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#1
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![]() If you want a damage model formula I'll do one up in google docs for you. But remember that mob AC is an independent coefficient on output, as is weapon skill.
So can just add some generic coefficients for AC and Raw ATK. | ||
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#2
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![]() I know the PPM chance remains the same, so the game adjusts your procrate to match based on your attack delay. Slower attack delay = higher percent chance to proc per swing, to compensate for the slower speed. Getting a haste buff lowers your chance to proc per swing to keep the rate in line.
Also, I guess this answers my question and you can attack at a decimal delay (8.18363872 delay or whatnot) so thanks. Just makes the weapons I was looking at that much better!
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Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
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#3
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![]() Quote:
I see no reason to ever, ever know your hasted delay in EQ. It isn't used in any damage modeling calculation I've ever made or seen from others? | |||
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#4
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![]() PPM
Procs per minute? Has absolutely nothing to do with damage per time, swings per time, or haste percentage. However you could express PPM as tied to a weapons delay versus it's proc rate. Thus a weapon with a proc rate at 155 dex of 2.0ppm on mainland, will proc twice per 60 seconds, forever. If the weapon has a delay of 60, it will swing 10 times per minute, and thus has a proc chance per swing of 20%. If a weapon has a delay of 10, it swings 60 times per minute. 2.0ppm at 155 dex on main hand. The proc percent per swing is about 3%. So one can deduct that by removing haste items to lower swings per timeframe, or being slower will increase proc chance per swing in correlation. Thus, if you want to OT hammer, slow self and proc first swing almost every time [You must be logged in to view images. Log in or Register.] In the days of shaker paging, a warrior would get slowed before hitting rampage, as he would do about 100x the damage doing so than with haste items and spells on. | ||
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#5
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![]() Offhand is default 50% proc rate of mainland, fwiw. 150dex = 1ppm from memory on mainland.
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#6
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![]() I wasn't really trying to calculate it to see if I "could" (to rate weapons, etc.) more to see if it was even possible to attack at those unrounded speeds. I had it in my head that eq combat operates around 10 delay=1 second with a minimum delay of 5. I didn't know if it was possible to actually attack at an unrounded delay via haste, or if the game would round it for you and make some delays less useful, like my example of a 17 delay weapon being rounded to 9 effective delay after haste. If the game rounded for you, then I assumed a jade mace and something that is 9/17 would do the same dps at 100% haste since I didn't know you could attack at an unrounded delay.
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Quote:
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
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#7
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![]() For sure, but all uneven delay weapons would be hugely irrelevant and unbalancing rvr if that was the case. Hope it all helps.
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#8
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![]() This is true. Thank you sir.
__________________
Quote:
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
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