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#1
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Aenor is a dumb red99 nihilum zergling
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#2
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Thoughts on only being able to loot trade skill craftable jewelry regardless of if it is bagged? (Earrings + rings + necklaces)
Just proposing outside the normal all or nothing approach (not sure if it was mentioned in other threads, not reading them all this week.) | ||
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#3
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Quote:
More you can loot, the merrier.
__________________
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#4
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Quote:
i guess we gotta remember that this is Teams, so it will be harder to gank ppl who are staying safe and remain on their own territory to level with their wis gear not banked, but still feel the hardest hit is on these wis casters. For me, I'd probably roll without any jewelcrafted resists (diamonds/jacinths) unless I was raiding with my guild, and if there was gonna be pvp.. maybe not even. Probably only put on my resist gear if I was going to go out with a gank squad for a hit and run on the enemy territory. And I was a caster (or stayed near a zoneline). -------------------------------------------------------------------------------- Going to say it again here again, I think the best item loot is stackables + charged clickies. Stackable items include, for example: food/drink, silks, skins, bone chips, malachites, gems, arrows, bait, throwing weapons/boulders, runes/words/pages, many other craftwork items, etc. Almost all of these are no big deal to lose. (Only thing i can think of ppl might be truly sad about are diamonds). When you kill someone, he's almost guaranteed to be carrying one of these things. Charged clickies: shaman potions, vendor potions, pumice, gate pots, etc. ***conflag wands, snare/root clickies, etc. - even though these are PvE only right now, maybe that will change? i thought the nerf on all the clickies was a bit extreme, only trak tooth was really OP. even hoops weren't that bad because they are so rare.). Items with 0 charges left should no longer be lootable - lets you wear an Ivandyr's hoop, that shield with 10 charges of rune on it, etc. The idea with both the stackable items, and the clickies, is that these are basically expendable items that you would use up anyway - and if you're a baller and always run with full 10-charge shaman potions, then you can afford to lose em. Or if you're a poor ranger and have nothing else of value to loot, then your water or pumice stone might be missing. The point is, no one is losing any precious pixels, but it will still be worth your while to peruse their corpse and check for useful items. And every once in awhile you might land a big catch on a high roller, gank a bug group in seb or maybe an afk jewelcrafter inside his Team's stronghold. | |||
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Last edited by Pudge; 11-15-2013 at 07:04 AM..
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#5
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make everything droppable and lootable
except for weapons | ||
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#6
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yo cast lay off the keyboard
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#7
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Here's an ez fix make all lootable but weapons but tweak the drop rate just a lil~ thanks
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#8
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Need a system that encourages grp vs grp pvp. Zerg and 1v1 pvp is rather boring and dull in long term.
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#9
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Quote:
1. A system where all items are droppable and the dominant guild or guilds on the server sit in fear and hate to farm droppable planar gear to then trade to less fortunate souls who then have that gear ganked from them by naked casters who risk nothing. 2. A system where all of your major gear slots are bind on equip so even if you are in Wal Mart gear, you can still go PvP against planar-geared players without risk of losing anything you have equipped (except maybe jewelry, as was suggested). | |||
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#10
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Naw no thanks I played rallos for years . All or nothing is my idea wtf would I wana loot a stack of food for . That's a waste . I like sirkens idea 1 random item except for primary secondary and range slot . Rest slots even what's in your bags 1 item randomly selected by some sort of generator would be fine .
Even no drop gear should be selected | ||
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