but it also shouldn't mean that the person killing the Froglok King should be forced to give it up just because he chooses not to bother with the rest. I think it goes without dispute that the Crypt (4 room nameds + roamer named) is a single camp. The question here is whether people are or aren't able to claim a portion of a "camp." I don't see why the anomaly allowing people to claim 5 nameds without having to have a presence at each spawn wouldn't apply to someone only wanting to take one or two of those nameds, especially when they were there first without contest.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#6
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#8
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Let's consider a pain-in-the-ass "camp" like dog captain in KC. If I'm sitting up in the tower killing say 6 of the dogs, getting some exp hoping to score a jade mace, is someone allowed to come and say "this whole thing is mine now because you're not clearing it all." Hell no - that is absurd. We have always respected a player's right to claim whatever they can clear as long as it didn't extend to multiple "camps."
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | |||
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#9
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![]() what jeremy is saying makes sense to me
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#10
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![]() simple add a rule you can't claim anything as a solo player, problem solved.
That would certainly help open up frenzy for "real" groups | ||
Last edited by Coolname; 12-06-2013 at 03:57 PM..
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