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#1
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pras rogean pras sirken pras nilbog pras zade
shout out da homies 1x thanks for all you do | ||
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#2
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If we could find for certain who the person/people behind it are we could solve this one and for all. The previous clues were good, but I don't think definitive.
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#3
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Would rather block the attack and worry about the culprit later.
__________________
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#4
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Like you said, it is wasted effort to try to go after who is doing it because even in the unlikely event you find and stop them there is another person ready to do it. The best way to stop someone is to make it a waste of their time. | |||
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#5
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Willing to bet it isn't even their firepower anyways, nobody cares if they can take off a server for 5 minutes.
__________________
Ingame names:
Skywardfire 36 Magician. Cybrosis 5 Bard. | ||
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#6
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I just don't understand why this is causing the entire system to go down. I mean, the actual game server should only accept requests from IP addresses that have been authenticated already, no? So someone spamming a login server or whatever, should have little effect on the active "good" player connections with an established login who are communicating with the game server not the login server. Are the two not separated in such a way? I'm sure there are many limitations placed on the system due to the client, perhaps that is big hangup in finding a good solution to this? Please edumucate muh as I am not network savvy.
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#7
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#8
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But thanks for your zero cents. | |||
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#9
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#10
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There is simply no way to mitigate a strong enough DDoS attack. Microsoft, Amazon, Google, Apple, etc have all been hit and brought down. There is some pretty kick ass stuff that can mitigate it upstream but we're talking hundreds of thousands of dollars for the gear. And even that isn't a silver bullet. | |||
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