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#1
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#2
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#3
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Poopsocking paid off when the boss would reach the end of its 36-96 hour window (varies by boss, most are 96 hours) because the boss would pop by the end of the window. Then the GMs "accidently" added extended windows which randomly adds another 0-24 hours to a mob's variance window if it would have spawned in the last 15% of its timer. This extension will keep adding up each time a new spawn time is rolled and the spawn time is in the last 15%. This can result in an average 7 day spawn (5-9 days from last kill due to variance) in extending upwards of 12-14 days total time. This was supposed to be a disincentive for poopsocking, since you could no longer just wait the last couple of hours for an assured spawn. | |||
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#4
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![]() To my knowledge, Rogean put in varience because he didn't want the raid scene consisting of 5-6 guilds waiting for a raid target to spawn at a known date and time. I don't think he cared about how the raid mechanics evolved as a consequence of this action.
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#5
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![]() I do think variance breaks more than it fixes.
If the idea is to give anyone a chance it certainly doesnt accomplish this, as the most hardcore guilds will just poopsock 24/7 and still end up with the mob. What I would propose is that for the most desireable raid bosses the GMs keep a list and guild must sign up on the list. I would also suggest that a failed attempt makes that guild have to skip their next turn on the list, this would keep the hardcore guilds somewhat happy as they would presumably fail less. BUT because there is only ONE server I think an enforced rotation by GMs should be in place and no variance so that; A: people dont have to poopsock B: other guilds still get a shot at the top end loot C: TMO already has their stuff they are just gearing alts so they can share the love until velius comes out, lets face it they will be the only ones taking on velius raid bosses at start because no one else has gear to do it. Boom, problem solved | ||
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#6
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__________________
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#7
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![]() I have a better idea...
As soon as a boss spawns it turns that zoned FFA PVP. May the best players win... Problem solved. | ||
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#8
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![]() funny thing is Red server has been crying for a variance forever thinking it will give casuals a better shot at a raid target.
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#9
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#10
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But I would also support a huge (4-5x) variance increase. | |||
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