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#1
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![]() Personally my view on any camp that doesnt require a raid mob to kill is if a person is clearing the camp it is their's. If a person if killing 1 mob in a camp then that mob is theres and the rest are FFA. But that person has to be there first for them to decide how they want to do it. If 1 person camping hiero then the next person or group to come along can take duke or duke/others but they cant force the person out of hiero because they were there first.
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#2
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![]() If I'm hunting the Warden in Upper Guk, do I need to clear those two jerk-frogs on the platform?
Seriously, in the four years I've played on this server, I've always assumed the only safe way to claim a mob was to sit on its spawn and engage it the instant it pops. Now I need to make friends, too? Asking way too much, imo. | ||
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#3
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![]() Crypt is a 4 slot camp, any individual or group can claim any part(s) of the 4 slot camp that they demonstrate as having the ability to clear and maintain and is not presently claimed by another individual or group.
All grey areas outside of this framework should be common sense and subject to play nice rules. That's my proposal
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![]() Millburn Pennybags - Blue Palmer Eldritch - Teal | ||
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#4
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![]() I don't think the ruling is that bad
PersonA- Camping Duke +Hiero GroupB- Claiming whole crypt PersonA can only claim one camp, as GroupB is only claiming one camp (crypt sans whatever PersonA camping) But eh not too pressed on whatever the ruling is, people take this stuff too seriously imo Ready to be flamed...Go! | ||
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#5
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![]() derub ur so mean 2 me
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#6
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![]() Propose -
When camping crypt, you are entitled to claim the spawns you are currently clearing - i.e. you can camp the Hierophant by yourself, or you can camp the entire crypt and emperor with your group. The only exception is if you are camping specific spawns without clearing the entire crypt and without sufficient force to do so, and a sufficient group arrives with intent to clear the entire camp. In this scenario, you need to select a single target to engage first and acknowledge that the remaining spawns are open to being contested by the arriving group. Example - you are clearing the Duke and Hierophant PHs and a group arrives. You select Duke to be your camp and FTE rules apply to all other mobs - Hierophant included.
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[60 ORACLE] SPITULSKI <The A-Team>
Batmanning today for a better tomorrow. | ||
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#7
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![]() Quote:
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#8
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![]() Quote:
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#9
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![]() Quote:
Crypt is a 4 slot camp, any individual or group can claim any part(s) of the 4 slot camp that they demonstrate as having the ability to clear and maintain and is not presently claimed by another individual or group. Everything falling outside this should be decided on play nice rules.
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![]() Millburn Pennybags - Blue Palmer Eldritch - Teal | |||
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#10
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![]() On the matter of Crypt I would go with:
PersonA is camping Duke+Heiro (or whatever combination). They have claim to both mobs as they were there first. GroupB comes in and tries to rule lawyer PersonA out of there. GroupB should have no say as PersonA is only killing the parts of the camp that he wants. GroupB can have any of the spawns PersonA allows them but needs to leave PersonA mobs alone. In this situation GroupB is being a drain on society. They have no right to any of the mobs save for what PersonA allows. Another situation: If you are currently clearing to a camp (say King in sebilis, so as not to confuse this with the Crypt issue) and a group jumps you as you're pulling mobs to get into camp position, you should have no claim over the group you just jumped. You would have had to kill the same monsters to get to the camp, you might have gotten to the single cash spawn first simply by running past the cleared area but you were not in the process of clearing the camp.
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Butchh | Facetious | Knockers Jayce | Briefs | Squash | ||
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