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#141
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Quote:
http://www.project1999.org/forums/sh...t=planes+power People added some pretty good ideas to the original one I wrote up. Quote:
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#142
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Personally, I'd like the server to stay with the goal of being "classic," defined as ending at Velious. I think that custom made content to expand would make the server...well custom and not classic anymore.
That said, there were some things I liked about Luclin. I don't see how you could do it without the Nexus and Bazaar as they were connection points to other zones. It would feel odd not having to run through them. In my opinion, the Nexus wasn't that different from boats. Talk to a NPC, get a shard, wait 15 mins, get teleported to Nexus, pick a continent you want to go to (Dreadlands, Gfay, Great Divide, North Karana and Tox -- that's it, your only choices) wait another 15mins. Boom, at the Wizzie spires in whatever continent you chose. It wasn't like the PoP books where there was one for every zone, and you could get there instantly. It was easier, but not that easy. In short I liked the Nexus port system. It was still social (like boats), general travel (not specific, like books), and you could still get killed by mobs zoning in at the wrong time. I also liked soul binders. Forgive the blasphemy, but they were a guilty pleasure of mine for characters who could not bind affinity. Like or hate the Vah Shir, they had a nice starting quest line, that involved crafting and gave the opportunity (but not on a silver platter) to gear up a bit as you progressed in levels and learn the game mechanics. They also had tents with trainers, vendors and a bank in the newb zone, with wandering guards. I thought it was terrific. It also felt large, open and spacious. Part of me misses Luclin, but then the server wouldn't be classic, and that's what I'm here to play. | ||
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#143
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Hard to really say what I'd expect to happen after Velious comes out. It's hard to foresee the community's attitude towards a classic-only server when they have nothing new to look forward to.
Will the majority of people keep playing this server if no new content has been released for a couple of years? Probably not. There have been some great ideas, all of which deviate from the 'classic' sense, but a custom approach is what I think we need. Some of the good things that happened after Velious that need to get implemented in that 'dead' time after Velious: 1) AA's - something to do outside of raids once you hit max level 2) Raids - the one thing PoP expansion did right is raids (and class balance, okay two) make druids/wizards able to port to PoTraquility, toss in a port stone in 2-3 spots for everyone else. 3) Class balance - probably the hardest juggling act of them all, and apt to piss off everyone that loses out. Everyone knows how all the classes rank up prior to the Devs even releasing an expansion. Mix it up a bit, correct weak classes in an expansion. A little goes a long ways. Of course it's going to be a lot of work, and difficult to plan that far ahead. But that's my take on it. | ||
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Last edited by yaeger; 08-13-2010 at 01:41 AM..
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#144
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Quote:
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#145
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Custom content would also be an option. Pick a few cool zone maps from other expansions and populate it with the best of luclin. I wouldn't mind never seeing AAs again. I hate the grind.
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#146
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I agree. Do away with PoK and the Nexus. 2 wastes of space IMO and they helped ruin the game. The most fun i had on Luclin was in The Void. That's just me though. I do enjoy. Custom content would be interesting. I liked not being able to max every AA. It allows the classes to be more specialized. Just my 2 cents.
BTW: Thanks to all the devs who've worked on this. It's amazing. | ||
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#147
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I know its the hip thing to knock the Nexus, but
1) The ports there were extremely limited (if I remember correctly its only DL, GD, NK, and Odus). You also still had to wait up to 15 minutes for them. Going simply between DL and Odus could take as long as 30 minutes if you were unlucky. Character ports were still a much faster way to get around, and the locations you could port to were much more diverse, obviously. 2) It had a foundation in lore. The combine empire built all the wizard spires, and thats who was on the moon. Teleportation was sorta their thing. 3) The world was friggin huge at this point. To get from across the world if you couldn't find a port would essentially be occupying all your playtime. This is a game, and it should be about playing - not getting to where you can play. Even with the Nexus, it still took a long damn time to get to important places on other continents (old sebilis, for instance). 4) The overall map for luclin was a sphere, whereas the old continents were essentially flat. It required some creative tinkering with zone connections to get it to work. The Nexus played a role in the inner passageways of luclin - netherbian to shadowrest. | ||
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#149
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I thought Nilbog plainly stated the server wasn't going custom, because that defeated the purpose.
However...I personally feel going custom after Velious DOESN'T defeat the purpose, if the classic experience was extended in a direction that Verant probably would have gone, versus Sony. It's subjective as to what that content may have been, but clearly...easy transportation, the bazaar, and things like that would likely have not been an option. I didn't even think Luclin was really that bad if transportation could molded into a more "classic" feel (others have mentioned excellent ideas for tie-in zones) and the bazaar was nixed. Even tho I hate cats, and moonwalking.
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#150
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I'd like to see PoP institued w/o PoK/PoT as previously outlined. I'd like to see Froglok playable characters, they had great models and animations and they have been in as a race since classic, if in a npc ugly model form only.
Given enough time after Velious if they do nothing the server will die, so I don't get the few who complain at the idea of doing something different. People would rather be playing all alone on a dead server than have something new to do? Smart. | ||
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