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#1
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Current Games:
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#2
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#3
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People who think this way should just play on the red server. May the people who want to compete against players compete against players... Problem solved. | |||
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#4
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I mean if you see a TMO tracker tag something, just kill him. Problem solved. | |||
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#5
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Added rule: Guild loots one item from dead TMO tracker. Raid Loot = TMO tracker loot + normal raid loot. New Small Guild Strategy: Poopsock TMO trackers. [You must be logged in to view images. Log in or Register.] | |||
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#6
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remove variance
let 6 guilds sit on the spawn point 15 minutes before 250 in zone, whatever let us all realize this is dumb as fuck let us hug it out and unite under the flowers of happiness banner
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hello i'm cucumbers
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#7
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Now that we have FTE shouts, it just makes things even more clear. [You must be logged in to view images. Log in or Register.]
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#8
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It does have to do with PvP, in that their mentality is not about fighting mobs and enjoying the game with friends - in their minds they are engaged in a constant PvP battle with everybody else on the server at all times. They play to compete against players and the server would be better off if they were on red.
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#9
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#10
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I dont think the OP would work beacuse the variance of range on each mob differs soo much! Who is to say that The A team , who is very good at what they do cant take on Trak with 10-12 players or whatever the case may be.. You can't set a limit on numbers when people are fully loaded with Idols, 5 charge Soulfires, Reapers etc. People will try anything so long as you are not kiting VS and other mobs around the zone
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60 Warrior Hitzme
60 Necro Avicii 21 Shaman Stonecold 52 Monk Happytime | ||
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