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Old 11-13-2013, 03:34 PM
Stasis01 Stasis01 is offline
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I see you have 100 posts on me now, that only took like a day.
  #2  
Old 11-13-2013, 03:38 PM
Andis Andis is offline
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I just hope sirken/staff see this problem, and attempt to take a stab at it.

the exp bonus brought some new players yes, but it the same cycle that keeps happening

its a time for change. and the time is now, before you start losing more people.

I choose RED, on red99
  #3  
Old 11-13-2013, 03:38 PM
Elderan Elderan is offline
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Variance has only proven one thing..

The larger guild will win even more.
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Old 11-13-2013, 03:39 PM
Andis Andis is offline
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Quote:
Originally Posted by Elderan [You must be logged in to view images. Log in or Register.]
Variance has only proven one thing..

The larger guild will win even more.
lol wow

not sure if srs or a moran
  #5  
Old 11-13-2013, 03:40 PM
Vexenu Vexenu is offline
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How to fix this and prevent it from being repeated on Teams:

Quote:
Have raid mobs spawn within a 6 hour window with a one hour advance shout. Example, Trakanon is killed, and can respawn anywhere from 72-78 hours later. If he is going to spawn at 75 hours, a global shout announces he will spawn an hour from now at 74 hours. It's basically a one hour advance batphone to everyone on the server. More dedicated guilds will be rewarded by being in a defensive position at zone lines since they can camp the entire 6 hour window, but casual players will be able to move in to attack as the window closes in the final hour. Epic PvP will result. The precise timing could be tinkered with, the main necessity here is serverwide advance shouts for all raid mobs to encourage mass PvP competition for those mobs rather than poopsocking or locking down precise mob spawn times at off-peak hours.
http://www.project1999.org/forums/sh...d.php?t=120312

A six hour variance window is long enough to prevent mobs from being perpetually locked down at off-peak hours. A one-hour serverwide advance shout announcing mob spawns makes batphoning obsolete and means every raid spawn should be contested with PvP.
  #6  
Old 11-13-2013, 03:42 PM
Andis Andis is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
How to fix this and prevent it from being repeated on Red99:



http://www.project1999.org/forums/sh...d.php?t=120312

A six hour variance window is long enough to prevent mobs from being perpetually locked down at off-peak hours. A one-hour serverwide advance shout announcing mob spawns makes batphoning obsolete and means every raid spawn should be contested with PvP.
fify
  #7  
Old 11-13-2013, 03:44 PM
Elderan Elderan is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
How to fix this and prevent it from being repeated on Teams:



http://www.project1999.org/forums/sh...d.php?t=120312

A six hour variance window is long enough to prevent mobs from being perpetually locked down at off-peak hours. A one-hour serverwide advance shout announcing mob spawns makes batphoning obsolete and means every raid spawn should be contested with PvP.
Go ahead and test this on teams99 if you want..
  #8  
Old 11-13-2013, 03:51 PM
Pudge Pudge is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
How to fix this and prevent it from being repeated on Teams:



http://www.project1999.org/forums/sh...d.php?t=120312

A six hour variance window is long enough to prevent mobs from being perpetually locked down at off-peak hours. A one-hour serverwide advance shout announcing mob spawns makes batphoning obsolete and means every raid spawn should be contested with PvP.
nice. i like it. GMs pls consider this for both R99 and Teams
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  #9  
Old 11-13-2013, 03:42 PM
diplo diplo is offline
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if i'm not mistaken, weren't bosses on live +/- 2 hours or something of that nature?
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  #10  
Old 11-13-2013, 03:42 PM
Terpuntine Terpuntine is offline
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It's Kunark loot.. Who gives a fuck
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