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Old 08-13-2010, 10:14 AM
Humerox Humerox is offline
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Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
If you find a green con mob that gives XP, let me know, as there shouldn't be any..
As late as yesterday, "hi" green cons in Unrest were still giving XP.
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if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
  #2  
Old 08-13-2010, 11:22 AM
Arclanz Arclanz is offline
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Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
If you find a green con mob that gives XP, let me know, as there shouldn't be any.

The con-ranges are client dependent, and are set much larger than they were in classic. As such, light blue mobs on this server shouldn't give any XP at all, as they are well below the level range of even the "high greens" that gave XP on live back in 1999.

Instead of making them give no XP and having to deal with the outcry, we dramatically reduced the XP that they give.
Hey Buma! Love the server. The heart spiders in guk give my lvl 20 enchanter xp even when they are green. Tho I've only killed a few of the green ones. Gorrbasher the 23 sk was bogarting the spiders last night and most of them must be green to him. But spiders do drop cheap gems that sell for coin.
  #3  
Old 08-13-2010, 10:33 PM
Enderenter Enderenter is offline
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Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
If you find a green con mob that gives XP, let me know, as there shouldn't be any.
Just FYI, killed 2 green con Frogloks in Upper Guk today that gave me XP.

It's not the first time by my recollection that this has happened.
  #4  
Old 08-12-2010, 02:48 PM
Mady Mady is offline
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From what I understood, dark blue mobs had a very large range and they separted them out. Light blue were lower lvl dark blue mobs.
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  #5  
Old 08-12-2010, 03:20 PM
Bumamgar Bumamgar is offline
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There were multiple changes to the con system over the years.

The first change was similar to what you mention, they added light blue and it's level range was set such that it overlapped the "high greens" that gave XP, and extended the lower range of XP giving mobs. This was done late Velious right before Luclin launched.

Later, they expanded the range again (PoP era as I recall) so that higher level players could still gain XP in older zones like SolB.

A lot of research went into the XP changes, and it was discovered that the current con level ranges are quite a bit larger than they should be for 1999 era EQ. The con range for a level 50 character has mobs up to 14 levels lower than the player conning dark blue, and mobs 15 to 18 levels beneath the player conning light blue. On live in 1999, a mob 15 levels below you would grant no XP. As stated above, instead of simply making Light Blue "the new green" and have it grant no XP, we drastically reduced the XP awarded for Light Blue mobs. You can still gain XP and level up on Light Blues if you want, but it'll be a lot slower than it was before the XP fixes went live.
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  #6  
Old 08-12-2010, 03:25 PM
Messianic Messianic is offline
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Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
There were multiple changes to the con system over the years.

The first change was similar to what you mention, they added light blue and it's level range was set such that it overlapped the "high greens" that gave XP, and extended the lower range of XP giving mobs. This was done late Velious right before Luclin launched.

Later, they expanded the range again (PoP era as I recall) so that higher level players could still gain XP in older zones like SolB.

A lot of research went into the XP changes, and it was discovered that the current con level ranges are quite a bit larger than they should be for 1999 era EQ. The con range for a level 50 character has mobs up to 14 levels lower than the player conning dark blue, and mobs 15 to 18 levels beneath the player conning light blue. On live in 1999, a mob 15 levels below you would grant no XP. As stated above, instead of simply making Light Blue "the new green" and have it grant no XP, we drastically reduced the XP awarded for Light Blue mobs. You can still gain XP and level up on Light Blues if you want, but it'll be a lot slower than it was before the XP fixes went live.
That makes total sense - thanks for the historical info and explanation [You must be logged in to view images. Log in or Register.] It certainly helps...
  #7  
Old 08-12-2010, 10:26 PM
Atern Atern is offline
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Quote:
Originally Posted by Mady [You must be logged in to view images. Log in or Register.]
From what I understood, dark blue mobs had a very large range and they separted them out. Light blue were lower lvl dark blue mobs.
This.
  #8  
Old 08-12-2010, 11:57 PM
mistersuits mistersuits is offline
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Quote:
You can still gain XP and level up on Light Blues if you want, but it'll be a lot slower than it was before the XP fixes went live.
Is the percentage of XP reduction on Light Blues like the secret ingredient in Big Macs? Or is it possible to divulge? [You must be logged in to view images. Log in or Register.]
  #9  
Old 08-12-2010, 02:50 PM
Messianic Messianic is offline
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On p1999, I've gained xp from Pumas, willowisps, Grizzly bears, and silvermist wolves, all of which were green (levels 16/17).

If memory and perception serves, light blue was introduced partially as a way to distinguish high green from etc greens (as it affects adds, xp, etc), but some high greens on p1999, even with the light blue con system, give xp - so the difference was in labels, not in the actual exp you gained from the mob.

Quad kiting high greens/light blues was always decent exp because of such low resist %'s and the low mana overhead.
  #10  
Old 08-12-2010, 03:17 PM
Seritaph Seritaph is offline
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I haven't really left Everfrost much, but greens give no exp, and light blues give me some, but at a reduced rate. I'm able to find some blues at level 13 there, but most mobs are either yellow, red, green or light blue, so I end up tagging quite a few lights waiting for the real blues to respawn.

Not complaining or looking for change, just sharing personal observation.
Last edited by Seritaph; 08-12-2010 at 03:24 PM..
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