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  #1  
Old 11-18-2013, 08:07 AM
Nirgon Nirgon is offline
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Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
Melees will lose to casters as soon as they get banded mail and will quit playing. It's happened on every other pvp item loot server in EQ's existence.
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Look at this melee that quit in banded because of an epic mage.

Punch yourself in the face, twats. Then go play WoW.
  #2  
Old 11-18-2013, 09:12 AM
Smedy Smedy is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
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Look at this melee that quit in banded because of an epic mage.

Punch yourself in the face, twats. Then go play WoW.
not sure if i approve of 7 backpacks on item loot pvp server, i'd say rogue terrible and mage was afk
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  #3  
Old 11-15-2013, 01:22 AM
Vexenu Vexenu is offline
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So what exactly would people be looting, if everything you equip once is flagged no drop?

Potions? Bandages? Food? Vendor trash items? Gems?

All your resist gear and utility items (Fishbone earring, Bracer of the Hidden, etc...) would become no drop. There would be hardly anything of value to loot.

So as someone who is against item loot, I would support this proposal. Simply because it's hardly even item loot at all. More like trash loot.
  #4  
Old 11-15-2013, 01:31 AM
Aenor Aenor is offline
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Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
So as someone who is against item loot, I would support this proposal. Simply because it's hardly even item loot at all. More like trash loot.
Here's a scenario. A warrior and a wizard are killing the evil eye when a SK and mage show up and attack them. The wizard finishes off the evil eye but dies to the mage pet before he can loot it. The warrior kills the mage.

Now, if the warrior then loots a manastone off the evil eye, he can't equip it, and thus can't make it no drop. If the SK subsequently kills the warrior, he can loot the manastone from the warrior's inventory.

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Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
Please tell me how item loot will fix people paying for no drop gear rights. I'm all ears [You must be logged in to view images. Log in or Register.].
It won't eliminate RMT altogether but it will reduce it by approximately 90%. The rest of your post is mad and bad and not worth responding to.
  #5  
Old 11-15-2013, 04:11 AM
compulsion compulsion is offline
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Originally Posted by DrScience [You must be logged in to view images. Log in or Register.]
You want 30 groups of 5 running around the server fighting, you DON'T want one group of 100 forcing everyone to quit because they're rolling around in no drop and don't give one shlt that you're killing them because they will just wait until everyone logs on and go raid some more. These people don't care about dying repeatedly like cattle, but they will care if they start losing their items and they wonder why am I guilded with these complete idiots who can't help me defend my pixels, and they will say hey small guild thats stealing all our hard earned shit - can I join up with you?
Pretty sure that fielding 2-3x the numbers of your opposition(the red99 paradigm) is a fairly solid defense against getting PK'd and losing your item. Item loot changes nothing about the organization of the game and gives people even more reason hide in a sanctuary guild(or "zerg"). The only reason you celebrate the names you drop is because there were so FEW actual PKs on RZ, which also had a lower population than VZ or TZ.

RZ was a bunch of blue players raiding away with a handful or notorious PK guilds that came and went mostly by the month. It was fun as hell on so many levels. Rivalries, personalities, clearing a zone just flying a guildtag... but it was not in any way a successful model for encouraging widespread PvP.

To OP: Can we just play EQ? I'll pass on some sanitized version with WoW soulbinding that pretty much changes everything we would expect logging into something called "Project1999". Want a weird custom ruleset? Talk to the LoZ/VZTZ guy and start another 14 player server.
  #6  
Old 11-15-2013, 04:22 AM
Aenor Aenor is offline
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Originally Posted by compulsion [You must be logged in to view images. Log in or Register.]
To OP: Can we just play EQ? I'll pass on some sanitized version with WoW soulbinding that pretty much changes everything we would expect logging into something called "Project1999". Want a weird custom ruleset? Talk to the LoZ/VZTZ guy and start another 14 player server.
I would direct this cryfest toward Nilbog, were I you, since he's the one who has decided to do something completely new and not tread on well-worn paths.

