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  #51  
Old 11-12-2013, 07:07 PM
Kergan Kergan is offline
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Originally Posted by Ebony [You must be logged in to view images. Log in or Register.]
Yes, that could work also if the devs like adding classes to races better.

If the Devs don't mind adding a couple classes to more races & we knew we'd have the Pop for a 4 teams server...

A Hard Coded Tallon Zek/Vallon Zek server with better Class Balance among teams would be AWESOME!

Human Team is good as is with all classes

Add Gnome SK, Gnome Monk, Halfling Bard & Halfling Shaman to Short

Add Half Elf SK, Half Elf Shaman & Wood Elf Monk to Elves

Dark Team is OP with 4 races but you could add Dark Elf Bards if you wanted.

That would be a Really Fun server! [You must be logged in to view images. Log in or Register.]
It would be helpful to know if the devs will even consider this option, as it would require moving miles away from classic EQ.

It doesn't solve a lot of the team balance issues though, as all the inherent locational and statistical bonuses continue to apply for the evil team. Iksar impact is massively downplayed if you release pre-kunark only on a timeline though, to the point it is negligible. However, you're removing monks from the evil team until Kunark then without other modifications.

So essentially you'd have to add the following things, assuming the teams break down how you outlined above:

SK, necro, monk, shaman to elf team
SK, monk, bard to short team
Monk and bard to evil team
Druid to humans

That is 10 new combos, a LOT of work.

Also, I think 4 teams is too much.
  #52  
Old 11-12-2013, 07:32 PM
pharmakos pharmakos is offline
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zomg i just marked out so hard at the thought of Gnome Monk
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  #53  
Old 11-12-2013, 07:39 PM
Vexenu Vexenu is offline
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I think it's obvious how these custom team ideas get more and more ridiculous when you actually drill down on them and try to make them balanced.

Gnome monks? Halfling Shamans?

And people tell me that buffing starting stats of Good races is too extreme?

SZ teams with minor tweaks remains the best option by a mile.
  #54  
Old 11-12-2013, 07:46 PM
pharmakos pharmakos is offline
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i still think it should just be boys vs. girls
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Last edited by pharmakos; 11-12-2013 at 07:47 PM.. Reason: and katrik is the neutral team
  #55  
Old 11-12-2013, 07:50 PM
runlvlzero runlvlzero is offline
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i still think it should just be boys vs. girls
Boys vs Girls vs Transgendered for 3 teams.
  #56  
Old 11-12-2013, 07:52 PM
Kergan Kergan is offline
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The minor tweaks are the hard part though. Elegant ideas are more difficult to come up with then crushing the problem with a sledgehammer.

Plus, there isn't even a consensus if some of the problems are problems at all. On top of that without knowing how teams would be divided we don't know what the problems even are yet. But it's sort of a catch 22, you create the teams to try to solve the balance problems, but no matter how you divide the teams up (aside from just having people pick a team and get a different color nametag) you create a different set of balance issues.

You can't just do SZ, give good/neutral some summon corpse potions and call it good. That still does nothing to overcome the racial stat and location superiority posses by the evil team, not to mention they have the only three races that have in-combat based racial abilities (stun immunity, regen). There is no debate, ogres/trolls/iksars are top 3 in every class they can choose. Does buffing up stats solve the problem? I don't know, I guess that is one thing to be debated.
  #57  
Old 11-12-2013, 08:09 PM
runlvlzero runlvlzero is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
The minor tweaks are the hard part though. Elegant ideas are more difficult to come up with then crushing the problem with a sledgehammer.

Plus, there isn't even a consensus if some of the problems are problems at all. On top of that without knowing how teams would be divided we don't know what the problems even are yet. But it's sort of a catch 22, you create the teams to try to solve the balance problems, but no matter how you divide the teams up (aside from just having people pick a team and get a different color nametag) you create a different set of balance issues.

You can't just do SZ, give good/neutral some summon corpse potions and call it good. That still does nothing to overcome the racial stat and location superiority posses by the evil team, not to mention they have the only three races that have in-combat based racial abilities (stun immunity, regen). There is no debate, ogres/trolls/iksars are top 3 in every class they can choose. Does buffing up stats solve the problem? I don't know, I guess that is one thing to be debated.
I agree with kergans perspective here. Balancing EQ via teams is a bad idea. At least I gather that.

But I think basing teams off of a city vs a racial/religious alignment would be funner than an SZ style system.

I really don't have a problem with some ogres on the good team having to earn faction, and some on the bad team. There's an ogre that hates dark elves in EFP at the docks at the bar. There's a troll on Mithaniel Marrs good side in HHK. It seems fine to just do it that way.
  #58  
Old 11-12-2013, 08:14 PM
pharmakos pharmakos is offline
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^ gives me an idea

would take a lot of work to implement, but it would be neat if there were quests you could do to team jump.

like, an Ogre SK could be on the good team if he farmed enough shit for the Temple of Marr
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  #59  
Old 11-12-2013, 08:17 PM
Grumppygregsz Grumppygregsz is offline
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Not everyone immediately chooses ogres or trolls when given the opportunity. They do have weaknesses. A. They are huge and unwieldy, especially in smaller dungeons if they don't have access to shrink. B. They are universally hated everywhere outside of their home cities. Faction can be very useful especially in low-mid level pvp. C. They also incur racial experience penalties, assuming the team is keeping those in place. I think its ridiculous that so many are in an uproar over limiting ogres and trolls to one team. They belong on evil, plain and simple, assuming the team goes the way of alignment/religion separation.
Last edited by Grumppygregsz; 11-12-2013 at 08:20 PM..
  #60  
Old 11-12-2013, 08:38 PM
Tassador Tassador is offline
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you learn a lot about nothing in these forums, yet it is toe tingling fun.
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