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Old 11-21-2013, 06:50 PM
Ele Ele is offline
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Quote:
Originally Posted by Iumuno [You must be logged in to view images. Log in or Register.]
How about restricting raid mobs respawns to prime time?
Whose prime time? repops on patch days on Live were often dominated by Asian/Euro/Aussie guilds since it was their prime time usually when the servers came back up.
  #2  
Old 11-21-2013, 06:55 PM
Iumuno Iumuno is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
Whose prime time? repops on patch days on Live were often dominated by Asian/Euro/Aussie guilds since it was their prime time usually when the servers came back up.
I guess you'd have to use p1999 demographics. It would ensure that respawns are timed when most people are online rather than the other way around.
  #3  
Old 11-21-2013, 06:54 PM
Furniture Furniture is offline
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A big issue id like to see changed is the stupid VP rules. That is the only instance where a guild simply can't compete because of trains.I've never been there myself but it allows a guild in vp to train anyone trying to compete which would be illegal in other zones. It also happens to be the best loot so its like a slap in the face to the other guilds who legitimately want to contest those spawns.
  #4  
Old 11-21-2013, 05:57 PM
khanable khanable is offline
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No variance just makes it a battle of 200 autofire keyboards
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  #5  
Old 11-21-2013, 05:59 PM
Ele Ele is offline
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Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
No variance just makes it a battle of 200 autofire keyboards
But you only have to show up 5 minutes before the mob is scheduled to spawn!
  #6  
Old 11-21-2013, 11:00 PM
stonez138 stonez138 is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
But you only have to show up 5 minutes before the mob is scheduled to spawn!
The 15 man rule should be reimplemented.
  #7  
Old 11-21-2013, 11:42 PM
Glitterati Glitterati is offline
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Quote:
Originally Posted by stonez138 [You must be logged in to view images. Log in or Register.]
The 15 man rule should be reimplemented.
15 man rule was the stupidest shit ever. This is how it worked, mob dies, guild stays at spawn for 7+ days till it respawns. Rinse and repeat.
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  #8  
Old 11-22-2013, 02:41 AM
HeallunRumblebelly HeallunRumblebelly is offline
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Quote:
Originally Posted by Glitterati [You must be logged in to view images. Log in or Register.]
15 man rule was the stupidest shit ever. This is how it worked, mob dies, guild stays at spawn for 7+ days till it respawns. Rinse and repeat.
Ah, but you forgot the updated 15 man rule with afk check!

/shout AFK Check!

...screenshotting 11 replies...

IB takes control. Repeat x10 cuz lols.
  #9  
Old 11-21-2013, 06:11 PM
karanastorm karanastorm is offline
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Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
No variance just makes it a battle of 200 autofire keyboards
Okay then why not have a variance front end that is random and the next spawn timer is back to fixed time. The other guilds would have to know the time killed on the variance part to show up on the fixed timer. Anything but this variance now is better. At least agree with that? In classic it was the same, you had hundreds show up for raid targets like Trakanon etc. Velious was worse, we had over 300 show for Dain one night and the lag was incredible but fun.
  #10  
Old 11-24-2013, 01:56 AM
Clark Clark is offline
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Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
No variance just makes it a battle of 200 autofire keyboards
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