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Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
its a recipie for an empty server unless you make the server very unclassic, like special loot system, nothing like they had it on live.
Unclassic is the risk Nilbog has apparently decided to take.

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Originally Posted by DrScience [You must be logged in to view images. Log in or Register.]
You're going the absolute WRONG WAY. You don't want to make everything boe/no drop, you want to make everything droppable.
That throws the advantage right back to casters who can PvP effectively without risking ANY gear.
  #7  
Old 11-16-2013, 06:47 PM
Something'Witty Something'Witty is offline
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Quote:
Originally Posted by Aenor [You must be logged in to view images. Log in or Register.]
The first question we have to ask is why does Nilbog want item loot on Teams99. I suspect it's because A. Item loot is Classic.
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Originally Posted by Aenor [You must be logged in to view images. Log in or Register.]
Unclassic is the risk Nilbog has apparently decided to take.
So Nilbog likes item loot because it is classic, but wants to implement it in an unclassic way.
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  #8  
Old 11-15-2013, 02:10 AM
Pudge Pudge is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
So as someone who is against item loot, I would support this proposal. Simply because it's hardly even item loot at all. More like trash loot.
That is the point. The system has to be acceptable to even ppl who don't like item loot. "Trash loot" it is not. There are many useful items you do not equip, also any items you bluebie-farm for resale are at risk. The fact that this system allows you to progress your char with no fear, while at the same time curb pixel farmers (slightly- we know they will gate and bank the manastone for sale immediately) is interesting.

The system would keep the economy in a constant state of demand because loot would never be removable from alts - if you're gonna equip that fungi, you better be serious.

Perhaps some items, like weapons, should be non-lootable but still remain droppable after equipping. Just so you can gibe hand-me-downs out.

Bind on equip for breastplates etc. Will mean no resale or hand me downs of this type either. And this puts a real strain/onus on new players you might want to give a boost to. Aenor I Like your idea a lot because it's fresh and not too griefy. But what if when you equipped an item it became no-drop... UNTIL you put it in the bank, at which point it reverts to its natural status. This way items can still retain their resale value, as well as be traded to others for temporary use, and not be completely tied up on 1 toon.

I think this system could work. Also has potential to snipe an item of value (someone takes the item out of bank and forgets to equip.. or intends to sell it for plat but gets ganked) but mostly protects ppl from losing their gear.

Might still be too grief for a few ppl when they lose something, because there are still valuable items ppl will be rolling around with unequipped, but this is one of the best item loot suggestions IMO.
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  #9  
Old 11-15-2013, 03:57 AM
Aenor Aenor is offline
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Quote:
Originally Posted by Pudge [You must be logged in to view images. Log in or Register.]
But what if when you equipped an item it became no-drop... UNTIL you put it in the bank, at which point it reverts to its natural status. This way items can still retain their resale value, as well as be traded to others for temporary use, and not be completely tied up on 1 toon.
New ideas > QQ. I pulled that stat out of my ass as well. I like this but, as someone who tools around on foot with my war with no jboots, this would throw a gigantic advantage to casters who can bind at a bank.

Quote:
Originally Posted by Alecta [You must be logged in to view images. Log in or Register.]
Thoughts on only being able to loot trade skill craftable jewelry regardless of if it is bagged? (Earrings + rings + necklaces)
Seems like Sirken or Nilbog might have thrown this one out there, not sure. You could certainly limit my bind on equip concept to actual armor slots and not jewelry slots in the name of science, if you so desire. This thread is mainly about the merits of bind on equip versus making all items dropable and lootable, similar to the VZTZ era where planar was trade-able, thus encouraging more item farming.
  #10  
Old 11-15-2013, 01:42 AM
Potus Potus is offline
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Laffo I agree my post is bad I should have just pulled numbers out of my ass like your 90% statistic.
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