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Old 09-07-2014, 07:01 PM
Arterian Arterian is offline
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Still no way to remove the blue particles coming from hands when using buffs from 24-38 huh?
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Old 09-17-2014, 12:14 PM
Telin Telin is offline
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Originally Posted by Arterian [You must be logged in to view images. Log in or Register.]
Still no way to remove the blue particles coming from hands when using buffs from 24-38 huh?
No. That's one of the big issues I need help with. The game blocks any attempts to have more than 4 effects at once. This spell is the most difficult since it's all about the hands and would require 6 separate effects. This is why I have to combine the orange and blue particles. It creates an effect that is better than what we had, but I could probably do better combining the green and orange effects, keep the green held back a few sprites, and creating a separate effect for the blue diamonds. I think this would look better since the green and orange particles flow in the same way just the orange particles extend further out. The blue diamonds would look better being separate so they're not included in every orange particle as well as being able to go lower to the ground as in classic.
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Old 09-25-2014, 11:10 PM
Trosh Trosh is offline
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When I cast a buff spell (the green one.. like a HP buff) it has orange particles in it before lvl 24.. and I thought that they were only green until 24, then you had the orange, and at some point (like 45) they added blue to the buff.. or am I remembering incorrectly?

It may just be that I have something set wrong in a folder
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Old 09-26-2014, 07:20 AM
Telin Telin is offline
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Originally Posted by Trosh [You must be logged in to view images. Log in or Register.]
When I cast a buff spell (the green one.. like a HP buff) it has orange particles in it before lvl 24.. and I thought that they were only green until 24, then you had the orange, and at some point (like 45) they added blue to the buff.. or am I remembering incorrectly?

It may just be that I have something set wrong in a folder
You're correct; however because of the Titanium client I can only use two effects per hand. So two particles had to be meshed together in one effect. I first had the blue and orange together which made it non classic from 24-38 and never looked that great. This new method combines the green and orange which means it has to start at level 1. Separating the blue from the rest though looks much more classic at higher levels. So now it will be correct from level 24+.

I talked about this briefly a few posts back.
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Old 07-21-2014, 12:56 PM
rafaone rafaone is offline
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Is part of the patch files now, at least until february [You must be logged in to view images. Log in or Register.]
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Old 09-02-2014, 05:54 AM
Wizardling Wizardling is offline
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Thanks for the cool work on this :-) I love it.
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  #7  
Old 09-07-2014, 02:12 PM
Telin Telin is offline
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Originally Posted by Wizardling [You must be logged in to view images. Log in or Register.]
Thanks for the cool work on this :-) I love it.
Thanks!

I haven't had any time to work on this as of late, but I did begin using a classic client so that I can compare spell effects with the real thing in motion. I made a couple small changes already because of this, and there will be many more to come.

The Clarity particles are softer, less dense, and larger. The healing hand effects are larger, softer, and spread out more toward the end.

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Old 09-07-2014, 02:54 PM
Mockba1980 Mockba1980 is offline
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Good Job Telin & Thanks [You must be logged in to view images. Log in or Register.]
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  #9  
Old 09-07-2014, 05:18 PM
Wizardling Wizardling is offline
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I'm continually amazed at the high quality of Project 1999 and associated efforts such as Classic Spell Particles. You guys put other classic MMO server efforts to shame, in terms of quality and friendly professionalism.

Out of curiosity - how does one get an original classic EQ client up and running? A custom single player server? Or some kind of more basic emulator that fakes communication with a server well enough to explore the world, cast spells, etc, if not actually interact with it?
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  #10  
Old 09-17-2014, 06:40 PM
Telin Telin is offline
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This is the alternative I was proposing:

It's still a work-in-progress, but I think it looks better having the orange and blue separated. So the orange particles can flow outward more, and the blue diamonds are a little heavier. They also appear more concentrated in their own trail as opposed to being evenly dispersed with the orange particles as they currently do.

The causes a new problem. Since I can't separate the green and orange in this case, I either have to have level 1 players cast orange particles, or have lower level spells use a separate green-only effect. That wouldn't line up exactly with level 24 for all classes, and any higher level player casting a lower level spell would get the lower level hand effects. This would also carry over to NPCs since they default to level 1 effects. :/
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Last edited by Telin; 09-17-2014 at 06:46 PM..
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