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#1
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Kunark mobs always had a max chase distance. As soon as players got outside the range the mob would return to normal pathing. Once the player got within the range again the mob would continue pursuit. I and several others have mentioned it various times in bug threads.
Also, no mention of wiping aggro: http://lucy.allakhazam.com/spell.htm...55&source=Live | ||
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#2
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+1
Trak used to summon me back after shrooming on live when soloing, or boxing it with low enough aggro on the 2nd box. | ||
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#3
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From past experiences I'm almost positive the assumption that Trak Touch drops aggro is incorrect. He has run through the walls into the maze far to many times to believe that it drops all aggro.
__________________
Zagum - 60 Shaman
Hakata Ramen - 60 Jedi Warrior Klaritee Dicktaters - 60 Enchanter Serilis - 60 Wizard Decisive - 60 Bard Winsloe - 60 Rogue Zaggasauarus - 27 Necro | ||
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#4
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Also curious when the change was made, he definitely used to chase people to shrooms earlier in Kunark, and he certainly appeared to the other day. I dunno, my job is to die early so I don't often see much.
One thing I haven't seen here is the particular Kunark quirk of mobs having a max distance they can chase a player from, although I never tried using the mechanic in a dungeon so it might not have applied there. Probably unrelated since the people that solo'd Trak on Live would pull him to shroom room. I never did solo Trak on my ranger, just didn't get around to it... | ||
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#5
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I have been shroomed and summoned back by Trak.
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#6
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On project 1999 I have never seen mobs drop agro intra zone due to distance from mob.
On live with my bard it was common to be able to outdistance mobs and not worry about them chasing you down if staying in the zone. | ||
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#7
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I always assumed he cleared aggro and trak running around was from the guy who tagged adds having secondary aggro on Trak. So he started running after the add guy.
__________________
Butchh | Facetious | Knockers Jayce | Briefs | Squash | ||
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#8
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Being shroomed has never cleared aggro in my experience; instead it seems to put the person shroomed at the bottom of the aggro list.
It does, however, effect the FTE shout - if someone is shroomed and someone else engages Trak, a new FTE message will be put out regardless of the fact that the shroomed person still has aggro. | ||
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#9
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I've been shroomed by trak after a wipe and had him come through the wall and melee me to death, so I'm almost 100% certain it doesn't clear agro on p99.
__________________
-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||
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#10
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The reason trak chases the shroomed person is because not enough damage has been done to put the mob into summon mode. On live i solod trak all the time on sk later on, i did this by opening with ht, he would then banish me and immediately summon me back. If a rogue opened with dueliat on p99 and got shroo.ed immediately at start of engage his aggro would be enough to keep him o top hate list even through the distance, i have done this before on rogue and been summo ed back. Issue is we have had 5 peope shroomed in such rapid time, we actually had 5 different fte messages in under 3 seconds. I also wish dt would extend encounter logs for 3 seconds so the guild who actually engaged first could continue engage and not be sniped. Seems would be easy to code a timer to hold encounter after mob dt or trak touch
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